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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Seaman
![]() Join Date: Feb 2007
Posts: 41
Downloads: 0
Uploads: 0
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In case you're not using GWX yet: get it!
d/l'd it as I was installing the game ![]() And don't forget this!!! Subsims take A LOT of Practice!!! ![]() Actually this is why I'm enjoying it. Most games are too easy... Yep, it's a fantastic game and I love the visuals of the sea with sunrises and sunsets. Can't stop checking out the visuals (helps to have 1600x1200)!! It's a shame I'm playing 100% realism, liked watching my sub surface, fly-by and dive in the academy with the free cam. Great to be on the bridge and just watching the world pass by. But you'd better hunt other prey! Where's the sport in that ![]() You might want to consider changing yer nick Died on my first patrol, kind of fitting. |
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#17 |
Lucky Jack
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No silent running in that scenerio you posted? Yes? Probably the issue on that one which means Bernard was in the forward torpedo room breaking wind
![]() As far as your first patrol being a complete washout(no pun intended) read my sig and find out you are not alone! We are taking applications for the club ![]() Enjoy and welcome aboard.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#18 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Immortal & DrMilton, welcome!
Don't forget: you have the advantage only when those DDs are unaware of your presence. The moment they know you're around, you're the prey. Only stealth will save you. When the DDs are on top of you, dropping DCs, use flank speed until you reach 6 knots. Immediately order 2 kts & drift turning slightly. By the time the DCs explode, you'll be about 80-90 meters away from the position they are dropping on. Now they have to find you new position almost from scratch. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#19 |
Machinist's Mate
![]() Join Date: May 2005
Location: Copenhagen, Denmark
Posts: 129
Downloads: 12
Uploads: 0
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Hi Immortal44
OK, so you have GWX. In that case, I'm pretty sure they spotted your conning tower. If you are at PD, all stopped, your boat will slowly rise. This is a feature of GWX that has caused some controversy. You've got to keep moving (ahead slow), but you can do more: Don't PD, set your depth manually, 13 - 15 meter. Also, do not raise the scope more than you need to, and keep it up as shortly as possible. Then there is the aspect issue: Keep you bow or stern pointed towards the DD whenever possible, and above all: Don't mess with destroyers. BRGDS Sven |
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#20 |
Chief of the Boat
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Don't take unnecessary chances and live to fight another day
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#21 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
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i haven't checked this out yet, but if i manually set my depth for 16m and order all-stop will I just rise a bit or will I just keep rising until my conning tower is sticking out of the water?
If that is the case I guess I'd have to set my intercept point further back so I could just keep slowly creeping towards my target during an attack...
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#22 |
Chief of the Boat
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You should only rise 2 or 3 metres
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#23 |
Seaman
![]() Join Date: Feb 2007
Posts: 41
Downloads: 0
Uploads: 0
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If you are at PD, all stopped, your boat will slowly rise
I was aware of that, I browed the gwx manual before playing it. I do have a question about something else but I didn't want to start a new thread. What are the recommended interface mods? Things like the stop watch mod, more realistic interfaces for say nav map, the nomograph tool, different charts, draggable tools etc? Has anyone grouped a bunch of these into a combined mod or will I just have to download them all seperately and test them out? Edited to add, knowing things can be dragged made me check gwx and much of it is already there ![]() Last edited by immortal44; 02-07-07 at 09:06 PM. |
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#24 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#25 | |
Chief of the Boat
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#26 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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When I have a DD in my vicinity and I "want it" or have to deal with it, I set my torpedoes, go silent running, if possible, stop engines, and have given bow shots successfully.
![]() But if I'm dealing with a convoy, I avoid the Escorts as much as possible. I always have a stern torpedo set for taking them out. Just love it when they get surprised with a bow shot (just like in the movies Run Silent and Run Deep when they went to the Bungo Strait) ![]() Rob |
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