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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I asked FooFighters if it would be ok and he said it was so here goes. I use Trigger Maru Overhauled (v1.4 of the game) with the RSRD campaign files. I really like his high res skins. I don't know if I could ever go back to using the stock skins.
![]() http://files.filefront.com/FooFighte.../fileinfo.html Here's the thread where all his skins can be found. http://www.subsim.com/radioroom/showthread.php?t=113835 Last edited by Syxx_Killer; 03-17-08 at 08:43 AM. |
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#2 |
Machinist's Mate
![]() Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
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Just Awsome! I was looking for a place to get a bunch of the Hi Res skins for these ships. Thanks Syxx_Killer, much appreciated
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#3 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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I keep getting this error when I go to extract the file:
C:\Documents and Settings\Brian\My Documents\Downloads\FooBors_High_Res_skins_wiy.rar : CRC failed in FooBor's High Res skins with black and gray\Data\Textures\TNormal\tex\NSS_TamborTower_T01 .dds. The file is corrupt I've downloaded and tried the zip twice. |
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#4 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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You're right, it is borked. It's my stupid connection. It is unstable. This happens just about every night. It drives me nuts. I will try uploading again tomorrow when it becomes more stable.
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#5 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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I reuploaded the file for those interested. It seems to work ok now.
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#6 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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I have virtually all the Foofighter skins. What I have done is manually enable a particular skin (or set of skins, one for each Boat type) depending upon what year I am sailing in....black early, grey later. Are you saying that in this MOD, all the skins will be loaded/enabled (by JSGME) at one time and the correct one will somehow be automatically picked by the Game depending upon the date of a career...or date of a Single Mission? I'm not smart enough to understand how that would work, but it will be a great feature...
Does this MOD require TM??? I only use RSRDC (Version 350)and Stock1.4.
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#7 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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Doolittle, the game has textures for early war and late war. It's possible to have a skin with a black texture for the early war and a grey texture for the late war. The game determines which texture to use based on the date. Syxx_Killer has done the same thing that we did with some of the newer killflags skins, that is, use black for early and grey for late.
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#8 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Digital_Trucker explained it better than I could have. That is why I arranged the skins the way I did. If I enabled a certain skin, say a gray one, the way the files are in the original skins, I would have a gray skin in the early parts of the war when I shouldn't have it. I was poking my nose around the game Data directory when I noticed that each sub had a black skin and a gray skin dds file. Let's use the Balao, for example. In its folder, it has an NSS_Balao_T01.dds file and an NSS_Balao_T02.dds file. The T01 is the file for the black skin. The T02 is the gray skin. Each conning tower had a similar setup. The original skin packs don't have different skins. I originally had all FooFighters' skins downloaded and added to my JSGME MODS folder. This was way too much of a hassle to switch between gray and black skins all the time. This way all you have to do is enable one skin pack and have black skins for early war and gray ones for late war. Additionally, since I just put my favorite FooFighters skins in this pack, it is easy to switch them out of you like a different one (take the NSS_Submarine_T02.dds from your favorite gray skin and replace the respective file in this skin pack). All the black skins are included so that won't be an issue. However, you may like a different gray skin than I included.
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#9 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Thanks Syxx for the explanation.. When it comes to someone being able to substitute a preferred Grey skin, you might want to include that explanation in an updated readme for your MOD.
Cool MOD...as you say it will save me (and others) a lot of trouble swapping out individual skins in JSGME.
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#10 |
Engineer
![]() Join Date: Mar 2005
Location: Boston
Posts: 213
Downloads: 51
Uploads: 0
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Worked now. Thanks alot mate
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#11 |
Swabbie
![]() Join Date: May 2010
Location: Quito, Ecuador
Posts: 13
Downloads: 121
Uploads: 0
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Sry to post on an old thread but does anybody have a link or copy of this? It would be really handy to have.
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#12 |
Officer
![]() Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Here's all kinds of skins. Click on the type of sub you're in at the top of the page.
http://www.oldsmobile1958.com/silenthunter/ Enjoy! Almost forgot, Here's some with emblems and bow numbers. http://battleflags.net/submarines/index.php |
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#13 |
Swabbie
![]() Join Date: May 2010
Location: Quito, Ecuador
Posts: 13
Downloads: 121
Uploads: 0
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Thanks for the links
![]() I found a file called TMO_FooSkins.7z on Ducimus’ filefront page which does what I was looking for. With hindsight I probably should have enquired in the TMO thread first as that’s what I’m using, but thanks again for the quick reply. Last edited by Chuck Belov; 06-03-10 at 01:21 PM. |
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