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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Small Coal Tender (Schute_M2) Problem in GWX 2.1
Previously I thought this to be a fault of the zones.cfg file but this has been fixed and on a completely new patrol & area came across this, engines running but stationary:
![]() I was able to sink it but even after "NA she's going down" message the man is still there: ![]() The Schute_M2.cfg file contains the following: [Unit] ClassName=Schute_M2 UnitType=104 MaxSpeed=9 Length=48 Width=9.8 Mast=11.3 Draft=2.2 Displacement=305 RenownAwarded=20 [2DCompartments] UnitPos=137,12,237,16 NbOfComp=1 Name1=Keel Area1=203,5,93,11 Is there any problem, seems the ships waterline is way too high, any suggestions? ![]() I tried to load the Museum but gets to about 1/4 way with red bar & CTD, all mods have been disabled, I did forget to roll back SH3 Commander, doubt this would cause problems! ![]() Any ideas? ![]() Thanks.
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Sub captains go down with their ship! Last edited by Reece; 04-26-08 at 01:22 AM. |
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#2 | |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
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![]() Quote:
you can fix the problem (of draft) in the SIM-file. Open the SIM-file (with MiniTweaker or S3D), go to "obj_hydro" - "surfaced" - "draught" and set "draught=2,2". This will keep the small tender on his CWL. Greets rowi58 |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
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Thanks I will have a look, I couldn't get the museum up so I completely uninstalled SHIII from the hard drive, then reinstalled up to GWX 2.1 & museum works, I checked the coal tender there & is at correct depth, however I will have to start a whole new career & wait till I come across it again!
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Sub captains go down with their ship! |
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#4 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Suffers from what we term the " sinking ship " bug
Anytime spent in the rendering range before visually sighting the ship causes the ship to slowly sink over time Problem started in stock and got worse as ships built from those stock vessels Some ships were terrible PPL for example - if you made contact and saw the ship then broke contact and sailed back to the ship sometime later it would be almost completely sunk In fact nearly all but the small and coastal merc showed some signs and you can guess how many ships were built using stock models as a base Tis why when you sailed back to port you could hear and see ships sinking Fix was to raise the draft a bit Too much and the ship will float above water This was obviously one that got missed ![]() Nice to see you Rowi my friend Hope all is well with you |
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#5 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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The draught is already set to 2.2
![]() ![]() I assume removal from the roster is all, or would it be in campaign files? Thanks.
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Sub captains go down with their ship! |
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#6 | |
Rear Admiral
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Give me a little time and wil look at it |
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#7 |
Rear Admiral
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Location: Swindon, England
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Downloads: 35
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#8 | |
Eternal Patrol
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![]() Quote:
you can eliminate this bug by fixing the draught (surfaced) in the SIM-file (of each ship). The ships will keep this fixed draft, no more "hover craft" or ships which "run on ground". Greets rowi58 |
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#9 |
Rear Admiral
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It was already set to 2.2 in the sim Rob
No mind Have lowered draft to 2 Seems to stop it Though will need to test a sationary one Started next to the unit and sailed over 300 k away for 2 days Came back and ![]() ![]() |
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#10 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Thanks a heap BBW & Rob, I will try the mod, problem is I have to start a new career so may take a while to find it!
![]() Cheers. Edit: I noticed it was included in your GWX 2.1 Minor fix's 26th April fix, thanks.
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Sub captains go down with their ship! |
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