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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#32 |
Gunner
![]() Join Date: Jan 2007
Posts: 100
Downloads: 123
Uploads: 0
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I have noticed the deck gun seems to be more effective and does more damage at medium ranges 1500 - 2500. Recently, I hit a small merchant up close (less than 1000m) with 5-7 deck gun blasts and it wouldn't sink.
I would also like to see better AI Deck and Flak gunners sink more boats and down more aircraft. Sure, it's fun taking control of the guns but it's cool to see the action from the binocular view. Cheers |
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#33 |
Sparky
![]() Join Date: Apr 2007
Location: San Francisco area
Posts: 155
Downloads: 135
Uploads: 0
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Coming in kinda late on this, like placing my bet while the ponies are coming down the final stretch, but a quicksave would sure beat the stock 8-9 step save procedure; assuming it's even possible to do that...
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#34 |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
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" what would you have changed in GWX4 ? "
The price ..I think it cost way too much ![]()
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#35 |
Loader
![]() Join Date: Apr 2005
Posts: 81
Downloads: 0
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GWX 1.3 is bloody marvellous.
I would like to see - can we get an auto - update of the weather when it changes. Case in point - sunny and calm - go to x2048 for a day - go back to x1 - stormy and heavy fog and no one told me !!!! - why don't the boats have star shells anymore ?
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Achtung ! Spitfeur !! |
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#36 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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I would like to have as an optional mod the chance to use GWX with color contacts, sonar and radar color lines, and all that stuff. That is, I would like to have the opportunity to use GWX 1.04 with other levels of realism since it's a great mod, but to enjoy all the wonderful great things it has, you have to be a hard-core SH3 player (realism lover). Don't you think GWX team, that it would be nice to make GWX accessible to all the players, even those who like to play with lower or much lower levels of realism, via optional mods? But that's just me....
![]() CapZap
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#37 |
Planesman
![]() Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
Uploads: 0
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For GWX 1.04 I would like to have as many features as possible made 'optional' (via JSGME) so you can choose your individual settings for the game.
![]() I liked the way it was done with a few additional features in GWX 1.03, like 'light harbour traffic' which really improved my game performance. Otherwise it would have been a slideshow. Just my two cents. Thniper
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"I cannot but conclude the bulk of your natives to be the most pernicious race of little odious vermin that nature ever suffered to crawl upon the surface of the earth." ------------------------------- Jonathan Swift, Gulliver's Travels (1726) |
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#38 |
Watch
![]() Join Date: Jul 2007
Posts: 30
Downloads: 3
Uploads: 0
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first of all i would like to thank all of those who have worked in GWX 1.03 and are ofcourse working for GWX 1.04....
I am not a programer so i don't know if any of the things i would like to see in the next version of GWX is feasible etc..... So here we go: 1. I remember reading on another forum (from an interview from the sh3 creators) that the fate of the WW2 could not depend from a single u-boat...BUT what i would like to see is a limited amount of enemy ships once some of them are sunk (i.e. if I manage to sink a King George battleship in one patrol would be nice to know that for the next year or so there will be no King battleships around)... 2. Would be nice to add renown points for the contact reports one is able to send in base... 3. I would like to see random technical problems in my submarine's subsystems during a patrol (for example in the diesel engines)...(i think that with sh3 commander you have this possibility but since i have not installed it can't be sure) 4. Sometimes when I am attacking an enemy ship in the surface i have noticed that aircrafts are showing up (perhaps radioed?). If this is the case (the attacked ship radioes aircraft) wouldn't it be possible to radio also other merchant ships in the vicinity to "search for survivors"? That's all I can recall for the moment....Thank you all for your magnificent work! |
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#39 | |
Planesman
![]() Join Date: Jun 2007
Location: Niedersachsen, Germany
Posts: 186
Downloads: 12
Uploads: 0
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![]() Try installing the SH3 Commander 2.7, it has many other helpful features, too.
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"I cannot but conclude the bulk of your natives to be the most pernicious race of little odious vermin that nature ever suffered to crawl upon the surface of the earth." ------------------------------- Jonathan Swift, Gulliver's Travels (1726) |
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#40 | ||
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() It's the sabotage and malfunction option... CapZap
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#41 | ||
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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#42 |
Nub
![]() Join Date: May 2005
Posts: 4
Downloads: 0
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Has the ship super agility issue been addressed at all? The idea of Large Tankers and Whale Factory Ships stopping on a dime then backing up and making turns that only a Lamborghini can envy always seemed a bit strange to me.
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#43 | |||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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Gruß ![]() |
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#44 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
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Then again, if both effects were modeled in SH3, maybe they would cancel each other out in the long run -- then you'd get something like "hovering" -- for a little while!:rotfl: Correct me if I'm wrong, Steve.
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." Last edited by Schöneboom; 07-03-07 at 03:19 PM. |
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#45 | |
GWX Project Director
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