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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
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OLC, please take your time and make a good manual for this tools. It would be great to have a youtube instructional video too...
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#17 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
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Marvelous.
This is why we all congregate at the altar of genius.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#18 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
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It's absolutely amazing, a huge improvement compareg to what we have now.
Only a small request: would it be possible to have the large compass wheel (see Simfeeling's Sliding Dials Mod, or Poor Sailor's favourite dials) at least in the Navigation Map? The standard compass is not good and large enough when you have to set your course or make conversione between relative and absoulte bearing. Other dials can work well even in stock size, but the compass is a problem IMHO. Anyway thanks a lot for your work !!!!! Maraz |
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#19 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
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Very true what Maraz says. Actually if OLC could introduce a button that would allow us to switch between chronometer and a high definition compass, it would be perfect IMHO. The GUI area for chronometer is large enough to accomodate a decent compass.
What do you think guys? |
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#20 | ||
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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That said, I guess it wouldn't hurt to add one. :hmm: It depends how the mod progresses. ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 10-11-07 at 11:43 AM. |
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#21 | |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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![]() Quote:
![]() The chrono speed-finding method and Range/AOB-Finder tool are both 100% historically accurate (the Range/AOB Finder was literally laid over the scope as you see it in the screenshot above). However IRL the Range/AOB finder was only used to find the AOB; although it could just as easily be used to find range, the german u-boats in WW2 had a more accurate method: the split prism scope stadimeter (which you've probably seen in SH4). However a split prism stadimeter mod for SH3 is probably not possible without an SDK (and would anyway certainly be out of the scope of this mod) so the Range/AOB finder is used instead.
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#22 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Picture of an Attack scope from the original user manual (Wiz wheel visible around the upper eyepiece in the right picture): ![]() Picture of a real attack scope, currently in the Vessikko: ![]()
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One day I will return to sea ... |
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#23 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#24 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
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#25 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Preview/Demo Video!
I've made a video showing how the new GUI and tools are supposed to work. The video is 14 minutes long (sorry) so I had to split it into two 7-minute halves because of the YouTube 10-minute limit.
My voice is a bit hard to hear over all the racket in the first 30 seconds of part one ![]() Please note this is still WIP and things may yet change before release; some things may be added, others removed. I'm also posting a new screen so you can see the new heading tool (extreme bottom left corner of the screen) and popup toolbar (which appears in the messages box when visible) more clearly than you can see them in the video. Cheers! OLC P.S. The shortcut icons (Command Room, NavMap, etc...) are by JCWolf (taken from his "Tool&Dials" mod) and will be included in my mod (thanks JC ![]() ![]() Demo Video Part 1 Demo Video Part 2 ![]()
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Freedom of speech - priceless. For everything else there's Mastercard. |
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#26 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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A couple of things I forgot to mention about my GUI and Joe/Hitman's U-Jagd tools in the video:
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 10-15-07 at 11:37 PM. |
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#27 | |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
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![]() Quote:
![]() Reworking all the gui... it must have been a lot of work; i respect you for that, sir. ![]()
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![]() - improved with GWX and...too many to list them here ![]() |
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#28 |
Pacific Aces Dev Team
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Excellent video
![]() But hitting the merchant at 2000+ metres range shows pretty well the efectiveness of the method ![]()
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One day I will return to sea ... |
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#29 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
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Very good OLC,
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Sub captains go down with their ship! |
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#30 |
Fleet Admiral
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Hitman has got it right I think. If the tube was open before firing you probably would have been bang on target. Nice piece of work. I like the clean interface and the Jagd tools make light work of the calculations for manual targetting.
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