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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Frogman
![]() Join Date: Apr 2006
Location: England
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On the Crew Management Screen, there is the row of boxes for your damage control crew. To the left of which it says "Damage Control Team". If you put your mouse pointer over "Damage Control Team" for a couple of seconds you get a pop-up. If there is no hull damage it says "Damage Control Team" and then disappears, but if you have hull damage it will give you the damage on a 100 scale and the repair time, if it can be repaired.
Sorry I don't have the time to set up some damage and get a screen shot as I have to get some sleep before i go to work in 6 hours time. ![]()
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#3 |
Lucky Jack
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Got it! I never knew this was there. Awesome find man
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Planesman
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so thats what that is, wonder why repair time is listed. its always set at 0
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#5 |
Sea Lord
![]() Join Date: Jan 2002
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Yes... you must to check your flooding time must be under the repairing time i think so... removing wounded crew, adding skill crew, adding an Officer... to drop down the reapair time under the flooding time.
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#6 |
Lucky Jack
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Well, I got to see this work
![]() ![]() Next time as I decend after a repair I'm going to see if the pop up starts to show damage slowly unit 100/100 is hit. Maybe this is the key to see just how far you can decend after repairs. Who knows...it is a crap shoot anyway ![]() At least the final death screen is correct now...nice statue and some fine words to honor my men ![]() Excellent! Slowly dissecting the damage control deal. The manual was so thorough......ah, never mind.....
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#7 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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This piece of info is not correct. Hull damage is not exposed, at least not here.
The hull, or ship itself, simply reflects damage as a percentage 0.0 being perfect and 1.0 being 100% damaged. This is reflected at the top of every save file activeuserplayerunits.upc, [UserPlayerUnit 1] ID=S18 NameDisplayable=S-18 UnitName=USS S-30 (SS-135) UpgradeClass=0 Type=SClass UnitInterval=1920-10-29 00:00:00, 1944-01-01 00:00:00 ExternalClassName=SSS18 Nationality=American Evolution=Normal Damage=0.140041 This reflects 14% damage to the hull. This particular sub has had no enemy contact, I have simply had it too deep for too long. The Damage Control compartment, and all others, mouse float as simply their names, as it should be because there is no damage to any other compartment or equipment on the sub. Damage Control is modeled just like the deck gun compartment (and i presume aa), being a compartmenttype 2, but other than that is like the other compartments. It has its own stats, including HP and damage. The float numbers coincide with that compartment's damage - not the hull. On this particular sub, that has 14% hull damage, which is NOT reflected on the mouse over of any compartment, the Damage Control compartment shows this. [UserPlayerUnit 1.Compartment 5] ID=S18RepairTeam CompartmentType=2 FunctionalType=DamageControlRoom NameDisplayable=Damage Control Team Type=Damage Control MechanicalCoef=0.400000 ElectricsCoef=0.400000 GunsCoef=0.200000 WatchmanCoef=0.000000 WatchStandingCoef=0.048000 MaintenanceCoef=0.014400 RepairsCoef=0.072000 ReloadingweaponCoef=0.072000 SleepCoef=-0.120000 LeadersSlots=1 CrewMembersSlots=9 EffciencyDenominator=5 EffciencyDenominatorBS=5 Hitpoints=200.000000 CrewExposure=0.100000 EquipmentsExposure=0.100000 WeaponsExposure=0.100000 ExternalDamageZoneTypeID3D=-1 StatusActive=No EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 FltDamage=0.000000 CriticalFlotation=0.499992 FloodingLevel=0.000000 FloodingTime=0000-00-00 00:00:00 FloodingSpeed=0.000001 DamageDescription1=NULL,0,1,0,1,1,No Damage,0,0,NULL,0,0,0 I did not test damage to this compartment, but I guarantee you that the mouse over numbers for this compartment simply point to itself - like all guns and all other compartments. It does not point to the hull damage. Last edited by U-Bones; 04-28-07 at 11:29 PM. |
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#9 | |
Medic
![]() Join Date: Nov 2005
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MaintenanceCoef=0.014400 RepairsCoef=0.072000 Are these reflecting the damage that needs repaired? Maybe once repairs are initiated these two come into play? I'm a little confused I guess... Whether the values are being interpreted properly...or not.
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Gato ![]() |
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#10 | |
Grey Wolf
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Here is how the compartment is defined at load from NSS_S18.upc [UserPlayerUnit 1.Compartment 2] CompartmentType= 1 StatusActive= Yes ID= S18CommandRoom NameDisplayable= Control Room Type=NULL FunctionalType= CommandRoom MechanicalCoef= 0.4 ;0..1 ElectricsCoef= 0.2 ;0..1 GunsCoef= 0 ;0..1 WatchmanCoef= 0.4 ;0..1 WatchStandingCoef= 0.048 MaintenanceCoef= 0.0144 RepairsCoef= 0.072 ReloadingweaponCoef= 0.072 SleepCoef= -0.12 LeadersSlots=3 CrewMembersSlots= 12 EffciencyDenominator=4 EffciencyDenominatorBS=8 Hitpoints=200 CrewExposure=0.1 EquipmentsExposure=0.1 WeaponsExposure=0.1 ExternalDamageZoneTypeID3D= 32 ... But don't get distracted from the point. The damage on mouseovers is compartment specific. True hull damage. like what I demonstrated, never gets displayed, or if it is, we have not discovered where... Last edited by U-Bones; 04-28-07 at 11:42 PM. |
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#11 | ||
Lucky Jack
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I'm not sure what I'm saying either Mr. UBones ![]() ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 | |
Sea Lord
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#13 |
Lucky Jack
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I will next time I get a chance. I was busy attempting to get my sub damaged by aircraft...my AA gunner is pretty good.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#14 | |
Sea Lord
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