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View Poll Results: Do you want a more powerful editor with Silent Hunter IV?
Yup. 46 68.66%
Nope. 2 2.99%
I use the editor, but it's the same to me. 1 1.49%
I don't use the mission editor. 18 26.87%
Voters: 67. You may not vote on this poll

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Old 09-27-06, 04:03 AM   #16
JU_88
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Quote:
Originally Posted by WilhelmSchulz.
Quote:
Originally Posted by JU_88
I would like some tools to make importing new units in to he game easier.:hmm:
AKA new aircraft?
New everything, ships, subs (hopefully) and aircraft, it was really hard to do for SH3.
i hope Sh4 ships with a utility to make life easier than having to mess about with pack3d.
If flight sims can do it why cant sh4?
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Old 09-27-06, 04:25 AM   #17
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I really hope Ubisoft takes away the need to use hex-editors for this and that.

The fact that they promise "Modding tools" is music to my ears. Good idea, Ubi.
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Old 09-27-06, 11:29 AM   #18
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Quote:
Originally Posted by Safe-Keeper
I really hope Ubisoft takes away the need to use hex-editors for this and that.

The fact that they promise "Modding tools" is music to my ears. Good idea, Ubi.
I'm def all for that
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Old 09-28-06, 08:49 PM   #19
cdrsubron7
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As I've made one or two custom missions for SH1, I myself would be interested in seeing a more versitile Mission Editor in SH!V. So my vote was for.



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Old 10-09-06, 11:18 PM   #20
Safe-Keeper
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1. And/or flags when defining the content of Randomly Generated Groups. For example, I want to re-create the Shetland Bus in Silent Hunter III. The Shetland Bus, or the covert transport of troops, refugees, and supplies from Norway to Shetland, was mainly comprised of fishing boats, but also used some submarine chasers that survived the German invasion. So I'd like to set up a Group Contents list that looks like this:

- 1x Fishing Boat [75% chance]
OR
- 1x Submarine Chaser [25% chance]

So that the group consists of only one vessel, and that there's a 25% chance it'll be a 'chaser and 75% chance it'll be a fishing boat. As far as I know, I can't. It'd be nice if you added this feature to Silent Hunter IV.

2. Ability to define "GENERIC" groups (such as "Generic Merchant", and so on) in the editor, without needing to alter files, edit hex code, or whatever the Heck I need to do in Silent Hunter III. If I could do this easily in Silent Hunter III, I could just tell the Random Generated Group to contain "1x GENERIC Shetland Bus" and have it be either a fishing boat of some kind or a submarine chaser.

Last edited by Safe-Keeper; 10-10-06 at 02:21 PM.
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Old 12-02-06, 07:30 PM   #21
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  • The ability to zoom even farther in than you can in the Silent Hunter III editor.
  • The option to show ship icons as you can in-game to more easily place them precisely in ports.
  • Fix of the inconsistency in entry/exit dates that allows you to for example have an entity come into play in 1945 and leave in 1940.
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Old 12-02-06, 07:53 PM   #22
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I voted no, because IMHO, keep the SHIII editor, and use more time and effort adding AI subs instead. Thats just my opinion.
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Old 12-02-06, 10:30 PM   #23
AG124
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Default AI Subs vs Mission Editor

I'd rather AI subs too, but I don't think that there would be a greater chance of getting them if the dev team decided not to go with a more advanced mission editor. The AI subs would probably require more time than improving the mission editor, although I don't know that for sure.
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