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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
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Again enormous snorkel rises and goes down in complete silence! It is impossible. It is an enormous sound empty hole. Who can correct it? I do not have sufficient knowledges in Sh3 software. But I can do any sound. Simply I can not connect him to the program.
A help is needed: "SOS"!!! Or the help: what folders and files should be edited. Here the sound of of snorkel (up and down). For all the types of submarines and for the XXI the separate sound (because there is a hydraulics). It is the short files (10 seconds). Start-stop (for example). A file is named "Sound for snorkel" http://hosted.filefront.com/Sarbash/ But if somebody will help me (and to all people of in "Workshop", certainly) - I will do their synchronized with an image GWX2.1. It approximately 23 seconds. It is also possible to add voices of watch. Who does know the words of order when a crew will lift up and drops a snorkel downward? For example: "Watchman, switch the rope winch of snorkel!", "Watchman, open the main valve of air duct on a snorkel!", "Watchman, switch an air compressor and system of output of exhaust-gass!". Or something similar? If it will be possible to plug it in a game - patrols after 1944 will be more realistic (without the sound emptiness, when a snorkel works). Whether will be given help or not - thanks in any case! |
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#2 | |
Eternal Patrol
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Maybe if they had a 'snorkel view'?:rotfl:
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#3 |
Gunner
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there is also mention of what happens to the crew when the snorkel goes under water either in rough seas... or in the case of what I read, and incompetent bowplain officer.
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Silent Hunter III v1.4b GWX2.0 ![]() GWX2.1 ![]() GWX3.0 ![]() Uboat Commander 3.2 Life Boats final Torpedo Damage final Silent Hunter 4...more on that later |
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#4 | |
Machinist's Mate
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#5 |
Admiral
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This is a interesting idea for both the snorkel and periscopes :hmm:
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#6 | |
Sea Lord
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#7 |
Stowaway
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You can pretty much assign a sound to anything.
But!! I'm not sure what would happen if you assign a sound to the periscopes or snorkels in different ways. Since they are controlled by key press or mouse select? We can stop the rise of them at any point. Would the sound continue? Can we assign the sound in the DSD file to the Key/Mouse control? :hmm: |
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#8 | |
Old Gang
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As for the lower/rise, no problem, the sound will continue, simulating rising and lowering. If the sound is simetrical (half to end and half to begin) then this is not an issue. I'll take care of that. ![]()
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#9 |
Stowaway
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I think you missed the point.
I can stop the rise of the scope at any point. Should the sound continue? It's flawed. |
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#10 | |
Machinist's Mate
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At first a sound goes from a Fixative mechanism. Which frees a snorkel. Further: sound of rope winch or hydraulics (and the proper sound atmosphere). When a snorkel will get up in position " Upsides " - again sound of fixative mechanism. And in opposite motion ("snorkel Lowers"). In GWX2.1 time of this motion is approximately 23 seconds. Plus: sound of opening of valve of serve of air and sound of the sucked in air. Conclusion - for these files ("snorkel rises" and "snorkel lowers") it is necessary to have 27-30 seconds. Thanks. |
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#11 | |
Old Gang
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the mechanism rise/lower, so it never stops in the middle, so the sound must go on, either it's rising or its lowering, the sound must continue.
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#12 | ||
Ace of the Deep
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![]() Edit if you keep pressing and releasing the rase or lower buttons it sounds cool as if it is stuttering Edit 2 yes you can stop it sorry |
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#13 | |||
Old Gang
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Let me say again You CANNOT stop the snorkel, all you can do is REVERT between rise and lower. You cannot stop the snorkel in the middle of the rise and leave it there, like you can do with the periscope, that's why I think that the sound should go all the way.
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#14 | |||
Ace of the Deep
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#15 |
Stowaway
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Ok, I never had a snork so I didn't know if it worked like the scopes.
Can you start it up, then reverse it before it reaches full rise? :hmm: |
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