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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: WHAT DO YOU DO? | |||
A) Find a deep 'divet' in the harbor and wait till your fish are ready |
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44 | 50.00% |
B) Make your escape before the clouds clear and the sun rises |
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29 | 32.95% |
The Tanker will never sink and needs another fish |
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26 | 29.55% |
The Tanker will sink, awarding you credit |
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23 | 26.14% |
Multiple Choice Poll. Voters: 88. You may not vote on this poll |
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#16 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#17 |
Lucky Jack
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I have noticed on harbor raids some ships are a real swine to sink I forget the type of the last one I had this with, anyway I fired every MK14 in to her and no joy I fired off all my deck gun shells and still no joy. The ship was half sunk burning away like there was no tomorrow and still the swine lived, I was thinking about ramming the swine but changed my mind on that one.
What I need is a nuclear torp ![]() ![]()
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#18 |
Stowaway
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I remember doing this in the old DOS version of SH 1 (sneaking into a harbor and surprising the harbor police).
Never took more than 4 torpedos to sink anythng, and there was always that annoying patrol boat to mess up a perfect shot. I'm assuming things have gotten a tad harder in this version (which I haven't played yet). I voted I'd get out of dodge before the smoke cleared, but that it would take another fish to sink the target (based on the responses already in this thread). That other fish would be shot from the stern tube as a farewell to the harbor entities while I'd be making sure we live to hunt another day. BTW, I can't wait to play this. |
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#19 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Off to Norway on holiday - Thanks for the participating in the poll!
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#20 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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One of them sank but hit bottom before she 'went under' no credit ![]() The other one BTW went up with one ! torpedo ![]() |
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#21 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
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If you ever get that again (and have the time), plug a few more torps into the uncredited one. It will eventually blow sky-high and you will get the credit.
JCC |
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#22 | ||
Navy Dude
![]() Join Date: Mar 2005
Posts: 177
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#23 |
Officer
![]() Join Date: Jun 2007
Location: Hot Springs Arkansas
Posts: 245
Downloads: 51
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When i go into a harbor i try to destroy all warships first then have my deck gun finish up the Transports.
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#24 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
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I do enjoy sending off a stern spread as a nice departing gift
![]() * If there are no Coastal Guns in the proximity, the DG crew is kept quite busy
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 09-02-07 at 05:23 PM. |
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#25 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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B ...
live to fight another day and you can always return the other day ... well i would
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"victim's ? ... arent we all ? " |
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#26 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Funny thing is I thought the first boat was toast with the 4 torps I had fired, I fired two at the other and ordered hard to starbord. I got a stern shot lined up and sent them off at the second target almost as soon as the first 'bow' shots arrived. I had sent 4 fish at her all told but the first one struck home. After that it was evasion. |
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#27 | |
Navy Seal
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I'd stay at periscope depth on the escape. For some reason this seems to make the destroyers easier to evade. In any event I follow Wahoo (Morton)'s example and retain the initiative by maintaining periscope depth as long as possible. It isn't as if you have any water here anyway.... No risk, no glory! But how much risk can you tolerate? That is the rub. Destroyers on the surface are invincible vs a sub deck gun in RL and it would be playing Quake, not Silent Hunter 4, to do it here. So that's a no-vote from me, as the responses (in agreement with the setup) are insufficient.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#28 | |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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#29 |
Commander
![]() Join Date: May 2007
Location: a mile behind the sign"end of civilisation"
Posts: 444
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i selected "A) Find a deep 'divet' in the harbor and wait till your fish are ready".
But have to add this: I would "hide" within a few miles from the harbour and wait(on the risk of beeing pinged and have to react on the DD)at least 24 hours,see what happens and a)in case the merchant sinks:attack the DD b)in case he doesn't sink:devide my next salvo between DD and merchant. |
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