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Old 10-07-07, 08:56 AM   #511
Kpt. Lehmann
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Quote:
Originally Posted by Penelope_Grey
When he registered he put a little trick on his username. I called myself "_Grey" so he called himself "_Wolf"

"Grey_Wolf" get it? We are both GWX diehards see.
Also Wolf comes after Grey in Grey Wolf, and I was here first.


Best wishes from
Penelope and Michael.
Well that's pretty cool.

As long as you guys don't go naming your first born after the mod LOL. Methinks the other kids would give them a hard time in school.

Besides, you don't want them to grow up hating U-boats. We'll need them to work on building GWX for SHXII.
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Old 10-07-07, 10:13 AM   #512
iambecomelife
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by iambecomelife
I have to say the latest Beta's a great improvement (although that hardly seemed possible).

Racerboy and Adriatico, you both have PM's

Thanks
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There is space now. I got one message from you; did you need to send more than one?
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Old 10-07-07, 11:03 AM   #513
panzer 49th
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Oh oh let me be a BETA tester i love beta testing stuff and i have a low-mid range pc too.
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Old 10-07-07, 09:06 PM   #514
TheDarkWraith
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much progress was made this weekend. I was able to add a bunch of new sounds and add missing sounds to the hydrophone for your listening enjoyment while at this station. The list of new sounds includes (so far):

- AI_Flare_Launch_hyd
- Secondary_bomb_explosion_hyd
- Object01_splash
- Object02_splash
- Object03_splash
- Lightning01
- Lightning02
- Lightning03
- Lightning04
- gun_muzzle_flash
- fire_big
- fire_small
- burning_oil
- burning_oil_small
- ship_impact (objects that break off of ship and collide with it before falling into water)
- mgun_muzzle_flash
- big_muzzle_flash

I've also added a new distress flare to the ships (in addition to the AI flare already included by me). This flare will be fired after a time delay from the event ship_collision. This event is the one that spawns when a piece of your ship gets destroyed and falls into the water (like a mast or funnel). Here is a screenie of the new distress flare (you will also see the new small and large smokes and fires in this screenie):



This distress flare will fire into the air anytime one of these pieces of your ship are destroyed and fall into the water.

Much thanks to Hawk U-375 for providing some of the sounds and for taking existing sounds and giving them an underwater effect.

I'll be sending out a new version of the BETA (2.01) with these new additions/changes to my BETA testers in the near future.

Racerboy
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Old 10-07-07, 10:12 PM   #515
Spruence M
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I have a semi-low end machine. I would like to beta test.
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Old 10-08-07, 04:08 PM   #516
Steel_Tomb
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Hey Racerboy, have you managed to fix the problem with the white boxes yet? I haven't had the opportunity nor the time to read through the entire thread. What is the latest version? This is great stuff by the way
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Old 10-08-07, 06:44 PM   #517
TheDarkWraith
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Quote:
Originally Posted by Steel_Tomb
Hey Racerboy, have you managed to fix the problem with the white boxes yet? I haven't had the opportunity nor the time to read through the entire thread. What is the latest version? This is great stuff by the way
A full 100% port of the materials.dat and particles.dat from SH4 has been completed. I have 12 BETA testers testing version 2.00 (soon to be 2.01) and no reports of white boxes at all. Just minor bugs introduced by myself with all the new additions I have added on. The Alpha 1.06 is still the only version available to all currently.
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Old 10-08-07, 09:24 PM   #518
TheDarkWraith
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what color would you all make a distress flare? Red? Blue? This new flare I've added that fires when a piece of the ship contacts the water is working really good. I just think it needs a color change from something other than white. Opinions? :hmm:
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Old 10-08-07, 09:44 PM   #519
iambecomelife
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Quote:
Originally Posted by Racerboy
what color would you all make a distress flare? Red? Blue? This new flare I've added that fires when a piece of the ship contacts the water is working really good. I just think it needs a color change from something other than white. Opinions? :hmm:
Try red. Torpedoed ships used that color to request assistance. It's entirely possible that other colors were used but i have found definite historical references to red.
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Old 10-08-07, 09:50 PM   #520
danurve
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That there is one fire resistant flag



I can't imagine Not using this mod anymore

I don't know about the flare references, but red is somewhat universal for help/distress. Although the white would be a nice flash back to SH2
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Old 10-08-07, 10:07 PM   #521
Hawk U-375
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Race...check your Email....
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Old 10-08-07, 10:17 PM   #522
AtlantikEel
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Red for distress flares.
Orange for smoke markers.
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Old 10-09-07, 02:24 AM   #523
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I would say that unless you sink a big passenger liner or troop transport, 5-10 bodies (including dead and alive) floating in the water would be enough. I would rather see other debris in the water than bodies.

Just my constructive feedback. Any more screenies guys? Or better a youtube video?
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Old 10-09-07, 04:04 AM   #524
Myxale
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Quote:
Originally Posted by danurve
That there is one fire resistant flag



I can't imagine Not using this mod anymore

I don't know about the flare references, but red is somewhat universal for help/distress. Although the white would be a nice flash back to SH2
WOw, man that looks so gooD!
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Old 10-09-07, 04:57 AM   #525
coronas
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Well, some screens:

Air attack

Debris from U-boot

Shotdown in flames

Gun fire & secondary explosions

Boom!

Creepy harvest

Two impacts

Fire and smoke

Cheers!
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