SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-07-07, 08:25 AM   #16
immortal44
Seaman
 
Join Date: Feb 2007
Posts: 41
Downloads: 0
Uploads: 0
Default

In case you're not using GWX yet: get it!

d/l'd it as I was installing the game

And don't forget this!!! Subsims take A LOT of Practice!!! But it's well worth the effort. I've been playing subsims since Gato came out for the Commodore 64 (sweet machine!) and I still get my butt kicked sometimes.

Actually this is why I'm enjoying it. Most games are too easy...

Yep, it's a fantastic game and I love the visuals of the sea with sunrises and sunsets.

Can't stop checking out the visuals (helps to have 1600x1200)!! It's a shame I'm playing 100% realism, liked watching my sub surface, fly-by and dive in the academy with the free cam. Great to be on the bridge and just watching the world pass by.

But you'd better hunt other prey!

Where's the sport in that

You might want to consider changing yer nick

Died on my first patrol, kind of fitting.
immortal44 is offline   Reply With Quote
Old 02-07-07, 08:40 AM   #17
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,281
Downloads: 90
Uploads: 0


Default

No silent running in that scenerio you posted? Yes? Probably the issue on that one which means Bernard was in the forward torpedo room breaking wind. Anyway, the game is very immersive specifically if you add some of the great mods developed.

As far as your first patrol being a complete washout(no pun intended) read my sig and find out you are not alone! We are taking applications for the club


Enjoy and welcome aboard.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-07-07, 02:38 PM   #18
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Immortal & DrMilton, welcome!

Don't forget: you have the advantage only when those DDs are unaware of your presence. The moment they know you're around, you're the prey. Only stealth will save you.

When the DDs are on top of you, dropping DCs, use flank speed until you reach 6 knots. Immediately order 2 kts & drift turning slightly. By the time the DCs explode, you'll be about 80-90 meters away from the position they are dropping on. Now they have to find you new position almost from scratch.
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 02-07-07, 03:53 PM   #19
svenks
Machinist's Mate
 
Join Date: May 2005
Location: Copenhagen, Denmark
Posts: 129
Downloads: 12
Uploads: 0
Default

Hi Immortal44

OK, so you have GWX. In that case, I'm pretty sure they spotted your conning tower. If you are at PD, all stopped, your boat will slowly rise. This is a feature of GWX that has caused some controversy.
You've got to keep moving (ahead slow), but you can do more: Don't PD, set your depth manually, 13 - 15 meter. Also, do not raise the scope more than you need to, and keep it up as shortly as possible.
Then there is the aspect issue: Keep you bow or stern pointed towards the DD whenever possible, and above all: Don't mess with destroyers.

BRGDS
Sven
svenks is offline   Reply With Quote
Old 02-07-07, 05:29 PM   #20
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,726
Downloads: 63
Uploads: 13


Default

Don't take unnecessary chances and live to fight another day
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-07-07, 05:37 PM   #21
High Voltage
Chief
 
Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
Uploads: 0
Default

i haven't checked this out yet, but if i manually set my depth for 16m and order all-stop will I just rise a bit or will I just keep rising until my conning tower is sticking out of the water?

If that is the case I guess I'd have to set my intercept point further back so I could just keep slowly creeping towards my target during an attack...
__________________
The new-moon night is black as ink.
Off Hatteras the tankers sink.
While sadly Roosevelt counts the score--
Some fifty thousand tons--by
MOHR
High Voltage is offline   Reply With Quote
Old 02-07-07, 05:40 PM   #22
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,726
Downloads: 63
Uploads: 13


Default

You should only rise 2 or 3 metres
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-07-07, 08:54 PM   #23
immortal44
Seaman
 
Join Date: Feb 2007
Posts: 41
Downloads: 0
Uploads: 0
Default

If you are at PD, all stopped, your boat will slowly rise

I was aware of that, I browed the gwx manual before playing it.

I do have a question about something else but I didn't want to start a new thread. What are the recommended interface mods? Things like the stop watch mod, more realistic interfaces for say nav map, the nomograph tool, different charts, draggable tools etc?

Has anyone grouped a bunch of these into a combined mod or will I just have to download them all seperately and test them out?

Edited to add, knowing things can be dragged made me check gwx and much of it is already there . Anything else you guys would recommend? Is there anyway to get map coordinates? I'm getting locations in messages but don't know where the position is without the latitude and longitude readings on the nav map.

Last edited by immortal44; 02-07-07 at 09:06 PM.
immortal44 is offline   Reply With Quote
Old 02-07-07, 09:10 PM   #24
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by immortal44
Earlier on I spent maybe an hour or more setting up a target only to ID it as a neutral ship a few minutes before I would have sent it to the bottom
Welcome to the life of a real U-boat kaleun. This is completely normal and to be expected.

Quote:
Originally Posted by immortal44
Is there anyway to get map coordinates? I'm getting locations in messages but don't know where the position is without the latitude and longitude readings on the nav map.
Yes. This website: http://www.ubootwaffe.net/quadrant.cgi will translate between grid squares and lat/long coordinates. That being said, don't bother yourself with chasing after the ships in those messages. While those messages are historically accurate and were indeed sent on those days, they don't exist in the SH3 world (with some exceptions of major battles, etc.) So don't plan on beating Lemp to sinking the Athenia or anything.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 02-08-07, 05:25 AM   #25
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,726
Downloads: 63
Uploads: 13


Default

Quote:
Yes. This website: http://www.ubootwaffe.net/quadrant.cgi will translate between grid squares and lat/long coordinates. That being said, don't bother yourself with chasing after the ships in those messages. While those messages are historically accurate and were indeed sent on those days, they don't exist in the SH3 world (with some exceptions of major battles, etc.) So don't plan on beating Lemp to sinking the Athenia or anything.
Precisely
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 02-08-07, 09:51 AM   #26
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

When I have a DD in my vicinity and I "want it" or have to deal with it, I set my torpedoes, go silent running, if possible, stop engines, and have given bow shots successfully.

But if I'm dealing with a convoy, I avoid the Escorts as much as possible. I always have a stern torpedo set for taking them out.

Just love it when they get surprised with a bow shot (just like in the movies Run Silent and Run Deep when they went to the Bungo Strait)

Rob
robj250 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.