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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
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Well I just fired up the sub school to test my theory and it seems to work.
I believe the contact and contact influence on the torpedo control are backwards. I set to contact and depth of 20 feet on the 14.4 ft draft cruiser and sank it in 2 torps. Both I followed via external view and the definately went under the hull and did not hit it. Anyone want to try it and comfirm please. |
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#2 |
Watch
![]() Join Date: Mar 2007
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Update. Just fired a couple even deeper and there was very clearly open water between them and the hull. BOOM!! Gonna try this in a patrol and not sub school. Hope it works.
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#3 |
Bosun
![]() Join Date: Apr 2005
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I've lately been noticing my missed torps (set to contact) randomly imploding in the sea when they get near something followed by a "Torpedo Impact!" msg. very odd.
U may be on to something. |
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#4 | |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
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PD |
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#5 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
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i always set to CONTACT because of the reports about how bad the mag setting was. Yesterday i had two "torpedo impact" explode in the water, well short of the target. I however chaulked it up to my bad aim
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#6 | |
Watch
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Has anyone tried this yet to confirm or disprove????? |
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#7 |
Planesman
![]() Join Date: Dec 2001
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Thats vey interesting and i just tested it myself and seems to be correct.
Should be very easily patched then if just a case of switching them around. Well spotted mate.
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#8 |
Electrician's Mate
![]() Join Date: Apr 2005
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DAMN So it seems the GUI is wrong?
Contact is actually Magnetic(Contact Influence) Contact Influence is actually just Contact? Damn, this is a breaktrough if thas true, maybe someone can mod the 2d graphic and reverse the names!
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DJSatane - https://twitter.com/DJSatane |
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#9 |
Swabbie
![]() Join Date: Apr 2005
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They explode prematurely on any setting. I have a save where i tried everything, high/ slow, contact, influence. From 2 to 4 torpedoes consistently were exploding prematurely. There is some randomness to it as distance to the boat when they exploded varied.
Strange thing is that it never happened before (contact exploder worked fine). Then i got Gato, Jan 1943 and troubles started. |
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#10 |
Bosun
![]() Join Date: Apr 2005
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LOL. I just left it on Contact Influence once and when I hit I actually SAW the damage on a merchant for the first time. ;P
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#11 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Wow, I need to check that one
![]() That would explain why they are not exploding. Others have posted this. Well, lets go take a look. |
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#12 |
Shore leave
![]() Join Date: Mar 2007
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Same premature explosion thing here that's gonna make me try a saved position for a 6th time
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#14 |
Watch
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Well for me anyway, my theory is confirmed. Broke the spines of both a huge cruiseliner and a large modern composite with one torp each. Mind you I had a premature exploder and 2 very badly aimed misses. (But they don't count and I blame my WO!!:p )
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#15 |
Mate
![]() Join Date: Apr 2005
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Interesting. That would certainly explain why my torpedoes set to contact keep exploding UNDER the keel.
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