SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-13-07, 10:03 PM   #1
Ruzbasan
Helmsman
 
Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
Default GWX Enhanced Damage Effects

I am using GWX 2.0 and enabled the GWX Enhanced Damge Effects Mod that came with GWX 2.0.

I want to keep damage to enemy ships as realistic as possible. I do not want to make it easier to sink enemy ships. The GWX manual does not mention this mod.

Does enabling enhanced damage effects just make nicer graphics or does it change the damage model on enemy ships making them easier to sink?
Ruzbasan is offline   Reply With Quote
Old 12-13-07, 10:11 PM   #2
Cutter
Nub
 
Join Date: Nov 2006
Posts: 2
Downloads: 0
Uploads: 0
Default

http://www.subsim.com/radioroom/show...34&postcount=3
Cutter is offline   Reply With Quote
Old 12-13-07, 11:03 PM   #3
Ruzbasan
Helmsman
 
Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
Default

Thanks Cutter. So the mod actually makes damage effects more realistic!
Fantastic!!!
Ruzbasan is offline   Reply With Quote
Old 12-14-07, 07:06 AM   #4
Marko_Ramius
Frogman
 
Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
Default

Hi,

I just sank a small ship at night. The fire effects and explosions are absolutely greats
Marko_Ramius is offline   Reply With Quote
Old 12-14-07, 07:11 AM   #5
von Zelda
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Enhanced damage effects is just another great mod by Rubini!
  Reply With Quote
Old 12-14-07, 10:46 AM   #6
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Ruzbasan
I am using GWX 2.0 and enabled the GWX Enhanced Damge Effects Mod that came with GWX 2.0.

I want to keep damage to enemy ships as realistic as possible. I do not want to make it easier to sink enemy ships. The GWX manual does not mention this mod.

Does enabling enhanced damage effects just make nicer graphics or does it change the damage model on enemy ships making them easier to sink?
Sorry for the late reply mate!
The GWX Enhanced Dame Effects mod (or GWX FX effects mod) don´t mess in any way with the GWX damage system. It´s absoluetly compatible and ready for GWX 2.0.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 12-14-07, 12:16 PM   #7
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Rubini
The GWX Enhanced Damage Effects mod (or GWX FX effects mod) don´t mess in any way with the GWX damage system. It´s absoluetly compatible and ready for GWX 2.0.
That's why it is so cool too! Better special effects, that do not break the damage model itself.

The only reason that this mod is an included 'optional mod' with GWX is because it can cause FPS hits in lower-end PC's. If you have a sturdy or newer rig... try it out! Just double click the JSGME icon installed on your desktop by GWX 2.0 and there it is. Just enable it!

Good stuff.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-14-07, 12:23 PM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,052
Downloads: 32
Uploads: 0


Default

I love the smoke effects on the mod!!! Tho, I still would love to see a cloud of smoke gather over the burning ship like in SH2. That was absolutely BEAUTIFUL!!! 2x
Dowly is offline   Reply With Quote
Old 12-14-07, 03:20 PM   #9
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by Dowly
I love the smoke effects on the mod!!! Tho, I still would love to see a cloud of smoke gather over the burning ship like in SH2. That was absolutely BEAUTIFUL!!! 2x
Oh yes, remember that SH2 mod that caused the smoke to mushroom out miles above the ship.

I must have a go at SH2 again one day.
__________________
Letum is offline   Reply With Quote
Old 12-14-07, 05:44 PM   #10
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,539
Downloads: 63
Uploads: 13


Default

Highly recommended ....screenshots later...much later




__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 12-14-07, 05:53 PM   #11
Ping Panther
Lieutenant
 
Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
Default

:hmm: GWX2 smokes are even better than Racerboy's?

Not at all a challenge... just a curious interest of these effects taking place on the simulation.
Ping Panther is offline   Reply With Quote
Old 12-14-07, 06:05 PM   #12
The Munster
Ace of the Deep
 
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?

Not at all a challenge... just a curious interest of these effects taking place on the simulation.
@Ping Panther .. have you noticed an increase in Seagull activity ?
__________________



GWX Team Member; Retired
GWX Home Page










The Munster is offline   Reply With Quote
Old 12-14-07, 07:04 PM   #13
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Kpt. Munson
Quote:
Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?

Not at all a challenge... just a curious interest of these effects taking place on the simulation.
@Ping Panther .. have you noticed an increase in Seagull activity ?
GWX does not change anything about the seagulls from stock SH3, Kpt. Munson.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 12-14-07, 08:21 PM   #14
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?
Sorry all, must make my opinion on this. I don't think so. Judge for yourself! Remember though they were very cautious in their FX mod for FPS rates. There are some really cool effects though that I don't have Will work with Rubini for advice on how he did it.
TheDarkWraith is offline   Reply With Quote
Old 12-15-07, 03:58 AM   #15
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?
Sorry all, must make my opinion on this. I don't think so. Judge for yourself! Remember though they were very cautious in their FX mod for FPS rates. There are some really cool effects though that I don't have Will work with Rubini for advice on how he did it.
Hi my friend,
I like your Version much more than the included effects, and as i wrote in your threat it does not cause any problems with GWX 2.(until now)
Kind regards

Last edited by A6Intruder; 12-15-07 at 10:48 AM.
A6Intruder is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.