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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Born to Run Silent
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Ok, this has been added to the Subsim Downloads.
Question for the mod maker, does this add an extra speed to the sub (STANDARD) or does 1/2 and 2/3 function as one speed now? cheers Neal
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SUBSIM - 26 Years on the Web |
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#47 |
Medic
![]() Join Date: Apr 2005
Location: Argentina
Posts: 165
Downloads: 97
Uploads: 0
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thanks for the mirror Neal !
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#48 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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Active member of the 'Church of SH4'
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#49 | |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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functionality stays the same as with the stock overlay, it's just a texture replacement. Ahead: 1/3 - 2/3 - Standard - Full - Flank Back : 1/3 - 2/3 - Full - Emergency All speeds are individually selectable by clicking on the corresponding fields. I think i know why you're asking : the borderline between 1/3 and 2/3 isn't drawn continuous to the edge, like on the stock texture, but neither it is on the reference material: ![]() |
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#50 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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This is very very embarrassing...I totally overlooked your mod "OakGroove" For some stupid reason I thought you had done a mod for the "Gauge" rings in the "Control Room" DOH!!! Don't ask me why...I think I saw that big pic you posted in the 1st post and never looked further down. I can only say that you done a hell of a job with this one. LOVE!!! stuff that is historically correct and a SUPER! Photoshop JOB! RESPECT! this one goes directly in to my ALWAYS USE JSGME FILE! Great stuff man
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#51 |
Helmsman
![]() Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
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does it still work with patch 1.2 ?
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#52 |
Seaman
![]() Join Date: Mar 2005
Posts: 37
Downloads: 50
Uploads: 0
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Works fine for me with 1.2 CyberOps
Z. |
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#53 |
Helmsman
![]() Join Date: Apr 2007
Location: The Netherlands
Posts: 106
Downloads: 56
Uploads: 0
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Ok thanks for the reply
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#54 |
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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Is this compatable with the greenlamp mod? I would love to be able to use both in the game. This mod looks awesome btw.
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#55 | |
Lucky Jack
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![]() I have just three mods, this one, green lamp and the reduced clipboard mod. All work just fine with 1.2 ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#56 | ||
Lieutenant
![]() Join Date: Mar 2005
Location: Seneca, SC, USA
Posts: 251
Downloads: 64
Uploads: 0
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If you want to go fast, go alone. If you want to go far, go together. ![]() ![]() |
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#57 |
Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 56
Downloads: 0
Uploads: 0
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All I can find is patches for the Armed assault game.
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#58 |
Mate
![]() Join Date: Mar 2007
Location: Minnesota
Posts: 56
Downloads: 0
Uploads: 0
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Disregard, I see that Neal added it to Subsim downloads. Thanks, this is great
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#59 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
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I can't do without this mod.
![]() One thing, though. It looks like NE on the compass is spelled NO. Anyone?
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#60 |
中国水兵
![]() Join Date: Apr 2005
Location: Germany
Posts: 275
Downloads: 10
Uploads: 0
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NefariousKoel,
multi-culti compass if you will... thanks for pointing this one out. Occasionally my german breaks through ![]() |
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