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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Mar 2007
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Hello, please can you tell me if exist a way to decrease water transparency , I think the stock ocean water is too much transparent , is very easy to see all the propellers and the bottom of the sub when I am above the surface of the water (I dont think this is realistic ) thank you for your help and opinion
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#2 |
Samurai Navy
![]() Join Date: May 2007
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Disable 'Volumetric Fog' in the the graphic options
![]() P.S, that will completely remove the transparency. I do not know a way to reduce it, someone else may.
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#3 |
Commodore
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try turning off Postprossing. However it should be pointed out that a sub sitting at 100ft can be clearly seen from the air. Plain as day.
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#4 | |
Captain
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#5 |
Samurai Navy
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If you use minitweaker.
Use the Scene.dat tweak file with minitweaker... point the programme to your scene.dat file.. then proceed to this line... [3] DropDownName=Underwater absolute,single,3DE,FresnelCoef absolute,single,3EA,Fog start <------ Maybe even reduce this. absolute,single,3ee,Fog end <------ Reduce this number. absolute,color,3FC,UpLight (color) absolute,color,418,DownLight (color) Fog end is where the fog becomes so dense you won't see anything. Sorry if any of this is incorrect, it's been a long time since I used minitweaker. More resources here. http://www.subsim.com/radioroom/showthread.php?t=110889 Also, I do not know if this will have an affect while viewing through the water surface. It may only have an affect while in underwater view. |
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#6 | |
Silent Hunter
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#7 |
Pacific Aces Dev Team
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In fact this all depends to a great extent of the heigth you are looking from and from the cleanness of the water. In a harbour, with muddy and oily water, it is difficult to make out the bottom of a ship when looking at it from the pier. In the open sea, from the top of a high ship it is not so difficult at all to see the bottom of others or underwater objects. I have seen clearly in the mediterranean small fishes and the seafloor in depths exceeding 10 metres. Had a submarine been there, I would have spotted it from the deck of my ship with no problem.
That said, I can't speak about the Pacific but I believe it is mostly a very transparent sea ![]()
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#8 | |
Samurai Navy
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We all know what happened to Germany's sub fleet when it entered the mediteranean waters. |
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#9 | |
Silent Hunter
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#10 |
Admiral
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Thank you all for your help , yes is possible to see ( sometimes more sometimes less )the underwater parts of the sub ,may be depend of the point of view , the height of the point of view, how much rough is the surface of the water , thank you for the help
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#11 |
Eternal Patrol
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I'll back up what the others have said, and then I have a question.
When I was on a destroyer based at Subic Bay in the Philippines, there were days when leaving the bay I could clearly see rocks and plants on the bottom of a channel designed for the biggest aircraft carriers to use. We had fun watching the dolphins swim under our ship. On the other hand, on a gray cloudy day the water was a solid blue sheet. My question: is that reflected in SH4? I've seen the lovely shots of the sub at periscope depth, but does the water become more opaque when the weather is bad? I have to ask since I still don't have the rig to run the game, so I can't look.
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#12 | |
Watch Officer
![]() Join Date: Jun 2006
Location: Beneath the surface.....
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You will need an other version of the scene.dat tweakfile. The improved version can be found here. http://www.subsim.com/radioroom/showthread.php?t=114010 It contains the under water fog settings. |
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#13 |
Admiral
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I was just playing SH4 ,to check the water transparency and I realized that is OK , no point to complain and mod this detail ( of course if the water become rough due to bad weather , the transparency decrease or must decrease ) only the white phosphoresent water line around the sub is OK at daylight , but at night this phosphoresent waterline is unrealistic
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#14 |
Ensign
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Location: United Kingdom
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Does the water opacity vary over time in game?
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Rest in peace Dave |
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