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Old 01-23-08, 01:00 PM   #271
HundertzehnGustav
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pssst
ALWAYS rollback your Commander after every exit.
no exceptions.
no bad surprises.
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Old 01-23-08, 06:39 PM   #272
Pisces
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Quote:
Originally Posted by HundertzehnGustav
pssst
ALWAYS rollback your Commander after every exit.
no exceptions.
no bad surprises.
Exit patrol, or exit sh3-session? Doesn't rollback when quiting a saved game screwup also?


Edit:

Yikes!!!, how did I deserve that avatar.
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Old 01-24-08, 03:51 AM   #273
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To clarify a few things:

1. It's good practice to rollback *every time you exit SH3*. Heck, you even get a reminder message! You can ignore this message of course, and that's fine if you trust yourself that you won't be tinkering with game files (including enabling/disabling mods) in between loads, but for the sake of pressing a button...

2. A rollback is inconsequential when changing TC settings as the TC settings are stored under "My Documents". SH3Cmdr has a separate "built in" manual reset feature for returning modified TC settings back to default. Notwitstanding this, see #1.

3. Rolling back will *never* screw up an in-progress career. SH3Cmdr is smart enough to know what changes it can make and when it can make them (of course, this statement becomes void if modifications are made post-release). In simple terms, see #1.

4. Radio reports <> radio messages (check the TC title again). Whether this is intentional game behaviour, or a broken feature, I dunno, but changing this setting makes no difference for radio messages.
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Old 01-24-08, 04:17 AM   #274
snwcrsh
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I always wondered why SHC doesn't rollback automatically after you end the game.
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Old 01-24-08, 04:27 AM   #275
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Quote:
Originally Posted by snwcrsh
I always wondered why SHC doesn't rollback automatically after you end the game.


Not all players want to roll back straight away. I know I want to create updated personnel files first to ensure that the information displayed is reflective of the current in-game settings. For example, if it's pre-1940, I want "Saltzwedel" to appear instead of "2nd Flotilla". Likewise I want German medal descriptions rather than English. This can only occur pre-rollback.

To automate rollback is to force a process that some people may not want at that time.
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Old 01-24-08, 04:53 AM   #276
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Ah okay, that makes sense. I always thought these reports would work if you start up SHC after a rollback, too.
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Old 01-24-08, 04:58 AM   #277
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Quote:
Originally Posted by snwcrsh
Ah okay, that makes sense. I always thought these reports would work if you start up SHC after a rollback, too.
You can generate a personnel file at any time. It's just that pre-rollback you'll get the text changes that SH3Cmdr applied whereas post-rollback you'll get whatever text is in SH3. The data will still be 100% accurate though.
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Old 01-25-08, 02:31 PM   #278
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dont no if this is a problem but i have fond when playing with my steel sharks mod and using the sh3c i loose my hydrophones that cant be used and all the clock and dial stick at 12 o'clock this happen after 3-4 save iv talk to Diving Duck about it he said to ask you about it to

heres some screeny i tuck




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Old 01-25-08, 05:19 PM   #279
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Stuck dials is a common problem. Can't remember the cause (something to do with AI u-boats?), but it's not SH3Cmdr related.

BBW would know what the cause is, as would a few others.
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Old 01-25-08, 05:31 PM   #280
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Steel sharks mod ?????
Dials stuck at 12 has been narrowed down to a player uboat being used as an AI boat
They use the same IDs in some files
There may be other ways to get it but none I am aware of

PM me with what mods you are using and what that Steel Sharks mod entails so as not to hijack this thread
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Old 01-27-08, 11:41 AM   #281
Dreamer
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Quote:
Originally Posted by jimbuna
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
I've tried rolling back after exit and re-opening commander several times but am unable to make the "radio message received" time compression setting affect the in-game setting. It stays at 256 or 512 (whatever I set it at) in commander but in game I still go back to 1x when there is a message.
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Old 01-28-08, 04:25 AM   #282
JScones
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Quote:
Originally Posted by Dreamer
Quote:
Originally Posted by jimbuna
Commander should always be rolled back prior to adding any mods or adjusting the programmes parameters.
I've tried rolling back after exit and re-opening commander several times but am unable to make the "radio message received" time compression setting affect the in-game setting. It stays at 256 or 512 (whatever I set it at) in commander but in game I still go back to 1x when there is a message.
:hmm: You may like to go back a page or so, to post 273.
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Old 01-28-08, 09:47 AM   #283
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Quote:
Originally Posted by JScones
:hmm: You may like to go back a page or so, to post 273.
Whoops! I must have glossed over that one. Thanks! So there's no way to maintain time compression when I get a radio message or might that be covered in another setting?
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Old 01-28-08, 10:21 AM   #284
Sailor Steve
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Having finally gotten my computer set up again, I've been checking out the latest version: LOVE IT! Especially the part that awards all the medals and badges recommeded with one click. Love the experienced crew as well, but I'll have to be selective in the early part of the war; after the very first patrol of the war I was advised that two crewmen had completed "two or more war patrols"!:rotfl: Well, I'm not complaining about something so minor that would take so much work to change, if possible at all; especially when it only involves one patrol out of many careers (when a captain retires or dies I start a new career that same month).

Looks great so far!
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Old 01-28-08, 05:09 PM   #285
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I'm using SH3 Commander for the first time after getting a major RAM upgrade. Launched my first patrol and was pleasantly suprised.

Then I went and read the "readme" file.

Typical, I put to sea without finding the nightclub. Can someone write directions so that when I get back I might find it. Thanks in advance.
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