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Old 03-13-08, 01:33 AM   #136
Sailor Steve
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Quote:
Originally Posted by hans_olo
Hi guys,

sorry for my stupid question but where can I find a download link for this fine mod?

I hope my english isn't so bad.

Greetings from Germany

Hans_olo
WELCOME ABOARD!

Your English is great. I also like your interesting version of the screen name. Very original.

Get it here:
http://hosted.filefront.com/TeddyBar/
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Old 03-13-08, 04:51 AM   #137
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Hello Sailor Steve,

thanks for the link.


Greetings hans_olo

P.S. this board ist GREAT
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Old 03-13-08, 07:59 AM   #138
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Quote:
Originally Posted by Subtype Zero
Rubini,

Please see my reply in your new weather thread.
I will also put a reply to you there ASAP.

But do you noticed my first question about how the RWF .exe rename the old scene.dat? Could this mantain in truth the old settings instead the news ones?:hmm:
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Old 03-13-08, 09:05 AM   #139
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Welcome aboard hans olo
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Old 03-13-08, 11:34 AM   #140
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Ahoi Comrads,

I think I found a conflict between the GWX 2.0 16 Km Mod and the Weatherfix.

If I run both of them, the sky turns complete black.

After turning off one of the mod the sky becomes normal blue.


tschüß hans_olo
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Old 03-13-08, 06:34 PM   #141
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GWX2 with this mod applied.

I am sure if this is the best place to post this, but here goes.

I applied this mod. I docked at a milkcow in 43 in Januarary. I guess the docking gave me that very peaceful seas weather. So, I have had weeks of the calmest Winter seas you have ever seen.
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Old 03-15-08, 09:02 PM   #142
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Yes, I think this may be a bug. It seems after docking at the milkcow, the weather will not change again for the length of the patrol.
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Old 03-16-08, 05:47 PM   #143
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Now that RWF is working with GWX 2.0, the first post should be changed so people dont think that you're still working on the problem.
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Old 03-16-08, 07:47 PM   #144
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I have to amend my comment.

It turns out that despite having calm seas for weeks after visiting a milkcow, I finally did get a weather change.

I must say it was very odd sailing on a calm lake all across the Atlantic for about three weeks in the Winter of '43. Perhaps, Global Warming problems began sooner than people realize.
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Old 03-17-08, 08:31 AM   #145
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@Mark Shot:

Docking at a U-tanker and then restarting the game should give exactly the same experience as departing from any naval base, so far as weather is concerned.

This applies whether you are using stock SH3 weather, existing weather from any of the super-mods (including GWX and NYGM), or the RealWeatherFix.

But don't forget that there are a lot of random parameters involved, which sometimes give the illusion that something is broken just through the natural workings of chance.

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Old 03-17-08, 08:33 AM   #146
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Quote:
Originally Posted by Philipp_Thomsen
Now that RWF is working with GWX 2.0, the first post should be changed so people dont think that you're still working on the problem.
GWX2.1 will also come suitably equipped
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Old 03-17-08, 01:18 PM   #147
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Is it accidental or built-in that all patrols seem to start departing in mild weather? If it is built-in, then it is a little odd that you get that mild weather out in the middle of the ocean at the u-tanker, but understandable given that the u-tanker is treated like any other land base from a game mechanics point of view.

Someone just did a mod to force the rain to stop so that you could immediately start to hunt. You might just be able to dock at a u-tanker to get a similar affect then.
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Old 03-17-08, 01:32 PM   #148
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Quote:
Originally Posted by MarkShot
Is it accidental or built-in that all patrols seem to start departing in mild weather? If it is built-in, then it is a little odd that you get that mild weather out in the middle of the ocean at the u-tanker, but understandable given that the u-tanker is treated like any other land base from a game mechanics point of view.

Someone just did a mod to force the rain to stop so that you could immediately start to hunt. You might just be able to dock at a u-tanker to get a similar affect then.
Yes, it's possible to adjust your start weather using for example Weather Generator mod but what Stiebler's mod/research shows to us is that if your force a bit the weather at start of a patrol than you will also have more chance to stuck at 15m/s and continuous storms. But I can understand you and I also opted in the end to have a bit more variation at the start (like you, mainly after dock at a milkcow) and even during my entire patrol...then that mod that just stop the rain could be in these cases a bit more usefull.
My 2cents.
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Old 03-17-08, 01:38 PM   #149
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You know it might be interesting if Stiebler's mod included an INI file so that you could have it patch into the scene.dat and campaign files any parameters you want. That would make easy for those who want weather changes occurring more rapidly than a week or so to get them.

It would also allow you to have tweak the weather for the Winter or Summer. It seems in the Winter that the weather persists for an awfully long time.

Now, what would really be curious is if you hunt South below the equator to see if you got the Summer pattern at the start of the year. I would guess that the devs were not that clever. However, I like going South in the Winter, since I pick up additional daylight for the hunt. (I don't light night attacks.)

Thanks.
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Old 03-19-08, 08:53 AM   #150
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After install this mod found that @ most of the time the wind speed is 0 on atlantic in winter. I don't think we would have such weather in real life.
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