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Old 11-27-06, 08:07 AM   #16
raduz
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Quote:
Originally Posted by nightdagger
What chart are you talking about and, more importantly, where can I find it?
i guess he is speaking about the RPM charts that allow you to determinate the speed of the target just by listening and counting the revolutions of the propeler per minute. you can download it with the sound trainer by greyrider, here: http://www.subsim.com/subsim_files/patches2005.html
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Old 12-14-06, 05:51 AM   #17
kanolsen
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Quote:
Originally Posted by gutted
..
...
put the scope on 0, Set AOB 90, enter their speed.. then turn off the manual entry button. back to the periscope.. slew it over till the gyro reads 0.. then fire as each lead ship crosses your firing point. after the last torp is gone, slew the crosshair back to 0 and wait.

when they cross the 0.. watch the fireworks :P.
I don't get it. I tried it yesterday on a large convoy. I was 90degrees to the ships. and manually adjusted the firing solution as in the quote above. When the ships came, the one in the front shadowed for all the other ones in the back, so the torpedoes only hit the one in front. I understand that I have to fire early. but how much early to hit all at the same time?

Even though the explanation were simple. I believe I need a simpler one

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Old 12-14-06, 03:52 PM   #18
plastik
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cool post! although i haven't tried it yet, the idea looks amazing!! imagine being aboard a destroyer and trying to figure out where the sub is from the explosions!!
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Old 12-14-06, 04:20 PM   #19
Jmack
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that is very interesting but this will only work if you use electric torpedos ...
if you use regular ones as soon as the first ship of the column sees it
they will change course and you might hit the first but the rest of them will have more time
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Old 12-15-06, 07:19 AM   #20
squeak
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Quote:
Originally Posted by gutted[U
][/U]
All i do is figure get on a perpindicular course to them.. figure out their speed using the hydrophone .
How do you that ?
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Old 12-15-06, 07:24 AM   #21
Cpt. Stewker
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By listening to the propeller sounds.
Depending on the ship, you can find out the speed by how many revolutions the propeller(s) make per minute.
Quote:
Originally Posted by The Hunt by Dantenoc, pg. 11

Head to the hydrophone and listen to the target.

CHUG-chug-chug-chug CHUG-chug-chug-chug CHUG-chug-chug-chug...

his four bladed propelar turns 28 times per minute. For a C2 that kind of engine effort translates into 7 knots. Speed confirmed (if this was way over your head don't worry, there's an excellent academy mission download for training yourself in the use of the sonar, done by Grayrider and Captain Nautilus I beleive).

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Old 12-15-06, 07:39 AM   #22
Corsair
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It is called "sound training" and iirc downloadable either by subsim or ubrs..
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