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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lucky Jack
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To much flaming here. I just might lock this thread:rotfl:
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#17 | |
Navy Seal
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You agree with me that save/reload bugs are compeletely inexcusable! That's a first. But since it was the final straw that pushed me into SH4, I'm grateful. SH4 has never let me down.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#18 | |
Navy Seal
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You agree with me that save/reload bugs are compeletely inexcusable! That's a first. (I got mostly snide "of course you can't save the game when..." comments when I posted in the SH3 forum) But since it was the final straw that pushed me into SH4, I'm grateful. SH4 has never let me down. I consider SH3 broken in spite of all its patches, none of which has touched that fatal problem.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#19 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
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@Markshot
As stated, yes sh4 has working thermals. SH3 with GWX is a great game. SH4 out of box patched to 1.4 is a very good game. Some, however, just prefer the theatre of the Atlantic. Much of this is just choice or preference. SH4 modded with the current mods is a beauty. Bigger boats, longer patrols, bigger torpedo loadouts than a uboat, a new, very well made American TDC to learn if you play manual TDC. Adequate enemy AI in stock, Very challenging when modded. (TM supermod is highly recommended for an experienced captain like you) I like subsims. I cannot imagine someone who likes subsims not giving SH4 a test run. You can always uninstall it but I'll bet a dollar against a doughnut that you won't. |
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#20 | |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
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![]() Sorry to be off topic, that just a terrific shot which is now my wallpaper on my notebook. ![]()
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#21 |
Lucky Jack
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@kyle
This was a test scene.dat that kriller2 worked on after Dave passed. The rest of it is Dave's creation. It is the same one you can get on the ROW thread if you do not have it already. This is also with PPF turned on....no grainy effect.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#22 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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SH4 is the best looking game to ever come out. Thats what got me hooked first, its a piece of artwork. Its the type of game your girlfriend/wife will even admire for its looks!
![]() Anyways i play both SH3/GWX/OLC. SH4 TM/RSRDC Tis better to have the whole cake than just half ![]() |
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#23 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
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First, what is OLC? I am playing GWX2 with JSGME, SH3 Commander, SH3 Gen, and SH3 Patrol. I know what is WAC and NYGM. OLC?
Second, let's assume that I am comfortable with GWX2 and comptently approach and attack convoy and evade escorts, then is getting started with SH4 fairly straight forward? I mean I had a big learning curve with GWX and differences from earlier games, but I understand that SH3/SH4 are basically the same engine when it comes to game play (sensor, AI behavior, ship and damage modeling). So, will SH4 be something I can just jump right into after getting the game and mods installed or will I have weeks of learning curves to climb? Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#24 |
Ace of the Deep
![]() Join Date: Jul 2002
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Did the latest version of SH4 1.4 get rid of the DVD in the drive requirements?
Not a big one, but just a little convenience. Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#25 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#26 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#27 |
Planesman
![]() Join Date: Mar 2002
Posts: 184
Downloads: 3
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Maybe someone can confirm this, but isn't shipping traffic handled differently. Wasn't SH3 more random while SH4 generates shipping at one port and send them to another port?
Also the TM mod has the keyboard mappings closer to SH3 - for easier transitions. |
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#28 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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Latest version is 1.2.0 Go here to read more about it and see pics of the mod. http://www.subsim.com/radioroom/showthread.php?t=124639 |
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#29 | |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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RSRD the Campaign http://www.subsim.com/radioroom/showthread.php?t=123467 Truly, the two SH4 forum areas are chock full of SH4 knowledge and mod reviews. Anyone anticipating playing the sim is coming in at a great time as so much work has been done and accomplished by the wonderful modders. Plus, continued support from the Dev Team to get us to 1.4! ![]() Enjoy!
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#30 |
Ace of the Deep
![]() Join Date: Jul 2002
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That's interesting.
One of my main complaints about SH1 (I have SHCE) compared to AOD was the flood of enemy shipping in the game. However, I was able to deal with it without any mods. I simply stopped looking at the map and contact reports. I set a patrol up of waypoints and then play the game from the control room at high TC. Once I get an actual contact (viz, radar, or sonar), then I will prosecute it using the map at a fairly high zoom factor. Playing like that totally negate the unrealistic amount of enemy shipping. It changed the whole game for me.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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