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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2005
Posts: 35
Downloads: 81
Uploads: 0
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recently downloaded the Real Fleet Boat mod--really cool by the way, though I did tweek one think myself--and I noticed that it addsto the nav station to the chart to figure out speed from time and distance, or vice versa, whatever. I never did use that mod from SH3, and I have no idea how to use it. Could someone give me a quick tutorial, just a quick how-to so I know what I'm doing? Or does no one know what I'm talking about?
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#2 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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When you get a contact mark its position on the nav map, after some time has passed add a second mark (the longer the better). Now take note of the the distance between the marks and the amount of time that has elapsed between the two sightings. Find the closest corresponding values on the nomograph (think that what it is) and draw a line connecting the two, this will in turn cross the appropriate mark on the middle line and give you the approximate speed.
![]() Last edited by rodan54; 10-31-07 at 06:20 PM. |
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#3 |
Grey Wolf
![]() Join Date: Sep 2007
Posts: 921
Downloads: 75
Uploads: 0
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Another short explanation here:
Using a Nomograph Here's a tutorial from SHIII concerning using a nomograph to determine convoy interception Convoy interception tutorial #1 (pic heavy) Convoy interception tutorial #2 (pic heavy) Good Luck ![]()
__________________
"There are only two types of ships- submarines...... and targets" Unknown "you wouldn't catch me on a ship that deliberately sinks itself"- comment to me from a surface sailor. ![]() System: AMD 6300 3.5 GHz | 32GB DDR3 | SATA 300 320GB HD, SATA III 1TB HD, SATA III 1.TB HD | ASUS Sonar DS sound card NVIDIA 1660 Super OC | Windows 10 |
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