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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Lets talk about SHIII night sky
Ok,
First question; can the night sky be modded :hmm: If so; secondly; where do I find this file :hmm: and now that we have added objects to the game, can we add shooting stars :hmm: I've got a strange feeling the answers will be; No ![]() No ![]() No ![]() |
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#2 |
Let's Sink Sumptin' !
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Yeah...there's only about a bajillion stars missing since you are usually far from land and any light pollution that would wash them out. You should see the Milky Way as well. Throw in the planets maybe? :hmm: Venus and Mars are all right tonight.
Alas, the game wasn't built for astronomers. ![]()
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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From what I can tell, the main constellations are there and they seem to be in the right place for the time of the year. I haven't checked them out with accuracy.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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What I'm wanting to do is add a bit more colour/texture to the stars :hmm:
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#5 | |
Subsim Aviator
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I think in the very least, shooting stars would add a nice environmental element to the game. the scene in Jaws comes to mind when the shooting star zooms overhead past the "Orca"
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#6 |
Let's Sink Sumptin' !
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Meteroites would be a nice touch.
I know I'm dreaming, but I would love to have the aurora borealis in the night sky when near the arctic circle. The aurora australis when down south. When it comes to game mod ideas even the sky is not the limit. ![]()
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![]() ![]() --Mobilis in Mobili-- |
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#7 | |
Subsim Aviator
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#8 | ||
Let's Sink Sumptin' !
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As much as Il-2 is played in northern Russian skies you think Oleg Maddox would have worked 'em in. :hmm:
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#9 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
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Man, that'd be sweet!!!
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#10 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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I'love to have a "full service" skies, I'm not an astronomer, but I like seeing beautiful sky full of shiny far worlds. One doesn't see it often these times in places like mine.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#11 |
Mate
![]() Join Date: Jun 2007
Location: In the fjords
Posts: 58
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Well, it is possible to navigate by the sun and the stars in the game... so what is there is pretty accurate. But a more crowded sky would be good for those rare quiet nights.
http://www.subsim.com/radioroom/showthread.php?t=113975 |
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#12 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
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Does anybody know where the file pathway for the star night sky file is :hmm:
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#13 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
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this is a uboat simulator, so wouldnt you mean, those OFTEN quiet nights?
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#14 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
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The Env skycolors are only for the sky itself as you probably know, but I have never come across anything to do with the stars, although the moon is there as a tga file you'd think the stars would be as well, may be embedded in a dat file or, hopefully not, hard coded!
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#15 | |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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