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#1 |
Stowaway
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Playing all night trying to reduce air speed on a cloned model.
It works in test mission except that it keeps crashing into the ocean. ![]() I need to get the speed down to 5 Kph cause it's a Blimp I'm playing with. Can air speed be adjusted this low or is hard code biteing me? ![]() ![]() ![]() Last edited by Madox58; 12-29-06 at 06:54 AM. |
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#2 |
Ocean Warrior
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Finally a zeppelin! Splendid
![]() As for how to make it fly without it killing itself, I truly do not know. Maybe if you changed it from Aircraft to Helicopter? Alternatively, I suppose you could make it a stationary unit. Or an environmental unit.
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#3 |
Stowaway
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Tried the Helicopter, used Sh3 mini Tweaker, edited cfgs.
But just can't get it slowed down to speed yet. ![]() Gonna start again tomorrow as I broke it! ![]() Now it won't move and all sounds are gone! ![]() The Blimp 3d file is not mine. It's a freebee from off the net that I re-scaled. I want to get it flying right before I start any major work on it. It's mostly for the education factor at this point. ![]() |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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I think Safe-Keeper has given you the answer.
![]() Put it in the scripted layer at a set height and speed 0. Edit - didn't read fully, sorry. I think that you have hit upon a problem with the physics of airbourne items in SH3. You can only reduce thier speed by so much before they fall from the sky. Just a thought, could you shrink this down and make barrage balloons?
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#5 |
Stowaway
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It can be reduced yes.
It was HUGE when I started with it! A convoy would fit in it!!! ![]() |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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I believe aircraft have a minimum speed
To use as a barrage ballon you can make it a land unit and then give it a height of say 100ft or so That way it will stay there Another way is to clone a ship to use as a barrage ship Pick one with a winch on the back and add the barrage balloon as part of the ship - x amount feet in the air Now it would look better with a cable down to the ship When the ship moves at 5 kts the balloon goes with it |
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#7 |
Stowaway
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I got it flying again.
![]() Reduced mass and it slowed down from very fast on map to medium speed now instead of crashing and burning it kinda skims the water surface. ![]() Playing with the drag settings on wings now. ![]() |
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#8 |
Navy Seal
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Would it be possible to mod a plane so it moves across the map at ~10knts, but attacks at full speed when in range of the player?
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#9 | |
Chief of the Boat
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#10 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
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#11 |
Stowaway
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WTF
![]() ![]() ![]() ![]() ![]() Bernard@@@@@@@!!!! |
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#12 |
Stowaway
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Well, pretty much tried every combination one could try.
Speed, mass, drag, you name it. ![]() Time to try a new approach as I'm just ![]() Drop the speed to much, SPLASH! Drop the mass, raise the speed, SPLASH! Good learning though! :rotfl: :rotfl: |
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#13 |
Sea Lord
![]() Join Date: Mar 2005
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very interesting , U.S used blimps in air patrols :hmm:
http://www.americanheritage.com/arti...006_1_12.shtml ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#14 | ||
Rear Admiral
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#15 |
Stowaway
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Over 37,000 Patrols wasn't it?:hmm:
And as for hooking them to a ship? Done that today! ![]() When ship rolled in shallow water, it was like an iron bar between them!:rotfl: Ship went down, Balloon was swung into the water, Ship came up! ![]() ![]() :rotfl: :rotfl: :rotfl: :rotfl: Blow em up with the ship!!! ![]() This all came about when I tethered the AirShip to an AI sub. ![]() Now make the sub and tether invisible and it passes for a true air ship. The sub could be made to take no damage and pass through things?:hmm: Last edited by Madox58; 12-29-06 at 03:35 PM. |
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