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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: Apr 2007
Posts: 11
Downloads: 1
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Thank you very much, did what you said & fixed it
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#17 | |
Medic
![]() Join Date: Mar 2005
Location: NJ, USA
Posts: 163
Downloads: 17
Uploads: 0
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Is everyone not experiencing the problem pulling into port with no crew at the gun stations? Perhaps this is the bug. I usually leave crew there since they're not actually being used until ordered to man their stations. I'll keep it empty if it avoids this bug. I'm using a fresh career started with v 1.3. How this bug is still in the game, I have no idea.
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#18 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
Uploads: 0
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Ran into similar problem today, Patched 1.3 and TM 1,6, Received conning tower upgrade Sboat when entering port, I had to repurchase SJ SD radar and improved SD radar as slots are empty, Upgraded to twin 20mm, and noticed I have only one deck gun slot occuopied, the other one is missing
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#19 |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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I originally never had this bug, then however I downloaded TM1.6/GMX, afterwards, I started having a couple bugs, one primarily was the missing deck gunners.. to my knoledge the only way of getting around this is to leave to empty spots on your damage control team, thus, your gunners will be moved to those respective two spots, when you patrol, move them back to the DG slots, and then you have your gunners.. however, when the slots totally disapear( have had this happen once) hope to god it comes back because I had to re install to get it back
With Regards, Krauter |
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#20 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
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Reloaded previous save game and found the bug.When entering port I made sure 2 gunners were in deckgun slots,Ended patrol and got conning tower 20mm gun platform upgrade messge. Enterd office and opend up sub menu. During the upgrade the game gave me a stern mount deck gun, orginaly had a bow mount deck gun, hence gunners slots dissapear.
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#21 | |
Medic
![]() Join Date: Mar 2005
Location: NJ, USA
Posts: 163
Downloads: 17
Uploads: 0
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I haven't been following the SH4 bug saga, but I'm guessing that 1.3 is the end of the road, correct? This is a pretty big bug to still be in the game.
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#22 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
Downloads: 4
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Had a save game before docking at freemantle to get conning tower upgrade, gunners were in damage control slots when I docked and got conning tower upgrade message, not only did DG slots disaappear, automaicaly got a rear mount deck gun. anyhow whent back to save game and tried with gunners in gun slots and same thing happend as above. Any how , managed to fix it in by following Coletrains advice,
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#23 |
Seaman
![]() Join Date: Aug 2007
Posts: 41
Downloads: 7
Uploads: 0
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Note to all: I used info from Coletrains' fix to let me get my Balao's dual deck guns both manned. For more info, see this thread:http://www.subsim.com/radioroom/showthread.php?t=121460
Coletrains: Again, Thank you VERY MUCH for posting how to fix this. It made my deck gunning much more enjoyable! ![]() |
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#24 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Addison, Texas USA
Posts: 117
Downloads: 65
Uploads: 0
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Even starting a new campaign want fix this problem. Tried starting a new one 5 - 6 times and each time I had the same effect when I tried to install a gun on the stern.
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#25 |
Swabbie
![]() Join Date: Sep 2007
Location: Kinshasa DRC
Posts: 12
Downloads: 128
Uploads: 0
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Just by the game and have exactly the same problem. Disappearing slot for deck gun.
Try to reinstall again with the last UBI patch 1.4 install/uninstall TMO 1.4 mod but still the same thing. As soon as you move your gun from bow to stern slot just disappear (and i my case won't go back). I manage to fix this problem more less following Coletrains explication. Now I can play but I am disappointed thing I going back to SH3 |
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#26 |
Medic
![]() Join Date: Oct 2007
Posts: 162
Downloads: 20
Uploads: 0
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I'm having the same problem as SgtWalt65. My deck gun is located aft of the conning tower and when I tried to move it to the bow the deck gun crew slots disappeared. When I moved it back to the aft the slots magically appeared again along with my two missing crew. Any ideas?
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#27 |
Swabbie
![]() Join Date: Apr 2008
Posts: 12
Downloads: 0
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I've just started having this problem and can't seem to get the slots back no matter what I try. Tried something along the lines of Coletrains tip and also loaded up my new copy of 1.5, still no deck gun crew slots. The problems started just after I upgraded my AA guns to the twin mounts.
I only noticed when I surfaced to finnish off a crippled merchant with my deck gun and found my crew didn't want to man the gun ![]() Does anybody know if there is a way I can 'force' a transfer/reassignment to a new boat ? |
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#28 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
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I have this problem too, with a few minor diffrences. I currently use RFB+RSRD for 1.5. The sub class is Salmon, gun type 3in50cal with a crew of 6. I followed the instuctions on how to fix this but I noticed I thing that is different than what the instuctions say. That is the compartments for the fore and aft deck gun aren't 7 and 8 but rather 8 and 9. I don't think its it should matter that much. Can someone help?!
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#29 |
Officer
![]() Join Date: Apr 2008
Location: Pennsylvania
Posts: 239
Downloads: 108
Uploads: 1
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It won't matter. RFB has done a lot of work with the ship damage model adding things to stock to give us a more realistic sub to drive. The guys are very thorough in their modding and you can use the instructions to restore the gun crew with RFB. It has worked for me in the past though I have not had to do it with the latest version.
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