![]() |
Airspeed settings
Playing all night trying to reduce air speed on a cloned model.
It works in test mission except that it keeps crashing into the ocean.:damn: I need to get the speed down to 5 Kph cause it's a Blimp I'm playing with. Can air speed be adjusted this low or is hard code biteing me? http://i108.photobucket.com/albums/n.../Sub/Blimp.jpg http://i108.photobucket.com/albums/n...Sub/Blimp1.jpg http://i108.photobucket.com/albums/n...Sub/Blimp2.jpg |
Finally a zeppelin! Splendid:up:!
As for how to make it fly without it killing itself, I truly do not know. Maybe if you changed it from Aircraft to Helicopter? Alternatively, I suppose you could make it a stationary unit. Or an environmental unit. |
Tried the Helicopter, used Sh3 mini Tweaker, edited cfgs.
But just can't get it slowed down to speed yet.:damn: Gonna start again tomorrow as I broke it!:nope: Now it won't move and all sounds are gone!:damn: The Blimp 3d file is not mine. It's a freebee from off the net that I re-scaled. I want to get it flying right before I start any major work on it. It's mostly for the education factor at this point.:yep: |
I think Safe-Keeper has given you the answer.:yep:
Put it in the scripted layer at a set height and speed 0. Edit - didn't read fully, sorry. I think that you have hit upon a problem with the physics of airbourne items in SH3. You can only reduce thier speed by so much before they fall from the sky. Just a thought, could you shrink this down and make barrage balloons? |
It can be reduced yes.
It was HUGE when I started with it! A convoy would fit in it!!!:o |
I believe aircraft have a minimum speed
To use as a barrage ballon you can make it a land unit and then give it a height of say 100ft or so That way it will stay there Another way is to clone a ship to use as a barrage ship Pick one with a winch on the back and add the barrage balloon as part of the ship - x amount feet in the air Now it would look better with a cable down to the ship When the ship moves at 5 kts the balloon goes with it |
I got it flying again.:lol:
Reduced mass and it slowed down from very fast on map to medium speed now instead of crashing and burning it kinda skims the water surface.:o Playing with the drag settings on wings now.:yep: |
Would it be possible to mod a plane so it moves across the map at ~10knts, but attacks at full speed when in range of the player?
|
Quote:
|
Quote:
|
WTF :o :o :o :o :o
Bernard@@@@@@@!!!! |
Well, pretty much tried every combination one could try.
Speed, mass, drag, you name it. :nope: Time to try a new approach as I'm just :damn: at this point. Drop the speed to much, SPLASH! Drop the mass, raise the speed, SPLASH! Good learning though! :rotfl: :rotfl: |
very interesting , U.S used blimps in air patrols :hmm:
http://www.americanheritage.com/arti...006_1_12.shtml http://www.americanheritage.com/asse.../2006_1_12.jpg |
Quote:
|
Over 37,000 Patrols wasn't it?:hmm:
And as for hooking them to a ship? Done that today!:yep: When ship rolled in shallow water, it was like an iron bar between them!:rotfl: Ship went down, Balloon was swung into the water, Ship came up!:o :doh: :rotfl: :rotfl: :rotfl: :rotfl: Blow em up with the ship!!!:rock: This all came about when I tethered the AirShip to an AI sub.:lol: Now make the sub and tether invisible and it passes for a true air ship. The sub could be made to take no damage and pass through things?:hmm: |
All times are GMT -5. The time now is 05:18 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.