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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
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Let me make it perfectly clear. this is NOT my mod!
I simply moved the effects portions of Jungmans Hollywood Zones file from SHIII to the Zones file in SHIV...and it worked ![]() Had little guys flying all over the place. this is just a heads up to those more knowledgeable about such things if they wanted to explore it farther |
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#2 |
Gunner
![]() Join Date: Dec 2001
Posts: 95
Downloads: 14
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I loved that mod!
![]() Thanks for the heads up. ![]()
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Let\'s play Hide and Seek\'n\'Destroy! |
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#3 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
Uploads: 0
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![]() ![]() ![]() ![]() To Davei Jones locker |
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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LOL maybe re-name it.
Super hollywood ? SH4 is already pretty hollywood on its own. Gotta love the fireballs though ![]() |
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#5 |
Torpedoman
![]() Join Date: Apr 2005
Posts: 111
Downloads: 0
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Without editing anything it appears the Hollywood Zones file works just fine in SHIV
![]() only tried it out on a couple Q missions. so far, so good. |
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#6 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Nub
![]() Join Date: Sep 2007
Posts: 3
Downloads: 10
Uploads: 0
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Hi, what's the scoop on this? I have the older mod from SHIII Could you please tell me what to do? Exactly what files need to be used. thanks ![]() |
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#8 | |
Silent Hunter
![]() Join Date: Jul 2007
Location: The Peach State
Posts: 4,171
Downloads: 141
Uploads: 10
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More fondly known as the S-DBBEPGnSFTtA Mod or Mod,Explosions(Bigger-Better)/Guys and Stuff(Flying thru Air)-SuperDuper |
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#9 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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Very interesting!
![]() Looking forward to this!
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#10 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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For the SHIII game.
And if you are using ROW then the effect is already there. I just set it up so that when the Cargo's for ship's blow that is when you get the effect's. Didn't do it for every part of the ship's just for the cargo area's. Kriller2 got permission for us to use it in the mod. Originaly Kriller2 did a lot of modding work for SHIII that actualy got used in the making of this vs of it so he knows most of the guys that did work over for that game. Like the building's you see in this game Kriller2 did those for SHIII. Last edited by leovampire; 10-07-07 at 07:47 PM. |
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