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Ventilate with 1.04+LWAMI 3.07
OK...now we dont have drunk sailors and submarine approach to 60ft nicely..However i noticed that in heavy seas it is now next to impossible to recharge HP air banks ,due to increased depth oscilation...And if you add to this starting 80% of HP..it can be annoying:damn:
Is there any variable in some .ini file to set either pitching to lower level or to rise the air to 100% ??:hmm: |
Sounds realistic to me... :cool:
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So what exactly does any of this have to do with the changes made in the Mod? :hmm: Cheers, David |
In heavy sea states, it should be difficult to maintain steady depth when you're up around the chop. This is a welcome improvement.
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Yes, a great improvement. Being surfaced makes it that more interesting. How not to become sea sick :). If it's safe to do so I re-charge whilst surfaced under those conditions.
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Pozdrav! |
In the real world
I have always questioned starting a mission at 80% in the air banks. I do not remember what the subsafe limit was. Some of the people on this site who are still in the fleet probably can tell us.
Rough seas and having problems ventilating are real, no plane operator can keep the snorkel from shutting. The mast is designed to shut, and it happens all the time. Sonar 732 talks about ear popping, run the diesel in heavy seas and you will not only pop your ears but get a real whiff of diesel smoke, I have even seen, and I know others have had a low vacuum shut down on the diesel, now that will pop your ears. Bill is totally correct this is real and if we strive for realism in these sims then dunking the mast has to be there. The same thing happens to the scope it can become impossible to get more than a glimpse in heavy seas. I was always amazed how the planes and helm could keep from broaching in heavy seas. A submarine rides like a pig in heavy seas near the surface, but when we're are wallowing all over the ocean, just think about the people on an FFG, at least we can go deep and get out of it. Well done for realism, Ron Banks MMCM(SS), USN(Ret) |
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:arrgh!: |
Another question is, why do we lose HP air? I thought modern torpedo launchers recycled the HP air?
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How? Don't they use the air to push out the torpedo?
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From what I understand, air pushes turbine and turbine pushes water... not sure if the air actually "escapes" or not...:hmm:
I wish there was a way to change the 80% start to 100% percent, but it would seem that its embedded in the .exe or .dll files:-? |
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One.. Two.. Three.. Four... Five... Six... Seven... ( mind you.. this is a slow and steady count) Thank you Dive, blade check sat, they are still there. Now can you turn this helicopter back into a sub? |
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I never understood the need to ventilate to do an air charge. The compressors are in the pressure hull and it is a closed system. You have to do them periodically due to the numerous air leaks thougthout the boat. |
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