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-   -   do medics matter? (https://www.subsim.com/radioroom/showthread.php?t=103395)

Bloody Bill 01-08-07 07:39 PM

do medics matter?
 
Does having a medic on board your sub matter when assigning qualifications? I am not sure. Also, in the original SH3 documention it mentions an "elite" crew. How do you get an elite crew?

Thanks

Reece 01-08-07 07:50 PM

Yes, if a man goes red place him near the medic & he will be healed, but sorry, if he dies, the doc can't bring him back to life, just have to wait till surfaced & "bury the dead" (throw the carcase overboard)!:rotfl:

AVGWarhawk 01-08-07 08:31 PM

Very definitely. Plus he bring medicinal alcohol!:yep:

Trygvasson 01-08-07 08:33 PM

The Bible.... wait, no .... the Manual states that your boys recover fatigue faster if there is a medic in the quarters.

stabiz 01-08-07 09:03 PM

Thats true.

I have disabled fatigue altogether with SH3Commander, so I only keep one onboard in case one of my very talented flak gunners bites the dust.

VonHelsching 01-09-07 12:44 AM

Quote:

Originally Posted by Reece
but sorry, if he dies, the doc can't bring him back to life,

A "priest" unit from World of Warcraft would be handy for these purposes :rotfl:

azn_132 01-09-07 12:46 AM

Quote:

Originally Posted by VonHelsching
Quote:

Originally Posted by Reece
but sorry, if he dies, the doc can't bring him back to life,

A "priest" unit from World of Warcraft would be handy for these purposes :rotfl:

U play WoW? My bro always play like that right he's level 54.

Mooncatt 01-09-07 04:05 AM

i play wow im lvl 49 hunter, anyway back to on topic, i dont bother with a medic since if i get attacked my crew very rarely get injured they just die :nope:

Chaotic42 01-09-07 04:25 AM

Quote:

Originally Posted by Trygvasson
The Bible.... wait, no .... the Manual states that your boys recover fatigue faster if there is a medic in the quarters.

Does he have pep pills in that medic bag... :hmm:

Abd_von_Mumit 01-09-07 09:49 AM

Kaleuns! Achtung!

Having a medic aboard is a MUSS! I meant a must! Medic muss sein! How do you think, what impact on morale would it have if the crew knew that you refused to take any medic with you for a long patrol? Even just on watch anyone could get overcolded, break his finger, get headache or flue. Your teeth can be painful (or whatever you call it in English), just anything can happen. A medic is a guy that obviously is not a doctor and has no idea what to do in all these situations, but nobody believes it and everybody waits for his ”Stay calm, all's gonna be ok, mate”. That's what he is for, verdamtt!

Iron Budokan 01-09-07 09:53 AM

You need a medic a lot more than you do a helmsman.

Herr Russ 01-09-07 10:56 AM

Since officers can have 3 quals, I usually have 2 qual'd as medics. Since one is almost always in berthing, it helps the others recover. The medic qual'd P.O. is usually transfered for a green p.o. that I can qual as something else... I'm running 4 qual'd flak gunners, 3 qual'd gunners, 2 qual'd sonarmen, 3 qual'd torpedomen, 4 qual's machinists and three qual'd watches in my IXC..

Good Luck..

jbt308 01-09-07 11:31 AM

Personal opinion, I'd almost say no it's not a necessity. In my experience, I've had approx 10 casualties, of those, 9 were instantly killed. As I play with no fatigue(a whole other story) the medics anti-fatigue skill doesn't really do me much good. However, if you're prone to injuries and ARE using a fatigue model, I would definately say that it's a good idea.

Jimbuna 01-09-07 02:27 PM

Quote:

Originally Posted by Iron Budokan
You need a medic a lot more than you do a helmsman.

Very true mate :yep:
I'm still waiting of somebody explaining just what if anything the 'helmsman' qualification gives you or the boat :hmm:

FIREWALL 01-09-07 02:30 PM

Quote:

Originally Posted by AVGWarhawk
Very definitely. Plus he bring medicinal alcohol!:yep:


I'll drink to that.:rotfl: :rotfl: :rotfl: :()1:


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