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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
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So how does the random equipment failure work with the lates SHII Comander installed, is it automatic, do I have to enable it as an option ( I didnt see it listed) and after sailing for 3 patrols last night, nothing broke. Is this normal??
Scott
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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"Just you wait (Henry Higgins); Just you wait"
You won't know; but when you try to do something it won't work. Example: You finally get a convoy contact and you have maneuvered into position; you raise the attack periscope and the damn thing won't work because the lens is broken. Bummer
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#3 |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
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You serious?? if so that would be kinda cool :-)
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#4 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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Watch your balls mate!
On time i crash-dived form a DD and the Boot kept diving and diving and i realized "oh ****, it'S already past 100m and the boot kept sinking". I neded to blow balast and a few other things in order to prevent my boot from being crushed. I managed toget a gript on it in almost 170 meters. An all the noise made me a tasty target for the DD! Talk about ruder problems!:hmm: |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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It depends on what goes wrong. You as a kaleun have to decide do I continue the mission? dock at a milk cow if I can get there to fix it? surface and have an air plane spot me? go back to base and have the XO chew my *** off? let that jucey merchant go because I can't get my torpedoe doors open?
etc. etc. etc. It is a great mod and Hemisent is still working on it. I don't think he has the type II boats done, so there will be less early in the war.
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#7 | ||
Chief
![]() Join Date: Feb 2001
Posts: 319
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#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Wait, wait, wait-
I just fired up the Bismarck mission with an XXI boat, determined to kick some butt (I keep trying to save the Bismarck:p). Well, when I entered the mission, the engines of the sub just would not respond. I could go to full flank speed or full reverse, nothing happened. The speed setting dial would indicate flank speed, but the sub would not move and I'd get a "cannot comply" message (the electric engine compartment was full of crewmen, too). Needless to say I was rammed and had to abort the mission. Was that caused by the random damage thingie? I thought it was a Grey Wolves bug. And why didn't I make the connection until now?
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#9 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
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my 2nd patrol with it(6 in carier) my port engin woildnt work so I could only make 13 kts. the whole partol.
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#10 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
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Nuke 'em till they glow! |
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