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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
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Is this right????
I am using Racerboy's SH4 effects (last ver.), and iIsee that when a ship explodes, the bodies thrown in the air can be counted by hundreds. :hmm:
The effects are awesome, but I was wondering if there is a way to reduce the flying sailors... Thanks for your help my fellow kaleuns. ![]() CapZap ![]()
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#2 |
Ace of the Deep
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There has been mention of a tweak file to either reduce the numbers or remove them completely depending on preference. Nothing so far though. I think the number of bodies is tied to each explosion event, or something like that.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#3 |
Grey Wolf
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Whow! This way, it looks like you killed a troop transport with hundreds of soldiers on the deck.... :hmm:
Too much Hollywood I think....
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#4 |
Silent Hunter
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I examined the files and I think that some of the particles coded as debris to be thrown by the oil explosions are actually men. Using S3ditor and reducing the debris particles from the oil explosions should solve the problem.
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#5 |
Fleet Admiral
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But I'd like there to be debris, just not unrealistic numbers of bodies!
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#6 | |
Silent Hunter
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What I mean is that some of the item generators are labeled as "debris" when in fact they are actually bodies. Deactivating these generators will only get rid of the excess bodies and not debris, so there will be no problem. There will still be a large number of correctly labeled debris generators left. |
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#7 |
Crusty Capt.
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#8 | ||
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
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![]() Quote:
![]() Is there any chance you could give me a hand with it? Thanks anyway. ![]() CapZap
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#9 |
Admiral
![]() Join Date: Feb 2006
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Well war is all about killin'!
Did you really think you were just sinking Ships! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#10 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
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Well, i've seen action, I know what war is, but in this case, it seems to be too much. I wish there was a way to have less bodies flying all over the place.
![]() CapZap
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#11 | |
Mate
![]() Join Date: May 2007
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#12 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
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Im stickin with a prior release without this effect.
My AGP card has enough work to do. |
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#13 |
Ace of the Deep
![]() Join Date: Sep 2006
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So am I. I feel the addition of flying bodies is unnecessary.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#14 |
Ace of the Deep
![]() Join Date: Apr 2007
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why would you want fewer bodies? tho this may be a game/simulation of submarine warfare, it shouldn't be sanitized. and yah, the numder of bodies shouyld be commensurate with the type of ship hit. like in the pic, you wouldn't see that many on a smaller freighter
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#15 |
Sea Lord
![]() Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
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Thing is Shark Bait, that looks to me like a whale factory ship. Why would there be 40 or 50 on the deck at night? While the crew might be that size, they certainly wouldnt all be up on deck! hence, they shouldnt all be blown out!
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