![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
|
![]()
Thanks to some good tutorials and helpful hints in some other threads, and a lot of trial and error (and gritting of teeth), I've been able to successfully clone two ships (US troop transport and LST to Japanese versions) and have them work in missions w/ the originals. There are still a few points I don't quite understand and hopefully someone can point me in the right direction:
1. Will these ships appear randomly in the campaign, i.e. are they treated just like any other merchants and will appear as random targets, or do I have to somehow add them to the .mis structure? 2. I think I understand the limitations on editing the 3D models (the challenge of re-importing files into the .dat file has not been solved). For the troop transport, to get it to match a photo of a Japanese troop transport I want to replace one of the kingposts w/ some more boats. Can I replace the kingpost at that node w/ a boat (since both are modeled in the .dat file) outside of having to disassemble the .dat file... which can't then be reassembled? Appreciate any help - thanks! |
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
|
![]()
BUMP
|
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
|
![]()
Not too sure about number 1, but I believe that you can substitute a boat for the kingpost in the .eqp file.
|
![]() |
![]() |
![]() |
#4 |
Weps
![]() Join Date: Oct 2006
Location: Jacksonville, FL
Posts: 351
Downloads: 69
Uploads: 0
|
![]()
Digital Trucker - thanks.
|
![]() |
![]() |
![]() |
|
|