![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Mate
![]() Join Date: May 2005
Location: Texas
Posts: 57
Downloads: 3
Uploads: 0
|
![]()
I know this is a problem present in the stock SH3, but didn't Anvart once discover a way to fix the light houses shining thru buildings, the bridge crew's heads and bodies, other ships, etc.?
If so, is it possible to retrofit this fix into GWX? The original Anvart Halo fix thread: http://www.subsim.com/radioroom/show...ht=lighthouses Last edited by SleazeyWombat; 03-05-07 at 12:57 PM. Reason: additional info |
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]()
IIRC the fix only cured the lights shining through the crew IN the sub
They still showed through buildings etc We did try this out but there was a problem at the time Not sure if the fix can be retro added though |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Moin,
I dealt with that issue in the past days. As a few code lines have to be added to every single object effected, it would mean an isane amount of work to fix. Regards, DD
__________________
|
![]() |
![]() |
![]() |
#4 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
|
![]()
Hi,
Quote:
Presuming I would start this evening and would omit sleeping, I would probably be finished by the official SHIV release. ![]() Regards, DD
__________________
|
|
![]() |
![]() |
![]() |
#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,746
Downloads: 171
Uploads: 0
|
![]()
Owch Venatore!!:rotfl:
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Ref |
|
![]() |
![]() |
![]() |
#8 |
Mate
![]() Join Date: May 2005
Location: Texas
Posts: 57
Downloads: 3
Uploads: 0
|
![]()
Caveat: I know absolutely nothing about the kind of editing that needs to be done to fix this problem. Or what lines of code need to be added to every object affected. Or what form the edits would take. Or anything about this....
But, would it be possible to write a small one-time utility that could automate this editing process? Input would be the current configuration files, and output would be modified configuration files. Of course, the hit on frame rates may make the whole thing not worth doing, even if the editing could be done easily. |
![]() |
![]() |
![]() |
#9 | |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
|
![]() Quote:
i doubt that something like that could be made in any kind of timely fashion, if at all. |
|
![]() |
![]() |
![]() |
|
|