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-   -   New patch(1.04) and .ini files. (https://www.subsim.com/radioroom/showthread.php?t=104714)

Avatar 01-29-07 01:31 PM

New patch(1.04) and .ini files.
 
Is there an ".ini file" that enables all dead platforms to not disappear?
thanks,

Avatar 01-29-07 01:33 PM

whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat.

Molon Labe 01-29-07 01:41 PM

It would be cool if they hung around so they can still present a valid return on active sonar and present a hazard to navigation.

As a bonus, it would allow shipwrecks and subwrecks to be added as objects, and presents possibilites for DSRV rescues...perhaps even dynamically set up (assuming that the dead platform remains a valid object in the editor).

Captain Nemo 01-30-07 06:32 AM

I was hoping this would be fixed in the 1.04 patch but alas this is not so. There is some debate whether or not this is a feature of DW or a bug (mentioned in another thread) but either way in my view it would be a positive improvement if dead ships/subs did not disappear when they hit bottom. They didn't in SC and in shallow waters a dead platform would return active sonar and attract torps.

Nemo

SleazeyWombat 01-30-07 03:03 PM

Quote:

Originally Posted by Avatar
whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat.

You can make them hang around longer by editing the Dead.txt doctrine file.

There is a statement that sets the expiration timer for a dead hulk to the current time plus 300 seconds (5 minutes). When the expiration timer expires :p, the dead platform will disappear.

So, just change the the 300 to something longer (3600=1 hour, 86400 = 1 day, 2592000 = 30 days).

Dr.Sid 01-30-07 04:02 PM

Yet again some 21 post greenhorn shows old-timers their place.
Can it really be that simple ? We are just bunch of fools :rotfl:

Or just comment the 'Shutdown' command out .. or the whole doctrine.

LoBlo 01-30-07 06:20 PM

Quote:

Originally Posted by SleazeyWombat
Quote:

Originally Posted by Avatar
whups,
when I play, the dead platforms disappear after a few minutes. It would be cool if they hung around... just so I can gloat.

You can make them hang around longer by editing the Dead.txt doctrine file.

There is a statement that sets the expiration timer for a dead hulk to the current time plus 300 seconds (5 minutes). When the expiration timer expires :p, the dead platform will disappear.

So, just change the the 300 to something longer (3600=1 hour, 86400 = 1 day, 2592000 = 30 days).

Will the dead platform still reflective active sonar pings?

Dr.Sid 01-30-07 06:57 PM

So I tested it .. and .. well .. dead ship is visible on the sonar.
But no matter what you write to dead.txt, wreck is removed after 5 minutes (game-time). So this does not work. Or I'm missing something, somebody else please try it too.

LuftWolf 01-30-07 10:58 PM

If it were only that simple young padawans.

:p

Tested in September 2005 by me, and before that in April 05 by finiteless, and nope, it doesn't work past five minutes as the platforms are eventually removed by the Sim.

Cheers,
David

Dr.Sid 01-31-07 09:13 AM

Sorry for underestimating you .. now I even remember I heard about it (that it does not obbey doctrine file). What a shame anyway :huh:


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