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-   -   Ventilate with 1.04+LWAMI 3.07 (https://www.subsim.com/radioroom/showthread.php?t=105678)

BigBadVuk 02-13-07 04:51 PM

Ventilate with 1.04+LWAMI 3.07
 
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:

Bill Nichols 02-13-07 04:53 PM

Sounds realistic to me... :cool:

sonar732 02-13-07 04:56 PM

Quote:

Originally Posted by BigBadVuk
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:

You could always just leave the charge air on. The thing to think about is the snorkel system and what happens when water gets into it...just ask about popped ear drums around here. At a depth setting of 56 feet, I can raise my snorkel and only be seen for split seconds. I admit it's a pain to start at 80% as SOP has HP air bank levels to be kept.

LuftWolf 02-13-07 04:59 PM

Quote:

Ventilate with 1.04+LWAMI 3.07


So what exactly does any of this have to do with the changes made in the Mod? :hmm:

Cheers,
David

Molon Labe 02-13-07 06:31 PM

In heavy sea states, it should be difficult to maintain steady depth when you're up around the chop. This is a welcome improvement.

Fearless 02-13-07 07:47 PM

Yes, a great improvement. Being surfaced makes it that more interesting. How not to become sea sick :). If it's safe to do so I re-charge whilst surfaced under those conditions.

BobbyZero 02-14-07 03:46 AM

Quote:

Originally Posted by BigBadVuk
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm:

You could try turning off "waveriding" in the options section, maybe that would work...can't test it myself right now, so I'm not sure.

Pozdrav!

Sub Sailor 02-14-07 09:31 AM

In the real world
 
I have always questioned starting a mission at 80% in the air banks. I do not remember what the subsafe limit was. Some of the people on this site who are still in the fleet probably can tell us.
Rough seas and having problems ventilating are real, no plane operator can keep the snorkel from shutting. The mast is designed to shut, and it happens all the time. Sonar 732 talks about ear popping, run the diesel in heavy seas and you will not only pop your ears but get a real whiff of diesel smoke, I have even seen, and I know others have had a low vacuum shut down on the diesel, now that will pop your ears.
Bill is totally correct this is real and if we strive for realism in these sims then dunking the mast has to be there. The same thing happens to the scope it can become impossible to get more than a glimpse in heavy seas.
I was always amazed how the planes and helm could keep from broaching in heavy seas. A submarine rides like a pig in heavy seas near the surface, but when we're are wallowing all over the ocean, just think about the people on an FFG, at least we can go deep and get out of it.

Well done for realism,

Ron Banks MMCM(SS), USN(Ret)

Bill Nichols 02-14-07 09:49 AM

Quote:

Originally Posted by Sub Sailor
I have always questioned starting a mission at 80% in the air banks. I do not remember what the subsafe limit was. Some of the people on this site who are still in the fleet probably can tell us.
Rough seas and having problems ventilating are real, no plane operator can keep the snorkel from shutting. The mast is designed to shut, and it happens all the time. Sonar 732 talks about ear popping, run the diesel in heavy seas and you will not only pop your ears but get a real whiff of diesel smoke, I have even seen, and I know others have had a low vacuum shut down on the diesel, now that will pop your ears.
Bill is totally correct this is real and if we strive for realism in these sims then dunking the mast has to be there. The same thing happens to the scope it can become impossible to get more than a glimpse in heavy seas.
I was always amazed how the planes and helm could keep from broaching in heavy seas. A submarine rides like a pig in heavy seas near the surface, but when we're are wallowing all over the ocean, just think about the people on an FFG, at least we can go deep and get out of it.

Well done for realism,

Ron Banks MMCM(SS), USN(Ret)

Roger that. As Diving Officer, the two phrases I dreaded hearing from the OOD when at PD were, "Diving Officer, I can't see" and "Diving Officer, we're flying!"

:arrgh!:

Wim Libaers 02-14-07 02:35 PM

Another question is, why do we lose HP air? I thought modern torpedo launchers recycled the HP air?

ASWnut101 02-14-07 05:34 PM

How? Don't they use the air to push out the torpedo?

Dr.Sid 02-14-07 06:14 PM

Quote:

Originally Posted by ASWnut101
How? Don't they use the air to push out the torpedo?

AFAIK no .. air pushes water, water pushes torpedo.

LoBlo 02-14-07 07:43 PM

From what I understand, air pushes turbine and turbine pushes water... not sure if the air actually "escapes" or not...:hmm:

I wish there was a way to change the 80% start to 100% percent, but it would seem that its embedded in the .exe or .dll files:-?

Bubblehead Nuke 02-14-07 11:39 PM

Quote:

Originally Posted by Bill Nichols
Roger that. As Diving Officer, the two phrases I dreaded hearing from the OOD when at PD were, "Diving Officer, I can't see" and "Diving Officer, we're flying!"
:arrgh!:

One of the funnest things I EVER heard at PD...

One.. Two.. Three.. Four... Five... Six... Seven... ( mind you.. this is a slow and steady count)

Thank you Dive, blade check sat, they are still there. Now can you turn this helicopter back into a sub?

Bubblehead Nuke 02-14-07 11:46 PM

Quote:

Originally Posted by Dr.Sid
Quote:

Originally Posted by ASWnut101
How? Don't they use the air to push out the torpedo?

AFAIK no .. air pushes water, water pushes torpedo.

The air used is then vented BACK into the pressure hull. Otherwise it would make a heck of a lot of noise as it floats to the surface and expands. Sooo.. as air is vented inboard, the pressure in the boat increases. You perform an air charge to lower pressure in the boat. You will reach a high pressure limit in the pressure hull before you reach a air main low pressure conditon requiring an air charge.

I never understood the need to ventilate to do an air charge. The compressors are in the pressure hull and it is a closed system. You have to do them periodically due to the numerous air leaks thougthout the boat.


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