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Old 03-27-07, 06:04 PM   #1
XanderF
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Default Manual navigation sounds fun...how to do it?

Not so much "how to do it" IRL - I know that, and can apply those principles to the game. Question is - how to get the GAME to do it.

IE:
- How do I make my ship icon disappear off the map?
- Where can I find a decent sextant model?
- Is there any way to "clean up" the UI, then? (IE., the entire navigation system with 'waypoints' and such will be largely meaningless)
- Do we have a replacement set of maps with longitude and latitude lines (in addition to the patrol grids - I still want to get credit for patrolling the right areas!)
- (How accurate can the above maps get? I'd certainly like down to the port level, so I can navigate out of port!)

Oh, using GWX (if that matters).
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Old 03-27-07, 08:12 PM   #2
_Seth_
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Hi mate! Try to use the search function, just type "manual navigation" into the search bar.

Here is some links:

Corsair's manual:
http://www.subsim.com/radioroom/show...ual+navigation

Other:
http://www.subsim.com/radioroom/show...ual+navigation

http://www.subsim.com/radioroom/show...ual+navigation

http://www.subsim.com/radioroom/show...ual+navigation

http://www.subsim.com/radioroom/show...ual+navigation
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Old 03-27-07, 08:17 PM   #3
XanderF
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I'll take a look at those - but I think I had found most of them in searching, myself.

It seemed like most of them were different investigations into how to do it, but no finaly "JSGME ready mod" that implements the capability into the game. Just a lot of half starts.

I'll take a look again, maybe I missed something...
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Old 03-27-07, 08:22 PM   #4
_Seth_
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Quote:
Originally Posted by XanderF
I'll take a look at those - but I think I had found most of them in searching, myself.

It seemed like most of them were different investigations into how to do it, but no finaly "JSGME ready mod" that implements the capability into the game. Just a lot of half starts.

I'll take a look again, maybe I missed something...
IIRC, there is no JSGME ready nav. mod, you have to get into the files and change the values yourself. But its worth it. The realism is extreme, IE: after a convoy attack, beeing attacked by DD's for some hours, try finding your position without the use of Ctrl +left click (Bad weather..).... Just use time & speed...Immense...
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Old 03-27-07, 08:50 PM   #5
XanderF
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Quote:
Originally Posted by _Seth_
Quote:
Originally Posted by XanderF
I'll take a look at those - but I think I had found most of them in searching, myself.

It seemed like most of them were different investigations into how to do it, but no finaly "JSGME ready mod" that implements the capability into the game. Just a lot of half starts.

I'll take a look again, maybe I missed something...
IIRC, there is no JSGME ready nav. mod, you have to get into the files and change the values yourself. But its worth it. The realism is extreme, IE: after a convoy attack, beeing attacked by DD's for some hours, try finding your position without the use of Ctrl +left click (Bad weather..).... Just use time & speed...Immense...
I agree, that's why I'd want to try it, but...some things seem missing.

For one, the 'no icon' limitation, while I can understand on the navigation map, should probably NOT be on the attack map. The attack map is a 'blank sheet', relational to your sub, where you plot the movement of surface ships. You most definitely SHOULD have an icon there, as in relation to your own ship, you DO know where "ownship" is!

And it'd be nice to make the waypoint/nav marking tools actually go away entirely, so prevent the accidental click-and-reveal.
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Old 03-27-07, 09:05 PM   #6
_Seth_
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I agree, mate, but some of these things has been examined by several of the great members here on Subsim, and the current conclusion is that there is nothing to do about these things....... I would also like to have "blank sheets" (no WP-help or anything revealing) just for the realism.. If anyone has a solution other than those posted, please help out...
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Old 03-29-07, 11:33 AM   #7
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Out of curiosity - has any exploration been done of this in Sh4?

Easier?

Harder?
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Old 03-29-07, 12:49 PM   #8
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on a side note to manual navigation it would have been neat to triangulate position based on civilian radio traffic with the radio direction finder.

1 tune in the radio until you find a broadcasting AM radio station
2. listen to the station until they give the station identifier "You're listening to WKRP Charleston"
3. get the direction to that station on your radio direction finder and draw a line out from it on your map
repeat the process for a different radio station

wherever the two lines cross is where you are, i think this was done frequently off the US East Coast.

since the stars are accurate it would have been cool to include a sextant in the game with a detailed tutorial of how to use it. any time you have a clear sight of the sky as in not overcast and rainy you would confirm your position on a map that DOESNT have a little u-boat symbol on it to represent you.
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Old 03-29-07, 02:51 PM   #9
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Yeah, I know. That'd be VERY cool. And it's really not that hard to do. You have certain times you "know" - sunrise, sunset, and (easiest, as it requires no table), noon. Check your GMT-calibrated chronometer and compare it to local time, and *boom*, you know your longitude. Get out the sextant, measure the elevation of the north star to horizon and *poof*, latitude.

It'd be so easy to implement, and it's almost all the way there, but, then, the game just suddenly makes it hard to do for no reason.

ARRRGGHHH!
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Old 03-30-07, 09:44 AM   #10
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The problem with celestial nav in a game is that you need an Almanac and sight reduction tables. So measuring altitude is only practical for Polaris.
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Old 03-30-07, 10:29 AM   #11
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Quote:
Originally Posted by Brag
The problem with celestial nav in a game is that you need an Almanac and sight reduction tables. So measuring altitude is only practical for Polaris.
Annnnd....?

We have Polaris, so....??
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Old 04-06-07, 01:29 PM   #12
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Does anyone have the transparent TGA files for a 7b and 7c sub? I've tried to edit the files with some freeware tools but I keep getting a black square as my sub on the nav map. I know some of the threads mentioned to make the sub transparent but I must be missing something when it comes to modifying the TGA files.

Thanks,
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Old 04-07-07, 11:02 AM   #13
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Nevermind, I did another search and found out that Dantenoc has a transparent file for a 9b that can be renamed for a 7b or 7c. For anyone else needing a modified TGA file you can find it at http://hosted.filefront.com/dantenoc for manual navigation.

Thanks,
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