SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-12-07, 06:26 PM   #1
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
Is this right????

I am using Racerboy's SH4 effects (last ver.), and iIsee that when a ship explodes, the bodies thrown in the air can be counted by hundreds. :hmm:
The effects are awesome, but I was wondering if there is a way to reduce the flying sailors...
Thanks for your help my fellow kaleuns.
CapZap

__________________
CapZap1970 is offline   Reply With Quote
Old 11-12-07, 06:32 PM   #2
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

There has been mention of a tweak file to either reduce the numbers or remove them completely depending on preference. Nothing so far though. I think the number of bodies is tied to each explosion event, or something like that.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 11-12-07, 06:33 PM   #3
U49
Grey Wolf
 
Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
Default

Whow! This way, it looks like you killed a troop transport with hundreds of soldiers on the deck.... :hmm:
Too much Hollywood I think....
__________________
SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5
Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5
Following development of: www.subwolves.com
Realism: 90%
U49 is offline   Reply With Quote
Old 11-12-07, 06:36 PM   #4
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

I examined the files and I think that some of the particles coded as debris to be thrown by the oil explosions are actually men. Using S3ditor and reducing the debris particles from the oil explosions should solve the problem.
iambecomelife is offline   Reply With Quote
Old 11-12-07, 07:02 PM   #5
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

But I'd like there to be debris, just not unrealistic numbers of bodies!
TarJak is offline   Reply With Quote
Old 11-12-07, 07:45 PM   #6
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,706
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by TarJak
But I'd like there to be debris, just not unrealistic numbers of bodies!


What I mean is that some of the item generators are labeled as "debris" when in fact they are actually bodies. Deactivating these generators will only get rid of the excess bodies and not debris, so there will be no problem. There will still be a large number of correctly labeled debris generators left.
iambecomelife is offline   Reply With Quote
Old 11-12-07, 09:36 PM   #7
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

:p :rotfl: Man If I saw that I would have died laughing.
__________________
Wolfehunter is offline   Reply With Quote
Old 11-13-07, 12:44 AM   #8
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
Default

Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by TarJak
But I'd like there to be debris, just not unrealistic numbers of bodies!


What I mean is that some of the item generators are labeled as "debris" when in fact they are actually bodies. Deactivating these generators will only get rid of the excess bodies and not debris, so there will be no problem. There will still be a large number of correctly labeled debris generators left.
The little problem in hand is that I have no idea whatsoever of how to modify this...
Is there any chance you could give me a hand with it?
Thanks anyway.
CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 11-13-07, 05:14 AM   #9
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Default

Well war is all about killin'!

Did you really think you were just sinking Ships!
__________________
SH3+GWX
SH5+WoS
Still Sailing....still Deep

Myxale is offline   Reply With Quote
Old 11-13-07, 09:30 AM   #10
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
Default

Well, i've seen action, I know what war is, but in this case, it seems to be too much. I wish there was a way to have less bodies flying all over the place.
CapZap
__________________
CapZap1970 is offline   Reply With Quote
Old 11-13-07, 10:04 AM   #11
Lible
Mate
 
Join Date: May 2007
Posts: 58
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Wolfehunter
:p :rotfl: Man If I saw that I would have died laughing.
A quarter of me is sad you didn't die and the other part is happy you didn't.
Lible is offline   Reply With Quote
Old 11-13-07, 11:33 AM   #12
danurve
The Old Man
 
Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
Im stickin with a prior release without this effect.
My AGP card has enough work to do.
danurve is offline   Reply With Quote
Old 11-13-07, 11:54 AM   #13
3Jane
Ace of the Deep
 
Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
Default

So am I. I feel the addition of flying bodies is unnecessary.
__________________

Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles.
So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me.

(http://hosted.filefront.com/KatherineRowan)
3Jane is offline   Reply With Quote
Old 11-14-07, 06:32 PM   #14
Capt. Shark Bait
Ace of the Deep
 
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
Uploads: 0
Default

why would you want fewer bodies? tho this may be a game/simulation of submarine warfare, it shouldn't be sanitized. and yah, the numder of bodies shouyld be commensurate with the type of ship hit. like in the pic, you wouldn't see that many on a smaller freighter
__________________
Leiser und tödlicher edler Ritter der Tiefe



Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1
Capt. Shark Bait is offline   Reply With Quote
Old 11-14-07, 07:15 PM   #15
baggygreen
Sea Lord
 
Join Date: Jul 2006
Location: Canberra, ACT, Down Under (really On Top)
Posts: 1,880
Downloads: 7
Uploads: 0
Default

Thing is Shark Bait, that looks to me like a whale factory ship. Why would there be 40 or 50 on the deck at night? While the crew might be that size, they certainly wouldnt all be up on deck! hence, they shouldnt all be blown out!
baggygreen is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.