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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1561 | |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
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In general, it is correct. But there are some minor amendments. 1. If the airbase has different aircraft by range, then the aircraft whose flight range matches the range of the airbase will arrive. The airbase shows its range by the maximum flight range of one of the registered aircraft. 6. The attack will only occur if the aircraft has weapons for the attack, and it also depends on the group the aircraft is registered in. For example, a fighter group. I have tested their operation experimentally. Without bombs, there is no attack. Even with bombs, there were cases when the aircraft simply flew overhead in clear weather in calm weather. But as soon as I registered the Zero as a patrol aircraft, everything changed dramatically. Not a single fly-by happened anymore. An aggressive attack even without bombs: attack - turn - attack ... !!! =============================== В общем правильно. Но есть небольшие поправки. 1. Если авиабаза имеет разные самолеты по дальности, то прилетит тот самолет у которого дальность полета совпадает с дальностью авиабазы. Авиабаза показывает свою дальность по максимальной дальности полета одного из прописанных самолетов. 6. Атака произойдет если только вооружение будет иметься на борту самолета для атаки, и еще это зависит от группы в которой прописан самолет. Например группа истребители. Опытным путем проверял их работу. Без бомб атаки нет. Даже с бомбами были случаи что самолет в ясную погоду в штиль просто пролетал над головой. Но стоило мне Зеро прописать в патрульные самолеты, все резко поменялось. Ни одного пролета мимо больше не случилось. Агрессивная атака даже без бомб: атака - разворот - атака ... !!! |
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#1562 |
Machinist's Mate
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Thanks for the clarification!
![]() I'll see if I can type something out for reference. ElCid97 |
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#1563 | |||
CTD - it's not just a job
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As for the "fighter" plane to attack (any plane), all you need is a couple of dummy bombs (BombDummy) in the cfg / eqp file loadout (and of course, bomb pads to mount them to in the dat file). Sometimes, planes do not attack if the conditions are not 'correct' for the AI. If a plane is equipped with radar, you will sometimes get a bomb drop on a 2nd pass, but you will see them come down, almost like they're dropping a 'marker' in the water. If they "see" you, unless the angle is not good, you will almost always get a bomb drop on the first pass, or a strafing if a BombDummy is mounted instead. I was going to mention something else, but my internal AI is very deficient, and the idea has escaped for now... sigh ![]() Hah! I remember now... Aircraft carriers, or any ship designated as Type=7, 8, 18 and 19, are also considered an AirBase, with ranges based upon the planes in their Sea folder cfg file... they are also involved in the AirStrike.cfg file, BUT - in addition, if your submarine is detected within range of them, you will have a constant stream of planes spawning from them, as they attempt to terminate your submarine with extreme prejudice, at the expense of all else, including encounters with their enemy Task Forces... It can be interesting to see sometimes...
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"...and bollocks to the naysayers" - Jimbuna |
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#1564 |
Electrician's Mate
![]() Join Date: Jun 2009
Posts: 139
Downloads: 765
Uploads: 0
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Альтернатива появлению самолетов в игре без использования авиабаз и AirStrike.cfg это рандомная прописка траффика. Минусы этого способа, это сложный траффик, и полеты в любую погоду, даже в ураган с туманами и сильным ветром. Когда на лодке только сенсоры визуального обнаружения, этот метод супер лучший. Самолеты есть не зависимо от погоды, но ни самолеты ни игрок не видят друг друга, как будто самолетов в воздухе нет. Другое дело, когда на лодке есть радар воздушного обнаружения. Тогда такой воздушный траффик выглядит глупо.
