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-   -   GWX Enhanced Damage Effects (https://www.subsim.com/radioroom/showthread.php?t=126900)

Ruzbasan 12-13-07 10:03 PM

GWX Enhanced Damage Effects
 
I am using GWX 2.0 and enabled the GWX Enhanced Damge Effects Mod that came with GWX 2.0.

I want to keep damage to enemy ships as realistic as possible. I do not want to make it easier to sink enemy ships. The GWX manual does not mention this mod.

Does enabling enhanced damage effects just make nicer graphics or does it change the damage model on enemy ships making them easier to sink?

Cutter 12-13-07 10:11 PM

http://www.subsim.com/radioroom/show...34&postcount=3

Ruzbasan 12-13-07 11:03 PM

Thanks Cutter. So the mod actually makes damage effects more realistic!
Fantastic!!!

Marko_Ramius 12-14-07 07:06 AM

Hi,

I just sank a small ship at night. The fire effects and explosions are absolutely greats :sunny:

von Zelda 12-14-07 07:11 AM

Enhanced damage effects is just another great mod by Rubini!

Rubini 12-14-07 10:46 AM

Quote:

Originally Posted by Ruzbasan
I am using GWX 2.0 and enabled the GWX Enhanced Damge Effects Mod that came with GWX 2.0.

I want to keep damage to enemy ships as realistic as possible. I do not want to make it easier to sink enemy ships. The GWX manual does not mention this mod.

Does enabling enhanced damage effects just make nicer graphics or does it change the damage model on enemy ships making them easier to sink?

Sorry for the late reply mate!
The GWX Enhanced Dame Effects mod (or GWX FX effects mod) donīt mess in any way with the GWX damage system. Itīs absoluetly compatible and ready for GWX 2.0.:up:

Kpt. Lehmann 12-14-07 12:16 PM

Quote:

Originally Posted by Rubini
The GWX Enhanced Damage Effects mod (or GWX FX effects mod) donīt mess in any way with the GWX damage system. Itīs absoluetly compatible and ready for GWX 2.0.:up:

That's why it is so cool too! Better special effects, that do not break the damage model itself.

The only reason that this mod is an included 'optional mod' with GWX is because it can cause FPS hits in lower-end PC's. If you have a sturdy or newer rig... try it out! Just double click the JSGME icon installed on your desktop by GWX 2.0 and there it is. Just enable it!

Good stuff.:up: :up: :up:

Dowly 12-14-07 12:23 PM

I love the smoke effects on the mod!!! :rock: Tho, I still would love to see a cloud of smoke gather over the burning ship like in SH2. That was absolutely BEAUTIFUL!!! 2x:rock:

Letum 12-14-07 03:20 PM

Quote:

Originally Posted by Dowly
I love the smoke effects on the mod!!! :rock: Tho, I still would love to see a cloud of smoke gather over the burning ship like in SH2. That was absolutely BEAUTIFUL!!! 2x:rock:

Oh yes, remember that SH2 mod that caused the smoke to mushroom out miles above the ship. :D

I must have a go at SH2 again one day.

Jimbuna 12-14-07 05:44 PM

Highly recommended :rock: ....screenshots later...much later :lol:

http://www.itsnature.org/forums/imag...s/wolfmoon.jpg


http://i224.photobucket.com/albums/d...de/wolf-38.gif

Ping Panther 12-14-07 05:53 PM

:hmm: GWX2 smokes are even better than Racerboy's?

Not at all a challenge... just a curious interest of these effects taking place on the simulation.

The Munster 12-14-07 06:05 PM

Quote:

Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?

Not at all a challenge... just a curious interest of these effects taking place on the simulation.

@Ping Panther .. have you noticed an increase in Seagull activity ?

Kpt. Lehmann 12-14-07 07:04 PM

Quote:

Originally Posted by Kpt. Munson
Quote:

Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?

Not at all a challenge... just a curious interest of these effects taking place on the simulation.

@Ping Panther .. have you noticed an increase in Seagull activity ?

GWX does not change anything about the seagulls from stock SH3, Kpt. Munson.;)

TheDarkWraith 12-14-07 08:21 PM

Quote:

Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?

Sorry all, must make my opinion on this. I don't think so. Judge for yourself! :yep: Remember though they were very cautious in their FX mod for FPS rates. There are some really cool effects though that I don't have :yep: Will work with Rubini for advice on how he did it.

A6Intruder 12-15-07 03:58 AM

Quote:

Originally Posted by Racerboy
Quote:

Originally Posted by Ping Panther
:hmm: GWX2 smokes are even better than Racerboy's?

Sorry all, must make my opinion on this. I don't think so. Judge for yourself! :yep: Remember though they were very cautious in their FX mod for FPS rates. There are some really cool effects though that I don't have :yep: Will work with Rubini for advice on how he did it.

Hi my friend,
I like your Version much more than the included effects, and as i wrote in your threat it does not cause any problems with GWX 2.(until now)
Kind regards


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