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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
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depends... where u hit him
Usually it takes me 2/3 torps to take down a T3
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#17 |
Watch
![]() Join Date: Nov 2005
Location: North East England
Posts: 28
Downloads: 0
Uploads: 0
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tried firing a fish at 1m depth - it might skim the surface and go over the net????
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#18 | |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
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![]() Quote:
Yes all the time
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#19 |
Sonar Guy
![]() Join Date: May 2005
Posts: 398
Downloads: 0
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as good as rub is i uninstalled it the other day, i play games for fun and with it SH3 was simply no fun at all. 3 patrols without a single kill and a very fragile sub.
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Were there monkeys? Some terrifying space monkeys maybe got loose? |
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#20 | |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
Uploads: 0
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I too have had difficulty sinking tankers in port in my IID with minimal numbers of eels. Following a shot to the engine room with impact pistol which creates the secondary explosion you described, the stern hits bottom preventing sinking. After much experimentation, I have had the best luck as follows. Firing one eel at 10 m (1/2 m below keel) under the aft edge of the forward superstructure (forward of midships) breaks the back 30% of the time. The 1/2 m is important b/c with 1 m below keel depth, the back doesn't break as often (I didn't finish the calculation once I saw the probability was less than 30% ![]() I was hoping a single eel on impact to the engine room would be sufficient in deeper water, and I am in the middle of attacking a convoy just departing Southend. Even in deep water , one eel to the engine room with impact pistol complete with secondary explosions still didn't sink a T2. It was dead in the water and I finished it with a second fish (no deck gun on my IID) at 10 m and magnetic pistol under the forward half of the forward superstructure. There are many posts reporting 90% sink probabilities for T2s with one fish, but I can't duplicate those results. I don't know how much GWX, convoy mods, or ship model mods may be affecting the results. I'm using 1.4b patched vanilla right now before switching to GWX so I can appreciate the difference. Anyone else perfected the one-eel technique for tankers? Please include torp depth, location of detonation (as accurately as possible, but tough to see when evading escorts), and mods. |
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#21 |
Fleet Admiral
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Try using some of the techniques in this tutorial. It might help...
http://www.subsim.com/radioroom/showthread.php?t=96843 |
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#22 | |
Bosun
![]() Join Date: Mar 2005
Posts: 62
Downloads: 8
Uploads: 0
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#23 |
Fleet Admiral
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Anything worth shooting is worth shooting twice!
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