SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-07, 07:39 PM   #1
Bloody Bill
Watch
 
Join Date: Jul 2006
Location: New Jersey
Posts: 23
Downloads: 1
Uploads: 0
Default do medics matter?

Does having a medic on board your sub matter when assigning qualifications? I am not sure. Also, in the original SH3 documention it mentions an "elite" crew. How do you get an elite crew?

Thanks
Bloody Bill is offline   Reply With Quote
Old 01-08-07, 07:50 PM   #2
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,707
Downloads: 171
Uploads: 0
Default

Yes, if a man goes red place him near the medic & he will be healed, but sorry, if he dies, the doc can't bring him back to life, just have to wait till surfaced & "bury the dead" (throw the carcase overboard)!:rotfl:
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-08-07, 08:31 PM   #3
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,256
Downloads: 90
Uploads: 0


Default

Very definitely. Plus he bring medicinal alcohol!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 01-08-07, 08:33 PM   #4
Trygvasson
Seaman
 
Join Date: Sep 2006
Posts: 38
Downloads: 12
Uploads: 0
Default

The Bible.... wait, no .... the Manual states that your boys recover fatigue faster if there is a medic in the quarters.
Trygvasson is offline   Reply With Quote
Old 01-08-07, 09:03 PM   #5
stabiz
Silent Hunter
 
Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
Default

Thats true.

I have disabled fatigue altogether with SH3Commander, so I only keep one onboard in case one of my very talented flak gunners bites the dust.
__________________
stabiz is offline   Reply With Quote
Old 01-09-07, 12:44 AM   #6
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Reece
but sorry, if he dies, the doc can't bring him back to life,
A "priest" unit from World of Warcraft would be handy for these purposes :rotfl:
__________________
VonHelsching is offline   Reply With Quote
Old 01-09-07, 12:46 AM   #7
azn_132
Grey Wolf
 
Join Date: Apr 2005
Posts: 950
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by Reece
but sorry, if he dies, the doc can't bring him back to life,
A "priest" unit from World of Warcraft would be handy for these purposes :rotfl:
U play WoW? My bro always play like that right he's level 54.
azn_132 is offline   Reply With Quote
Old 01-09-07, 04:05 AM   #8
Mooncatt
Grey Wolf
 
Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
Default

i play wow im lvl 49 hunter, anyway back to on topic, i dont bother with a medic since if i get attacked my crew very rarely get injured they just die
__________________
Mooncatt is offline   Reply With Quote
Old 01-09-07, 04:25 AM   #9
Chaotic42
Torpedoman
 
Join Date: May 2005
Location: Mississippi Gulf Coast, USA
Posts: 113
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Trygvasson
The Bible.... wait, no .... the Manual states that your boys recover fatigue faster if there is a medic in the quarters.
Does he have pep pills in that medic bag... :hmm:
__________________
Complex numbers are all fun and games until someone loses an i.
Chaotic42 is offline   Reply With Quote
Old 01-09-07, 09:49 AM   #10
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
Default

Kaleuns! Achtung!

Having a medic aboard is a MUSS! I meant a must! Medic muss sein! How do you think, what impact on morale would it have if the crew knew that you refused to take any medic with you for a long patrol? Even just on watch anyone could get overcolded, break his finger, get headache or flue. Your teeth can be painful (or whatever you call it in English), just anything can happen. A medic is a guy that obviously is not a doctor and has no idea what to do in all these situations, but nobody believes it and everybody waits for his ”Stay calm, all's gonna be ok, mate”. That's what he is for, verdamtt!
Abd_von_Mumit is offline   Reply With Quote
Old 01-09-07, 09:53 AM   #11
Iron Budokan
Sea Lord
 
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
Default

You need a medic a lot more than you do a helmsman.
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner

http://kennethmarkhoover.com
Iron Budokan is offline   Reply With Quote
Old 01-09-07, 10:56 AM   #12
Herr Russ
Officer
 
Join Date: Oct 2006
Location: San Diego, CA.
Posts: 246
Downloads: 0
Uploads: 0
Default

Since officers can have 3 quals, I usually have 2 qual'd as medics. Since one is almost always in berthing, it helps the others recover. The medic qual'd P.O. is usually transfered for a green p.o. that I can qual as something else... I'm running 4 qual'd flak gunners, 3 qual'd gunners, 2 qual'd sonarmen, 3 qual'd torpedomen, 4 qual's machinists and three qual'd watches in my IXC..

Good Luck..
Herr Russ is offline   Reply With Quote
Old 01-09-07, 11:31 AM   #13
jbt308
Torpedoman
 
Join Date: Apr 2005
Location: S. Florida
Posts: 118
Downloads: 23
Uploads: 0
Default

Personal opinion, I'd almost say no it's not a necessity. In my experience, I've had approx 10 casualties, of those, 9 were instantly killed. As I play with no fatigue(a whole other story) the medics anti-fatigue skill doesn't really do me much good. However, if you're prone to injuries and ARE using a fatigue model, I would definately say that it's a good idea.
jbt308 is offline   Reply With Quote
Old 01-09-07, 02:27 PM   #14
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,525
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Iron Budokan
You need a medic a lot more than you do a helmsman.
Very true mate
I'm still waiting of somebody explaining just what if anything the 'helmsman' qualification gives you or the boat :hmm:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 01-09-07, 02:30 PM   #15
FIREWALL
Eternal Patrol
 
Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
Very definitely. Plus he bring medicinal alcohol!

I'll drink to that.:rotfl: :rotfl: :rotfl:
__________________
RIP FIREWALL

I Play GWX. Silent Hunter Who ???
FIREWALL is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.