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Old 01-28-08, 07:00 PM   #16
AVGWarhawk
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To much flaming here. I just might lock this thread:rotfl:
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Old 01-28-08, 08:52 PM   #17
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Default Well, that's one point for SH4

Quote:
Originally Posted by MarkShot
I just got bitten by the "save/reload" bug. Pretty irritating knowing how easy this is to program right!

http://www.subsim.com/radioroom/showthread.php?t=129875
Because like I said, I've done hundreds of saves without regard for situation, including during an approach, being depth charged, surfaced, submerged, whatever and no problems. I have read of a very few problems but I consider the game stabile and predictable in that regard.

You agree with me that save/reload bugs are compeletely inexcusable! That's a first. But since it was the final straw that pushed me into SH4, I'm grateful. SH4 has never let me down.
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Old 01-28-08, 08:53 PM   #18
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Default Well, that's one point for SH4

Quote:
Originally Posted by MarkShot
I just got bitten by the "save/reload" bug. Pretty irritating knowing how easy this is to program right!

http://www.subsim.com/radioroom/showthread.php?t=129875
Because like I said, I've done hundreds of saves without regard for situation, including during an approach, being depth charged, surfaced, submerged, whatever and no problems. I have read of a very few problems but I consider the game reliable in that regard.

You agree with me that save/reload bugs are compeletely inexcusable! That's a first. (I got mostly snide "of course you can't save the game when..." comments when I posted in the SH3 forum) But since it was the final straw that pushed me into SH4, I'm grateful. SH4 has never let me down. I consider SH3 broken in spite of all its patches, none of which has touched that fatal problem.
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Old 01-28-08, 10:31 PM   #19
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@Markshot

As stated, yes sh4 has working thermals. SH3 with GWX is a great game. SH4 out of box patched to 1.4 is a very good game. Some, however, just prefer the theatre of the Atlantic. Much of this is just choice or preference.

SH4 modded with the current mods is a beauty. Bigger boats, longer patrols, bigger torpedo loadouts than a uboat, a new, very well made American TDC to learn if you play manual TDC. Adequate enemy AI in stock, Very challenging when modded. (TM supermod is highly recommended for an experienced captain like you)

I like subsims. I cannot imagine someone who likes subsims not giving SH4 a test run. You can always uninstall it but I'll bet a dollar against a doughnut that you won't.
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Old 01-28-08, 10:55 PM   #20
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Quote:
Originally Posted by AVGWarhawk
I'm going to flame you again
AVG the colors in that shot are unreal!! Leo's work keeps on giving.

Sorry to be off topic, that just a terrific shot which is now my wallpaper on my notebook.
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Old 01-29-08, 08:48 AM   #21
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@kyle

This was a test scene.dat that kriller2 worked on after Dave passed. The rest of it is Dave's creation. It is the same one you can get on the ROW thread if you do not have it already. This is also with PPF turned on....no grainy effect.
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Old 01-29-08, 09:16 AM   #22
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SH4 is the best looking game to ever come out. Thats what got me hooked first, its a piece of artwork. Its the type of game your girlfriend/wife will even admire for its looks!

Anyways i play both SH3/GWX/OLC. SH4 TM/RSRDC

Tis better to have the whole cake than just half
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Old 01-29-08, 09:58 AM   #23
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First, what is OLC? I am playing GWX2 with JSGME, SH3 Commander, SH3 Gen, and SH3 Patrol. I know what is WAC and NYGM. OLC?

Second, let's assume that I am comfortable with GWX2 and comptently approach and attack convoy and evade escorts, then is getting started with SH4 fairly straight forward? I mean I had a big learning curve with GWX and differences from earlier games, but I understand that SH3/SH4 are basically the same engine when it comes to game play (sensor, AI behavior, ship and damage modeling). So, will SH4 be something I can just jump right into after getting the game and mods installed or will I have weeks of learning curves to climb?

Thanks.
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Old 01-29-08, 10:05 AM   #24
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Did the latest version of SH4 1.4 get rid of the DVD in the drive requirements?

Not a big one, but just a little convenience.

Thanks.
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Old 01-29-08, 10:18 AM   #25
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Quote:
Originally Posted by MarkShot
Did the latest version of SH4 1.4 get rid of the DVD in the drive requirements?

Not a big one, but just a little convenience.

Thanks.
Yes, no dvd in drive to run
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Old 01-29-08, 10:21 AM   #26
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Quote:
Second, let's assume that I am comfortable with GWX2 and comptently approach and attack convoy and evade escorts, then is getting started with SH4 fairly straight forward? I mean I had a big learning curve with GWX and differences from earlier games, but I understand that SH3/SH4 are basically the same engine when it comes to game play (sensor, AI behavior, ship and damage modeling). So, will SH4 be something I can just jump right into after getting the game and mods installed or will I have weeks of learning curves to climb?
Your biggest learning curve will be operating the TDC. You do not have officer assist for torpedo solutions. Either it is all done for you or you do it all yourself. No inbetween. Everything else is basically the same as SH3.
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Old 01-29-08, 10:22 AM   #27
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Maybe someone can confirm this, but isn't shipping traffic handled differently. Wasn't SH3 more random while SH4 generates shipping at one port and send them to another port?

Also the TM mod has the keyboard mappings closer to SH3 - for easier transitions.
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Old 01-29-08, 10:48 AM   #28
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Quote:
Originally Posted by MarkShot
First, what is OLC? I am playing GWX2 with JSGME, SH3 Commander, SH3 Gen, and SH3 Patrol. I know what is WAC and NYGM. OLC?
OLC GUI 1.2.0 in my opinon is the best mod for manual targetting players to come out for SH3. It can be loaded with just the stock game or with GWX 2. Before i came across this mod i use to play with autotargetting on, but OLC changed all of that. The SH3 interface is change which i reckon is much better, gone is the bottom taskbar with a more sleek better looking one & the scopes are designed with manual targetting in mind in fact you can't really play the game as auto-targetting once you install this mod.

Latest version is 1.2.0

Go here to read more about it and see pics of the mod.
http://www.subsim.com/radioroom/showthread.php?t=124639
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Old 01-29-08, 10:53 AM   #29
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Quote:
Originally Posted by cmdrk
Maybe someone can confirm this, but isn't shipping traffic handled differently. Wasn't SH3 more random while SH4 generates shipping at one port and send them to another port?

Also the TM mod has the keyboard mappings closer to SH3 - for easier transitions.
Its been a bit but stock Sh4 provides an inordinate(unrealistic) amount of merchant traffic. Hence the mod RSRD by Lurker, which re-writes the campaign layers and provides realistic and historical shipping, convoys, task forces...etc...! Kudo's to Lurker who is now in Phase III of development work on this essential MOD.

RSRD the Campaign http://www.subsim.com/radioroom/showthread.php?t=123467

Truly, the two SH4 forum areas are chock full of SH4 knowledge and mod reviews. Anyone anticipating playing the sim is coming in at a great time as so much work has been done and accomplished by the wonderful modders. Plus, continued support from the Dev Team to get us to 1.4!

Enjoy!
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Old 01-29-08, 11:29 AM   #30
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That's interesting.

One of my main complaints about SH1 (I have SHCE) compared to AOD was the flood of enemy shipping in the game. However, I was able to deal with it without any mods. I simply stopped looking at the map and contact reports. I set a patrol up of waypoints and then play the game from the control room at high TC. Once I get an actual contact (viz, radar, or sonar), then I will prosecute it using the map at a fairly high zoom factor. Playing like that totally negate the unrealistic amount of enemy shipping. It changed the whole game for me.
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