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Old 02-15-07, 12:30 AM   #16
Kazuaki Shimazaki II
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Quote:
Originally Posted by Bubblehead Nuke
I never understood the need to ventilate to do an air charge. The compressors are in the pressure hull and it is a closed system. You have to do them periodically due to the numerous air leaks thougthout the boat.
Actually, you can do a charge, but only for about 10% of the volume. I guess they didn't want you to be able to blow to 30% and then fully recharge your bank submerged when the pressure isn't there anymore.
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Old 02-15-07, 12:49 AM   #17
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Quote:
Originally Posted by Kazuaki Shimazaki II
Actually, you can do a charge, but only for about 10% of the volume. I guess they didn't want you to be able to blow to 30% and then fully recharge your bank submerged when the pressure isn't there anymore.
True, a vacuum would be a bad thing..
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Old 02-15-07, 03:04 AM   #18
BigBadVuk
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Quote:Originally Posted by ASWnut101
How? Don't they use the air to push out the torpedo?

Whatever system design is , im 100% shure they dont have to shnorkel afther 5 launches...
SO if Sonalysts already made this mistake ( it is from S.C. if i remember right) then it will be nice to either>
a) start with 100%
b) reduce loss to 1% with each launch
c) do something with "chargers" i.e. they might enable full recharge without ventilating but for a price of increased nosie

I was wondering about "fixing " snorkel system so it will be able to resist to waves.This is why i pointed to LWAMI (sorry Dave,it wasnt my intention to brag,i was hoping u guys can fix this somehow, u know setting snorkel depth to 100ft...)

Becose this way ..im feeling like im in TYPE IX instead of 688,if u understand me!

AH,yes..i almoust forgot: Vertical tubes also uses huuge amount of HP air...I tought ( actualy i found that info in "old" Janes 688(i) HK manual) that vertical system has its own gas generators...
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Old 02-15-07, 03:07 AM   #19
LuftWolf
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The things related to HP air are hardcoded in the interface and out of reach for modding.

So there isn't much I can do about it... sorry.

Cheers,
David
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Old 02-15-07, 08:09 AM   #20
Kazuaki Shimazaki II
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Quote:
Originally Posted by BigBadVuk
a) start with 100%
b) reduce loss to 1% with each launch
c) do something with "chargers" i.e. they might enable full recharge without ventilating but for a price of increased nosie
If you are going to beg the pros, why not go all out and request an "Engineering" station. It'd be nothing but adjustable gauges of ballast tanks, the boat's atmosphere, and the reactor.

An engineering station was already implemented in Destroyer Command, where you trade off fuel consumption for readiness by altering the number of boilers on and off line.
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Old 02-15-07, 12:22 PM   #21
Sub Sailor
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Default The OOD could abe such a bas...d!

Oh they could be so clever - how about you come down here and let me give the orders wise a...
Who wants to look out the scope in the North Atlantic in February anyway, that what the floating wire is for. You think you will see you Mom.

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Old 02-19-07, 02:01 PM   #22
SubMonkey
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Re: HP Air

I think the request to have the devs change the HP Recycle for Torp. launches reasonable. It isn't a big bug in my book though. I still am enjoy the game. You do notice the difference though when you've been playing 688(I) and then playing Dangerous Waters. I imagine it could become a problem if you launch all the weapons at once in an Akula.

Peace
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Old 02-19-07, 10:07 PM   #23
sonar732
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Quote:
Originally Posted by Sub Sailor
Oh they could be so clever - how about you come down here and let me give the orders wise a...
Who wants to look out the scope in the North Atlantic in February anyway, that what the floating wire is for. You think you will see you Mom.

Sub Sailor

:rotfl::rotfl::rotfl::rotfl::rotfl:
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