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Old 12-10-07, 05:21 AM   #16
Von Manteuffel
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But I like the Skagerrak and Kattegat.

Von M
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Old 12-10-07, 06:34 AM   #17
ref
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Quote:
Originally Posted by donw
Mein Gott! I think I know the exact spot you mean....zoomed in...it says something like "entrance" to the keil Canal...and its just a black dot?

So...I should be facing into the canal...at that point...and again...selecting the navigator...the choice will be there for an automatic set of waypoints back to Keil?
It's not necesary to be at the exact spot , just south and to the west of it (in the map to the left and lower), then plot a course to that point (zoom in) the most accurate the better, and then click on the inbound button.

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Old 12-10-07, 06:39 AM   #18
mr chris
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I really like the new sounds like when a merchant is on fire very nice indeed.
The whole game looks like a picture, I just cant stop taking screen shots
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Old 12-10-07, 06:52 AM   #19
JCWolf
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For me its just perfect,

Thought I will install some Mods of my own taste
I will give 3 or 4 Patrols to see what this team have
made and changed on this 2.0 version...

The Manual is superb, I love a good read and the
amout of Historical facts and tech info is brilliant,
any Manual should be like this, at least with this one
you have info and Acuracy ...

The Mod its soon to talk about it, but as first
imprecions, I just say congrats to what was achieved
here...


My sujecstion goes to everyone and myself included !

Don't install or change anything in the first patrols,
so that this way you can evaluate what worke has been
done by this superb GWX team...

I said it allready but will say it again,
my U-boat 1.2 Mod will only get out in the previouse
days of 25 December, around 23 /24, so that this way people
get the idea of what was changed and worked over
This GWX version...

I specialy think that this Mod deserves a huge
amout of respect and also haves the right to be
as untouchable as possible for the longest time as possible,
not only cause the effort and counteless hours of work
on it countained, but For respect and Honor that
this team deserves...

They gave everything in exchange for nothing !


Superb outstanding work guys !


PS: I see the hand of Ref in a lot of this Mod
building !
Mate you are the best !
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Old 12-10-07, 07:24 AM   #20
Samwolf
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Love the included slideout compass, always wanted that but not the other slideout dials. Thanks.
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Old 12-10-07, 07:31 AM   #21
danlisa
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Quote:
Originally Posted by JCWolf
PS: I see the hand of Ref in a lot of this Mod
building !
I guess that's like the hand of God.

PS. Don't forget Privateer & DD. Technomages all
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Old 12-10-07, 07:45 AM   #22
melnibonian
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Quote:
Originally Posted by mr chris
I really like the new sounds like when a merchant is on fire very nice indeed.
The whole game looks like a picture, I just cant stop taking screen shots
Glad you like it Chris. Now we all wait to see your pictures
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Old 12-10-07, 09:52 AM   #23
Seeschwein
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First of all "GUT GEPAUKT, GWX"!
Thank you.

I only had time to finish some training missions, and here are my first impressions:
1. I miss the "tail" of the objects on the map. Not even my boat has one, and it's hard to tell where I'm heading. Same for the ships. Especially frustrating when navigating under compressed time. Any way to have it as it was?
2. AA training mission: couldn't finish it, ammo runs out before taking out the 5 planes even with concentrated firing (close targets only). In real missions its not of concern, as airplanes rarely come at you in such a number. Did you change AA gun settings like the...
3. ...Deck Gun? As far as I know you lowered ammo efficiency by 50% and the effects are obvious.
4. What's that new big bulky thing in the VIIB Zentrale, on the way to the aft quarters?

I can hardly wait to discover more... shame I have to work (theoretically at least... )
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Old 12-10-07, 10:20 AM   #24
Samwolf
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There's sooooo much to "look at" I haven't been able to play yet!!