Поэтому создание воздушного противника в игре эта самая сложная работа в кампаинге. И использовать надо комплексно все способы что может дать игра. И авиабазы, чтобы перекрыть большое пространство, и узкие участки (острова, порты, проливы) с помощью рандомной прописки. ==================================== An alternative to the appearance of aircraft in the game without using airbases and AirStrike.cfg is random traffic registration. The disadvantages of this method are complex traffic, and flights in any weather, even in a hurricane with fog and strong wind. When the boat only has visual detection sensors, this method is super best. Airplanes are present regardless of the weather, but neither the planes nor the player see each other, as if there are no planes in the air. Another thing is when the boat has an air detection radar. Then such air traffic looks stupid. Therefore, creating an air enemy in the game is the most difficult work in the campaign. And you need to use all the methods that the game can give in a comprehensive manner. And airbases to cover a large space, and narrow areas (islands, ports, straits) using random registration. |
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#1565 | |
Silent Hunter
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third mission: Dolittle Raid recon. neither the April 9 nor the April 10 messages triggered. on our way to the ten-day patrol zone. ++++ intercepted a group as it passed the Bonins. sunk two or three ships. one of the escorts exploded as it passed a ship that we had just torpedoed. no credit...but one less escort. took a beating. survived. surfaced and lit out after the group. CTD.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 Last edited by KaleunMarco; 03-27-25 at 08:46 PM. |
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#1566 | |
Navy Seal
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I just don't get all the CTD's. I made 13 patrols 1942-1945 with no CTD. Then did get them early war. One common factor seems to be some cloned ships, torpedoes for some users when the realistic sound not enabled. What is your mod list. Did you conduct the dootlitte mission? Was it the one for weather recon in Tokyo area /beacon duty or scouting ahead of the fleet? |
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#1567 | |
Silent Hunter
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[C:\Ubisoft\TMO_BH\MODS] 100_Trigger Maru Overhaul 2.5 UpdateBH V2.0 200_Sargo 50 cal mg test 600 - 3000 Yard Bearing Tool (1920x) 610 Webster's 300' Underwater Visability for v1.5 999_KM_Keyboard LAA Status ![]() i was assigned the recon for Doolittle mission. none of the triggers or events after the initial waiting area objective worked as you had intended. on the subject of CTD's....the last few have occurred while there was no apparent action happening. i was either cruising from one place to another or sitting someplace waiting for something to come by. no torpedoes, explosions, etc. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1568 | |
Navy Seal
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Hmm. Thanks for letting me know on the Doolittle Mission. Did you see the B-25's on 18 April ? I haven't looked at that mission in a while, but will. I recall player was supposed to be right under their flight path offshore. |
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#1569 | |
Silent Hunter
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in fact, once i pulled ahead of the TF, i never detected them again. when the august 9 and 10 messages did not appear i figured that the .MIS logic had failed us and we were on our own. this was confirmed when the patrol objective was not announced and the patrol zone marker pennant did not appear on the Nav Map.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1570 |
Watch
![]() Join Date: Jul 2017
Posts: 28
Downloads: 70
Uploads: 0
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FWIW, I love your mod but I also get frequent CTDs, mainly when being depth charged or when a destroyer starts firing it's weapons.
I've even done several clean installs with only your mod installed. Not sure if there's some common link in terms of computer hardware/software or not amongst those of us getting CTDs. |
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#1571 | |
Navy Seal
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Glad you love the mod! V2.1 should be even better, without the instability that is mod related. I hate you keep getting CTD's. The mod was always rather stable until V2.0 after a certain point. I believe I have isolated the main cause of CTD's that are systemic and not individual user system related , and have removed the elements causing them. Reworking some things and testing. Recently, in testing 2.1, I made 13 patrols from August 1942-February 1945 without a CTD after torpedoes firing, depth charges etc, or any but then in earlier war had many as you report. Frustrating and time consuming process but working to restore the mod to its previous stability with the updates. Last edited by Bubblehead1980; 03-31-25 at 05:42 PM. |
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#1572 | |
Navy Seal
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Okay, great you found the TF but hate you lost them. Being before SJ radar can be difficult. In 2.1 deck watch has greatly improve visual sensors. Well, you likely were unable to regain contact as likely did not get the course change message, since the time/date triggers did not work. While the course speed change were slight, over time can cause to just miss them, especially pre-surface search radar. I've eliminated them in the update version, I ill put them together and send to you to test as mentioned in PM. Ah yea, B-25's likely did not make it due to range. I don't believe the planes have the range in game they have in real life or maybe crashed en route. I had the planes spawning from their actual historical launch point, timed to arrive in accordance with history. Sometimes that works, sometimes it does not due to range etc. In update version, I have them spawning about 100 miles out, so they arrive at historic time and location. Player's station for "beacon" duty is off Cape Inubosaki /Boso Peninsula. Planes should fly right overhead a low level, then climb as reach coast. and over mountains to Tokyo area. I have them flying the historic routes roughly, whether make it or not is one thing but should be out of range of player so it will seem they did. I do have targets for them to bomb in Tokyo etc. I considered a "Hollywood" style mission to infiltrate Tokyo Bay so player can observe it, may work on that sometimes. Will require a lot of work as I made going into actual Tokyo Bay the deathtrap it should be and was historically, thus why no subs actually went inside, by were in Sagami Wan, often referred to as Tokyo Bay. |
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#1573 | |
Silent Hunter
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i forget which modset i was playing but i got THAT mission. i think it took me two days to get through it. so many patrol boats...and merchies. i cannot remember what the objective was...whether it was a photo-op or a ship assassination. never again. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1574 | |
Watch
![]() Join Date: Jul 2017
Posts: 28
Downloads: 70
Uploads: 0
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No worries about how long it takes, totally understand this is a labor of love. |
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#1575 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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I've been searching forums for a few days now. I recall there was a post somewhere on how to edit the menu ini file so you can see the radio, gramophone and stop watch when running in high resolution. I have large monitor and running the game at low resolution does not look very good. I can run the other supermod at 2550 x 1440 and it all works but I prefer TMO.
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