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View Poll Results: WHAT DO YOU DO?
A) Find a deep 'divet' in the harbor and wait till your fish are ready 44 50.00%
B) Make your escape before the clouds clear and the sun rises 29 32.95%
The Tanker will never sink and needs another fish 26 29.55%
The Tanker will sink, awarding you credit 23 26.14%
Multiple Choice Poll. Voters: 88. You may not vote on this poll

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Old 07-30-07, 06:02 PM   #16
sqk7744
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Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by Capt. Shark Bait
none of the above as well. i'ld go after the DDs after all tubes are reloaded then finish off the tanker
Admiral Lockwood would have some unpleasant words with you after the cruise. You might be captain of a desk afterwards. But your sphincter muscles will be well exercised.
:rotflhh no
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Old 07-31-07, 09:14 AM   #17
STEED
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I have noticed on harbor raids some ships are a real swine to sink I forget the type of the last one I had this with, anyway I fired every MK14 in to her and no joy I fired off all my deck gun shells and still no joy. The ship was half sunk burning away like there was no tomorrow and still the swine lived, I was thinking about ramming the swine but changed my mind on that one.

What I need is a nuclear torp that may do the job.
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Old 07-31-07, 11:02 AM   #18
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I remember doing this in the old DOS version of SH 1 (sneaking into a harbor and surprising the harbor police).

Never took more than 4 torpedos to sink anythng, and there was always that annoying patrol boat to mess up a perfect shot. I'm assuming things have gotten a tad harder in this version (which I haven't played yet).

I voted I'd get out of dodge before the smoke cleared, but that it would take another fish to sink the target (based on the responses already in this thread).

That other fish would be shot from the stern tube as a farewell to the harbor entities while I'd be making sure we live to hunt another day.

BTW, I can't wait to play this.
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Old 08-01-07, 08:06 AM   #19
sqk7744
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Off to Norway on holiday - Thanks for the participating in the poll!
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Old 08-30-07, 01:18 PM   #20
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Quote:
Originally Posted by STEED
I have noticed on harbor raids some ships are a real swine to sink
I raided a harbor with two AC carriers at anchor once.

One of them sank but hit bottom before she 'went under' no credit

The other one BTW went up with one ! torpedo
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Old 08-30-07, 03:04 PM   #21
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If you ever get that again (and have the time), plug a few more torps into the uncredited one. It will eventually blow sky-high and you will get the credit.

JCC
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Old 08-30-07, 03:08 PM   #22
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Quote:
Originally Posted by SteamWake
Quote:
Originally Posted by STEED
I have noticed on harbor raids some ships are a real swine to sink
I raided a harbor with two AC carriers at anchor once.

One of them sank but hit bottom before she 'went under' no credit

The other one BTW went up with one ! torpedo
If you do enuff damage to AC, eventualy you will get credit for sinking even though she's sitting on bottom., assume you were you out of torps ?
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Old 08-30-07, 04:22 PM   #23
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When i go into a harbor i try to destroy all warships first then have my deck gun finish up the Transports.
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Old 08-30-07, 06:03 PM   #24
sqk7744
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I do enjoy sending off a stern spread as a nice departing gift

* If there are no Coastal Guns in the proximity, the DG crew is kept quite busy
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Old 08-30-07, 07:44 PM   #25
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B ...

live to fight another day

and you can always return the other day ... well i would
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Old 08-30-07, 08:35 PM   #26
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Quote:
Originally Posted by John Channing
If you ever get that again (and have the time), plug a few more torps into the uncredited one. It will eventually blow sky-high and you will get the credit.

JCC
I guess your talkin to me JCC. I had already exhausted my fore tubes, had 'loosed' a volly from the stern on my exit towards the second flat top.

Funny thing is I thought the first boat was toast with the 4 torps I had fired, I fired two at the other and ordered hard to starbord.

I got a stern shot lined up and sent them off at the second target almost as soon as the first 'bow' shots arrived.

I had sent 4 fish at her all told but the first one struck home.

After that it was evasion.
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Old 08-31-07, 05:45 AM   #27
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Default What he said

Quote:
Originally Posted by TDK1044
Make a stealthy escape, but hit her with a couple of stern launched torps on the way out.
Seems obvious. I'll grant that again you set up the situation incompletely, leaving too much unspecified for a real discussion here. Surface action against destroyers was suicide in R/L with not one success in that. Lots of failures though. With two lurking out there--you do the math! Can't plan on blowing him sky-high with anything as Realistic Sinking Mechanics makes that unlikely. Most tankers don't have cargo, and that is what blows in RSM.

I'd stay at periscope depth on the escape. For some reason this seems to make the destroyers easier to evade. In any event I follow Wahoo (Morton)'s example and retain the initiative by maintaining periscope depth as long as possible. It isn't as if you have any water here anyway....

No risk, no glory! But how much risk can you tolerate? That is the rub. Destroyers on the surface are invincible vs a sub deck gun in RL and it would be playing Quake, not Silent Hunter 4, to do it here.

So that's a no-vote from me, as the responses (in agreement with the setup) are insufficient.
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Old 09-02-07, 04:36 PM   #28
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Quote:
Originally Posted by John Channing
If you ever get that again (and have the time), plug a few more torps into the uncredited one. It will eventually blow sky-high and you will get the credit.

JCC
Perhaps not if you're using the Natural Sinking Mechanics. Getting a HitPoints kill on a ship might take 100 torpedos, who knows.
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Old 09-05-07, 01:43 PM   #29
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i selected "A) Find a deep 'divet' in the harbor and wait till your fish are ready".
But have to add this:
I would "hide" within a few miles from the harbour and wait(on the risk of beeing pinged and have to react on the DD)at least 24 hours,see what happens and
a)in case the merchant sinks:attack the DD
b)in case he doesn't sink:devide my next salvo between DD and merchant.
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