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Old 01-06-07, 01:18 PM   #16
Kpt. Lehmann
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Quote:
Originally Posted by deamyont
Quote:
Originally Posted by Kumando
I learned yesterday that the real magnification a U-boats periscope had in WW2 was 6x max, so i want to know what file do i have to change to enable this.
The 10x was added as compensation because real life optics were better than an LCD...
deamyont is absolutely correct. In GW/GWX we "upped" the magnification of the attack periscope and other optics a bit because the visual clarity in real life is not present in SH3... This holds hands with the grey contacts... the intent being to require the shooter to first identify the target's nationality/viability as a target.
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Old 01-06-07, 01:32 PM   #17
Anvart
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Look native simple method #7:
http://www.subsim.com/radioroom/showthread.php?t=100425
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Old 01-15-07, 11:54 AM   #18
ReallyDedPoet
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Playing GWX, have had the periscope go back down to 6x magnification from 10x. I don't care either way if I get 10x back, but I am curious on what changed it.

Mods I have:

- Dec 23 fix
- Hydrophone fix
- A few of the mods that came with GWX, No Medals on Crew, Crew Icons.
- Spysat
- Fubars U 552 Skin
- Sober's 3-D Waves
- Depth Charge Shake

Running SHCommander 2.7 with GWX fixes.

Any ideas here? Thanks.
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Old 01-16-07, 07:29 AM   #19
Mav87th
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Depth Charge Shake - afair that mod alters the camaras.dat file (data/library) and that file contains the x10 info for GWX.

So if the modmeister did not use the GWX file base to make the mod from....

Localy i have changed that as well resetting the periscopes and UZO to the default values, but then upping the Bino to x10 (is x8 in GWX) as a compensation.
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Old 01-16-07, 07:43 AM   #20
ReallyDedPoet
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Is it difficult to up the bino's to 8x
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Old 01-17-07, 07:01 AM   #21
Mav87th
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reallydedpoet - im pretty sure that stock GWX + 23rd dec ARE at x8

I have uped my Bino here to x10 from x8, but lowered periscope to x6 from x10, lowered obs. to x4 and UZO to x7.
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Old 01-17-07, 07:52 AM   #22
ReallyDedPoet
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Ok Mav, thanks.
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