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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
GWX Project Director
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#17 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Look native simple method #7:
http://www.subsim.com/radioroom/showthread.php?t=100425
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#18 |
Canadian Wolf
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Playing GWX, have had the periscope go back down to 6x magnification from 10x. I don't care either way if I get 10x back, but I am curious on what changed it.
Mods I have: - Dec 23 fix - Hydrophone fix - A few of the mods that came with GWX, No Medals on Crew, Crew Icons. - Spysat - Fubars U 552 Skin - Sober's 3-D Waves - Depth Charge Shake Running SHCommander 2.7 with GWX fixes. Any ideas here? Thanks. |
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#19 |
Stowaway
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Depth Charge Shake - afair that mod alters the camaras.dat file (data/library) and that file contains the x10 info for GWX.
So if the modmeister did not use the GWX file base to make the mod from.... Localy i have changed that as well resetting the periscopes and UZO to the default values, but then upping the Bino to x10 (is x8 in GWX) as a compensation. |
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#20 |
Canadian Wolf
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Is it difficult to up the bino's to 8x
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#21 |
Stowaway
Posts: n/a
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reallydedpoet - im pretty sure that stock GWX + 23rd dec ARE at x8
I have uped my Bino here to x10 from x8, but lowered periscope to x6 from x10, lowered obs. to x4 and UZO to x7. |
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#22 |
Canadian Wolf
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Ok Mav, thanks.
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