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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I'm currently in my 1st mission in my 1st U.S. Campaign after installing the U-Boat Addon/1.5 and I'm running no major Mods.
Last night, I noticed after comming out of TC off the Japan Coast that I've now got the visible interior leaking pipes in the Control Room and Conning Tower. Funny thing is that I've got no hull damage whatsoever and no systems/subsystems damaged at all. So I put my Damage Control Team to work and they've been at it for 2 days straight but my pipes are still a' leakin'. How did I get these leaking pipes, dispite having no damage in the Damage Control screen, and will they leak no matter what all the way back to Pearl? ....or is this a known issue/BUG??? THANKS! |
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#2 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
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Did you take any damage during this patrol that was fixed? It's a common issue after repairs; the pipes keep leaking.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#3 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Nope, I've yet to receive a scratch. That's why I'm so frustrated? And without external views enabled I'll be watching those pipes leak for a month's worth of patrolling. ![]() |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Didn't someone make a mod to address this?
Or maybe someone could edit the leak texture so it was invisible.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#5 |
Pooped from posting
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i'm working on this- i thought the devs
fixed this for 1.5, but... ![]() |
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#6 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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I get the leaking pipes too. I have 1.4 stock and every once in a while they leak for no reason. No damage, they were leaking when I was leaving port one time.
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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![]() Let's get this fixed pronto!!! |
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#8 |
Pooped from posting
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i'm uploading right now, check for a link
in the mods forum in the next 2-3h ![]() |
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#9 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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#10 |
Fleet Admiral
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Remember, your submarine was built by the lowest bidder
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#11 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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I'm playing 100% un-modded 1.4 and I've never had a pipe leak animation without being attacked and damaged. I've also not had this animation after effective repairs (no destroyed systems.) I've now played every boat model through the course of one campaign and I'm on my 8th patrol. I use TC with care and never more than 1000. When in enemy controled areas, never more than 500. The closer I get to known enemy locations, the less TC I use. I'me also very careful about plotting my waypoints on the map. I suspect this issue may be more mod-related though. Regardless of how "minor" a mod is percieved, I've seen several of these which had major bad effects in the game.
-Pv- |
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