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Old 12-29-06, 06:13 AM   #1
Madox58
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Default Airspeed settings

Playing all night trying to reduce air speed on a cloned model.
It works in test mission except that it keeps crashing into the ocean.
I need to get the speed down to 5 Kph cause it's a Blimp I'm playing with.
Can air speed be adjusted this low or is hard code biteing me?








Last edited by Madox58; 12-29-06 at 06:54 AM.
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Old 12-29-06, 06:19 AM   #2
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Finally a zeppelin! Splendid!

As for how to make it fly without it killing itself, I truly do not know. Maybe if you changed it from Aircraft to Helicopter?

Alternatively, I suppose you could make it a stationary unit. Or an environmental unit.
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Old 12-29-06, 06:43 AM   #3
Madox58
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Tried the Helicopter, used Sh3 mini Tweaker, edited cfgs.
But just can't get it slowed down to speed yet.
Gonna start again tomorrow as I broke it!
Now it won't move and all sounds are gone!

The Blimp 3d file is not mine. It's a freebee from off the net that I re-scaled.
I want to get it flying right before I start any major work on it.

It's mostly for the education factor at this point.
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Old 12-29-06, 06:50 AM   #4
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I think Safe-Keeper has given you the answer.

Put it in the scripted layer at a set height and speed 0.

Edit - didn't read fully, sorry. I think that you have hit upon a problem with the physics of airbourne items in SH3. You can only reduce thier speed by so much before they fall from the sky.

Just a thought, could you shrink this down and make barrage balloons?
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Old 12-29-06, 06:57 AM   #5
Madox58
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It can be reduced yes.
It was HUGE when I started with it!
A convoy would fit in it!!!
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Old 12-29-06, 09:11 AM   #6
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I believe aircraft have a minimum speed

To use as a barrage ballon you can make it a land unit and then give it a height of say 100ft or so
That way it will stay there

Another way is to clone a ship to use as a barrage ship
Pick one with a winch on the back and add the barrage balloon as part of the ship - x amount feet in the air
Now it would look better with a cable down to the ship

When the ship moves at 5 kts the balloon goes with it
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Old 12-29-06, 09:28 AM   #7
Madox58
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I got it flying again.
Reduced mass and it slowed down from very fast on map to medium speed
now instead of crashing and burning it kinda skims the water surface.
Playing with the drag settings on wings now.
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Old 12-29-06, 10:28 AM   #8
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Would it be possible to mod a plane so it moves across the map at ~10knts, but attacks at full speed when in range of the player?
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Old 12-29-06, 11:24 AM   #9
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Quote:
When the ship moves at 5 kts the balloon goes with it
But if the ship was sunk would the balloon go down with it ? :hmm:
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Old 12-29-06, 11:27 AM   #10
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Quote:
Originally Posted by jimbuna
Quote:
When the ship moves at 5 kts the balloon goes with it
But if the ship was sunk would the balloon go down with it ? :hmm:
Not if you were in shallow enough water. A permanent marker for all your kills.:rotfl:
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Old 12-29-06, 11:54 AM   #11
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WTF

Bernard@@@@@@@!!!!
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Old 12-29-06, 12:07 PM   #12
Madox58
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Well, pretty much tried every combination one could try.
Speed, mass, drag, you name it.

Time to try a new approach as I'm just at this point.
Drop the speed to much, SPLASH!
Drop the mass, raise the speed, SPLASH!
Good learning though!
:rotfl: :rotfl:
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Old 12-29-06, 02:52 PM   #13
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very interesting , U.S used blimps in air patrols :hmm:


http://www.americanheritage.com/arti...006_1_12.shtml

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Old 12-29-06, 03:07 PM   #14
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Quote:
Originally Posted by jimbuna
Quote:
When the ship moves at 5 kts the balloon goes with it
But if the ship was sunk would the balloon go down with it ? :hmm:
Well it would need damage modelling but yes in theory it could blow up as the rest of the ship or go down in one piece below the waves and explode there
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Old 12-29-06, 03:21 PM   #15
Madox58
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Over 37,000 Patrols wasn't it?:hmm:

And as for hooking them to a ship? Done that today!
When ship rolled in shallow water, it was like an iron bar between them!:rotfl:
Ship went down, Balloon was swung into the water, Ship came up!
:rotfl: :rotfl: :rotfl: :rotfl:
Blow em up with the ship!!!

This all came about when I tethered the AirShip to an AI sub.
Now make the sub and tether invisible and it passes for a true air ship.
The sub could be made to take no damage and pass through things?:hmm:

Last edited by Madox58; 12-29-06 at 03:35 PM.
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