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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I don't want to restart another campaign just yet Duciums hope you understand and are cool with it. I think I will wait for 1.6 first.
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#557 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I'll wait for his new version before I start another campaign.
Ducimus, I'm finally getting T M tweaked to my liking and your coming out with a new version! Now I'll have to start tweaking again! ![]() |
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#558 | |
Rear Admiral
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Im about ready to kick this bugger out the door and call it quits. Just fine tuning reflections on the scene.dat (or trying to), and waiting on a response from another post on the official forums. |
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#559 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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I am using TM1.5 in my FTT :rotfl: ( please also explain in the readme how to remove the NSM from TM1.6, I don't have the time to wait for a merchant to sink in 3 hours :p ) Last edited by FooFighters; 08-24-07 at 06:11 AM. |
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#560 | |
Electrician's Mate
![]() Join Date: Jul 2007
Location: The Sweet State, Georgia
Posts: 134
Downloads: 44
Uploads: 0
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#561 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Another wish
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Your Radar fix installed,now we can get close enough to send Contact report,before DDs come charging. This is a must have mod for patch 1.03,& game play.Good work !! Hoping someone works on crew voice reactions,to add human element, SOON !! ![]() Duci please I am using TM1.3 in my FTT :rotfl: ( please also explain in the readme how to remove the NSM from TM1.6, I don't have the time to wait for a merchant to sink in 3 hours :p ) Last edited by donut; 08-24-07 at 07:01 AM. |
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#562 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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#563 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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#564 | ||
Helmsman
![]() Join Date: Dec 2006
Posts: 106
Downloads: 32
Uploads: 0
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#565 | |||
Canadian Wolf
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#566 |
Rear Admiral
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It wont take 3 hours, i incorporated the LIGHT version.
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#567 |
Rear Admiral
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Enjoy your friday nights session of sub simming. In the meantime, i guess ill find out just how much bandwidth i really have. lol
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#568 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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I'm really happy with TM 1.5. I'm staying with that right now.
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#569 | |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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![]() DLing the GFX pak right now and it is getting slower... perhaps you can find out about your bandwidth soon. Seems to have steadied out at about 92.8 KB/s. If it's a problem PM me, I'm willing to help out for my expenses. |
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#570 | |
Rear Admiral
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![]() At any rate, repeat patrol fixes are still optional, although there are 3 to choose from. And we now have a real genuine, pull down speed chart similar to the one most of us used in SH3. Im surpised CC hasn't released it as a standalone yet. He did the artwork for me, and its based on his Pulldown pacific map. |
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