From the new interiors, fantastic planes and ships, my eyes are overloading. The night in the 18km mod looks perfect. Great job, well worth the wait. I can hardly wait to find some merchants to try out the new effects.
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Old 12-10-07, 10:31 AM   #25
TheDarkWraith
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Quote:
Originally Posted by Samwolf
I can hardly wait to find some merchants to try out the new effects.
good thing you brought that up Samwolf. Let's see I introduce an SH4 effects for SH3 mod that changes the smoke, fire, adds new effects and sounds, and some other items and all of a sudden GWX 2.0 has new effects....coincidence? I think not! I find a way to make the lightning audible underwater (for the hydrophone) and now all of a sudden GWX has it also along with new underwater sounds....coincidence again?? I think not! Someone has some explaining to do
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Old 12-10-07, 10:36 AM   #26
Boris
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Well, I doubt very much they stole your work. Doing the same or similar things is well within any modders right.
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Old 12-10-07, 10:40 AM   #27
ref
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Samwolf
I can hardly wait to find some merchants to try out the new effects.
good thing you brought that up Samwolf. Let's see I introduce an SH4 effects for SH3 mod that changes the smoke, fire, adds new effects and sounds, and some other items and all of a sudden GWX 2.0 has new effects....coincidence? I think not! I find a way to make the lightning audible underwater (for the hydrophone) and now all of a sudden GWX has it also along with new underwater sounds....coincidence again?? I think not! Someone has some explaining to do
Do you really think that you now everything about sh3 structures or you're the first to play with effects (btw, the only thing you've done so far is to copy some values from the sh4 files), or sounds?, I've added sounds to sh3 before you've started playing it, please give everyone a favor and stop trolling and hijacking GW threads, because we don't start a new thread every time we found or try to do something it doesn't mean that we're not aware of it.

Ref
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Old 12-10-07, 10:45 AM   #28
danlisa
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Quote:
Originally Posted by Racerboy
....Let's see I introduce an SH4 effects for SH3 mod that changes the smoke, fire, adds new effects and sounds, and some other items and all of a sudden GWX 2.0 has new effects....coincidence? I think not! I find a way to make the lightning audible underwater (for the hydrophone) and now all of a sudden GWX has it also along with new underwater sounds....coincidence again?? I think not! Someone has some explaining to do
Racerboy, *edit* Control danlisa control!!!!

What is it?
Upset your thread got locked?
Upset that you're not in the limelight now?
Feeling inadequate?

This is the second thread you have attacked GWX.

*edit*

GWX 2.0 has been in development for a lot longer than your mod and I can assure you, we have more talented people than you on our team. Are you honestly ignorant enough to think that you & only you could make those changes?

If you are accusing the GWX team of theft, put up or shut up!
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Last edited by AVGWarhawk; 12-10-07 at 12:53 PM.
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Old 12-10-07, 10:54 AM   #29
TheDarkWraith
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Quote:
Originally Posted by ref
Do you really think that you now everything about sh3 structures or you're the first to play with effects (btw, the only thing you've done so far is to copy some values from the sh4 files), or sounds?, I've added sounds to sh3 before you've started playing it, please give everyone a favor and stop trolling and hijacking GW threads, because we don't start a new thread every time we found or try to do something it doesn't mean that we're not aware of it.

Ref
Ref,

I respect you as a modder with talent. I don't know everything about SH3 structures, I doubt anyone does. Maybe you should look again at my SH4 effects for SH3 mod as I did not just copy some values from the SH4 files. There is much new content of my own work there It's just very odd how I release an effects mod and all of a sudden you all decide to do it also when you never did it before :hmm: There's no more to say about this, I wanted to make it public how odd I find this all.
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Old 12-10-07, 11:06 AM   #30
ref
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by ref
Do you really think that you now everything about sh3 structures or you're the first to play with effects (btw, the only thing you've done so far is to copy some values from the sh4 files), or sounds?, I've added sounds to sh3 before you've started playing it, please give everyone a favor and stop trolling and hijacking GW threads, because we don't start a new thread every time we found or try to do something it doesn't mean that we're not aware of it.

Ref
Ref,

I respect you as a modder with talent. I don't know everything about SH3 structures, I doubt anyone does. Maybe you should look again at my SH4 effects for SH3 mod as I did not just copy some values from the SH4 files. There is much new content of my own work there It's just very odd how I release an effects mod and all of a sudden you all decide to do it also when you never did it before :hmm: There's no more to say about this, I wanted to make it public how odd I find this all.
You're still opening your mouth without knowing, long before you appeared in this comunity, a modder (Gouldj) released Hollywood effects, the most respected Fx mod for sh3, he also was member of GW, most of the effects you see in GW where tweaked by him....

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