SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-29-07, 01:31 PM   #1
Avatar
Commodore
 
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
Default New patch(1.04) and .ini files.

Is there an ".ini file" that enables all dead platforms to not disappear?
thanks,
Avatar is offline   Reply With Quote
Old 01-29-07, 01:33 PM   #2
Avatar
Commodore
 
Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
Default

whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat.
Avatar is offline   Reply With Quote
Old 01-29-07, 01:41 PM   #3
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

It would be cool if they hung around so they can still present a valid return on active sonar and present a hazard to navigation.

As a bonus, it would allow shipwrecks and subwrecks to be added as objects, and presents possibilites for DSRV rescues...perhaps even dynamically set up (assuming that the dead platform remains a valid object in the editor).
__________________
Molon Labe is offline   Reply With Quote
Old 01-30-07, 06:32 AM   #4
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

I was hoping this would be fixed in the 1.04 patch but alas this is not so. There is some debate whether or not this is a feature of DW or a bug (mentioned in another thread) but either way in my view it would be a positive improvement if dead ships/subs did not disappear when they hit bottom. They didn't in SC and in shallow waters a dead platform would return active sonar and attract torps.

Nemo
Captain Nemo is offline   Reply With Quote
Old 01-30-07, 03:03 PM   #5
SleazeyWombat
Mate
 
Join Date: May 2005
Location: Texas
Posts: 57
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Avatar
whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat.
You can make them hang around longer by editing the Dead.txt doctrine file.

There is a statement that sets the expiration timer for a dead hulk to the current time plus 300 seconds (5 minutes). When the expiration timer expires :p, the dead platform will disappear.

So, just change the the 300 to something longer (3600=1 hour, 86400 = 1 day, 2592000 = 30 days).
SleazeyWombat is offline   Reply With Quote
Old 01-30-07, 04:02 PM   #6
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Yet again some 21 post greenhorn shows old-timers their place.
Can it really be that simple ? We are just bunch of fools :rotfl:

Or just comment the 'Shutdown' command out .. or the whole doctrine.
Dr.Sid is offline   Reply With Quote
Old 01-30-07, 06:20 PM   #7
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

Quote:
Originally Posted by SleazeyWombat
Quote:
Originally Posted by Avatar
whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat.
You can make them hang around longer by editing the Dead.txt doctrine file.

There is a statement that sets the expiration timer for a dead hulk to the current time plus 300 seconds (5 minutes). When the expiration timer expires :p, the dead platform will disappear.

So, just change the the 300 to something longer (3600=1 hour, 86400 = 1 day, 2592000 = 30 days).
Will the dead platform still reflective active sonar pings?
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 01-30-07, 06:57 PM   #8
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

So I tested it .. and .. well .. dead ship is visible on the sonar.
But no matter what you write to dead.txt, wreck is removed after 5 minutes (game-time). So this does not work. Or I'm missing something, somebody else please try it too.
Dr.Sid is offline   Reply With Quote
Old 01-30-07, 10:58 PM   #9
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

If it were only that simple young padawans.

:p

Tested in September 2005 by me, and before that in April 05 by finiteless, and nope, it doesn't work past five minutes as the platforms are eventually removed by the Sim.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Old 01-31-07, 09:13 AM   #10
Dr.Sid
The Old Man
 
Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
Default

Sorry for underestimating you .. now I even remember I heard about it (that it does not obbey doctrine file). What a shame anyway
Dr.Sid is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.