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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I'm switching to manual tragetting now that the TDC is reasonably fixed. With all the CTDs, etc, it didn't make sense to waste limited time with solutions only on 1 side of the ship, etc.
I'm pulling the trigger on a new machine in a few days when the new intel chips come out, then I can dial up the eyecandy and perhaps end my BSOD nightmares by starting with a clean slate. |
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#17 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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#18 | ||
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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#19 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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Yeah, I think that's where I'm headed at the moment... Although, I think AVGWarhawk hit the nail on the head when he mentioned that it takes time to get accustomed to relating the PK dials with the scope observations. I can see that when the observations and PK are marching in step, that it would be very rewarding, as warhawk mentioned. I think perhaps when I get to that point I'm gonna be setting that PK to track the bow and then use O'Kane's trick of holding the bearing constant (by transmitting 0 speed after first torpedo) and then aim my spread by letting the ship drift across the stationary wire. :hmm: |
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#20 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
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For some reason, my biggest issue has been in the area of sending the correct range estimate to the TDC/TK. For some reason, my stadimeter readings have left me really short.
And yes, it's patched, and yes, I do make sure I have marked the correct ship in the ID book. |
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#21 |
Born to Run Silent
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Whenever your target changes course, turn off the PK, check you have the white "off" light, then switch it back on and set up a new firing solution. I'm finding the TDC to be very accurate. Like CCIP, I have set up on stationary ships 3500 yards away and the torp goes straight to them.
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#22 | ||
Helmsman
![]() Join Date: Jan 2005
Location: Sydney, Australia
Posts: 109
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Its an analog computer - Garbage in garbage out. ![]() See Krupp's Mod that fixes this problem. Quote:
Change the Mogami to a Iowa in the torpedo tutorial and see what you get. |
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#23 | |
Swabbie
![]() Join Date: Mar 2007
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#24 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
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Well, in the end, had the devs included a simple MARK button for bearing transmission like there was iRL, there would be -more realism -less confusion -easier operation The MARK button was such in integral part of the TDC that I do not understand why they didn't incooperate it and instead used "indirect" bearing transmission. Read any book. "This is a firing observation! Stand by forward! Range 1200 yards. Bearing - MARK! Fire One!..Fire Two!...Fire Three!" "Three torpedoes fired electrically." |
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#25 |
Captain
![]() Join Date: Jan 2004
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From what I understand the poster is right. We are missing some advance functionality in the TDC and/or Periscope that would allow us to keep the TDC calculating range, speed and AoB, but allowing us to move the bearing freely.
There should be a seperate means of "marking" a new bearing without corrupting the other data. As far as I can tell, the only way to do that in game indirectly is by unlocking the target and moving the "pip" where you want it and re-sending speed data. This would only work if sending speed data is enough to input a new bearing into the TDC like range and possibly AoB does. Either way, we need a new function called "bearing mark"...I cant believe the Devs missed that. Had the read the memoirs of some of the greates skippers ever, they'd had picked that functionality up...its a key feature! |
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#26 | |||
Helmsman
![]() Join Date: Apr 2007
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#27 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
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Anyway that is a good procedure right there. Imagine having to play a WWI sub though...or the earliest subs or torpedo boats...for the latter the whole boat was point and fire. ![]() |
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#28 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
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I think nattydread and heartc are making the same observations that I have... We need a "Mark" button. |
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#29 | |||
Lucky Jack
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Another thread discussion concerns the resolution you play in. I play the set standard, 1024x768. My stadi is always within 30 yards or closer. The discussion is higher resolution may not account for changes in the stadi readings. I know my stadi is reading fine because if my sonarman has the target you can ask for a ping for range. The sonarman and I are usually with in 30 yards or less of each other. With that out of the way, I concentrate on speed. Once set, vessel is as good as dead ![]() I do not know if gameplay resolution affects the stadi but I'm thinking it is.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#30 | |
Lucky Jack
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At any rate, there is only one TDC so you can not set up multiple ships on a firing solution all at once. All you really need is good AOB and speed. Send out torps on the first target, get range on the next target, fire. Attempt to bring your stern tubes to bear. At any rate, I'm lost as to the "Mark Bearing". As far as I can tell, the Skipper called this out along with speed and AOB. The skipper was the connection to the TDC, not the scope. So if you are saying we should be able to unlock and still set up the TDC to any part of the vessel or leading the vessel, then I understand what you are getting at. It might be possible in the game. I will have to check next time I play.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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