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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
GMM2(SW)
Join Date: Apr 2005
Location: Crown Point, Indiana USA
Posts: 67
Downloads: 22
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![]() Lawful? Please elaborate.
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#47 | ||
Lieutenant
![]() Join Date: Mar 2007
Location: Shropshire UK
Posts: 266
Downloads: 21
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#48 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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read : legal wishes
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#49 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
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Woohoo!
Now I get to see the forums cluttered with bitching and moaning about what this patch doesn't fix, rather than posts bashing the devs for not having the patch out yet. I know if I was a developer, I would be so motivated by all the crap I see when I come here. In fact, nothing makes me work harder than people yelling how I can't get anything right, demanding the highest quality in the shortest amount of time, blah blah blah. Heck, when I'm sifting through the forums looking for new bugs, nothing makes my job easier than having to sift through the same issues reposted that has been discussed 2 weeks ago, and rehashed to no end, ad nausium. The only thing I really hope for, is that I can instill in my son better manners, as sense of common courtesy and in the least, the simple ability to use "Please and Thank You", than I have seen displayed here since the release of SH4 (and actually plagues just about every game release for at least a couple months.) /End Rant Now that I have that off my chest: Thank you to the devs for your hard work thus far. While I understand that not everything can be fit into a patch in a matter of a few short weeks, I hope some of the responses from some people here have not put you off, there are those of us who do appreciate your time and effort.
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"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#50 | |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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I can write proper function on C/ C++ or VB. its simple. Its just one function takes value from another one, calculate " TDC target speed" and send it to TDC function- thats all. We will have enough fan with accurate distance measuring and AOB :-). PLS MAKE speed calculation easy XXX. Life is complecated enough :-) I can understand time pressure I can understand that you have enough headache!!! Take a shot oh brandy, Henessy XO and make chronometer works as it was promised in game manual (one way or another , temporary solving the problem then finally). THANK YOU FOR smoki... ![]() or DEV / UBi can publish the code and community will do their job. Of course they cant
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#51 |
GMM2(SW)
Join Date: Apr 2005
Location: Crown Point, Indiana USA
Posts: 67
Downloads: 22
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Good Gracious Dude!
My eyes are bleeding.... ![]() ![]() Be grateful for what you have and appreciate the work the Devs are doing. The thing isn't even here yet and already we have complaints. ![]() Must we continue this devolution into a "Shooter" community? For crap sakes - THIS ISN'T HALO!
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#52 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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What kind of language I can use to make THEM notice major bug.
I told you guys i know how hard is programmer's job in development. I just waiting for honest open answer about MAJOR BUG!!!!! Will they fix it or not? Nobody will publlish the code to let the community fix it. Then it is still devs job. and guys fixing some graphic bugs and leaving major gameplay chronometer bug? I have it but where my 50 bucks? in UBI's owner pockets!
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#53 | |||
Stowaway
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A much less cumbersome method (and faster i might add) is to use Kim Ronhoff's Course Calculator Mark 4B. With that one you can get the speed of a target in 10 sec's if you have AOB (within a reasonable range) and your own speed. Its a really cool way of getting it and a lot more realistic as well. I can understand that the chronometer needs to be fixed for those playing with lesser realistic settings, but in the real boats there were no such magic "speedfinder" - they had to use the available things, namely - Plotting or Calculating. To me there are three ways Plotting with the 3 min rule (Imperial measurement, only meters are 3:15) Calculating via measured time over LOS (for 90 AOB shots) Calculating via the Course Calculator (best for shots around 45 AOB) To me this works (as long as i stay on the left side of the target untill 1.2 is out ![]() ![]() |
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#54 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Now yes, I think the ten-second rule should be seen as an absolute minimum. The longer I time the target (at least 30 seconds), the more accurate the speed estimate should be. What's wrong with that? |
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#55 | |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
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![]() Shooter? No Way. Its too virtual. but i prefer that duel instutute to be alive. It s not personal. :-) ![]() "Wolf told sheep: sheep lets have an economical agreement: i will never eat your grass and in exchange you will give me your meat" ![]() last quote is about UBI (and not only UBI) relationship with customers.
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#56 | |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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![]() Quote:
Its just a joke ![]()
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#57 |
Loader
![]() Join Date: Mar 2005
Posts: 90
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Luke is right. The chronometer is not a magic button. It is the way information is sent to the navigator to check the targets speed. I'm sure when a capt gave the readings he didn't run to the nav table to do the calculations. He used that time to do a 360 with the scope to insure he wasn't spotted by escorts. By the time he lowers the scope I bet he wants a answer on the estimated speed of the contact.
This is very important and I feel the dev team should get this in this patch. This is one of the things along with crew deaths that people wanted addressed asap.
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#58 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
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Absolutely agree with you. Target speed "cheat" / chronometer or whatever is necessary to play this game.
Otherwise I m a captain, a weapon offices, and a navigator at the moment when i am attacking or I am under attack. when several dd are around you and closing and you must to eliminate 1 of them therefore you need target speed approximate value in 10 s
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#59 | ||
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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I am so glad they implemented the missing sounds in the game. I want to hear the sub pipe breaking and crew talking to me if I am taking damage! I cannot see this while I am at the scope. I think they fixed alot with this patch within a small amount of time! ![]() They will have more fixes, it is not like the last patch. As for speed, most up spooked merchants travel at the same speed just like Sh3 unless that was changed. I think NYGM made it random speeds in the campaign scripts? They mention the clock, Neal said so much, I guarantee you the devs will fix it ASAP for those who must have it. If I had a DD coming at me, well, I would be luck to guess point and shoot a torpedo (maybe a lucky Mark 27) and get diving! You are not a battleship. ![]() Another nice method for speed is to shadow your target from a distance parallel course, best at night, match his speed you will be the same, and you know his course. Jump ahead of the convoy and wait for them already to go. |
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#60 |
Planesman
![]() Join Date: Feb 2006
Posts: 181
Downloads: 245
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What’s wrong with you people in here?
Are you all stupid or what If any of you went out and brought anything Else and half of it did not work You would soon take it back But no you all go on about the poor devs working so hard And could they plz put this right and that right The game should have been working before it went in to the shops Now they have got your money they don’t give a 5456”$^”$&” So they will make 3 or 4 patch’s and all you stupid people in here Will say how great they are and then they will make another half made game And call it SH5 in a year or so and they will get your money again |
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