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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Engineer
![]() Join Date: Sep 2006
Location: Slovakia
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#17 | |
A-ganger
![]() Join Date: Oct 2006
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Even though the explanation were simple. I believe I need a simpler one ![]() Kanolsen |
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#18 |
Stowaway
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cool post! although i haven't tried it yet, the idea looks amazing!! imagine being aboard a destroyer and trying to figure out where the sub is from the explosions!!
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#19 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
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that is very interesting but this will only work if you use electric torpedos ...
if you use regular ones as soon as the first ship of the column sees it they will change course and you might hit the first but the rest of them will have more time
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"victim's ? ... arent we all ? " |
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#20 | |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
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Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me! |
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#21 | |
Planesman
![]() Join Date: Nov 2006
Location: Bozeman, Montana, USA
Posts: 192
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By listening to the propeller sounds.
Depending on the ship, you can find out the speed by how many revolutions the propeller(s) make per minute. Quote:
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#22 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
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It is called "sound training" and iirc downloadable either by subsim or ubrs..
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