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-   -   Random Damage with SHII Comander (https://www.subsim.com/radioroom/showthread.php?t=96198)

simsurfer 07-27-06 12:03 PM

Random Damage with SHII Comander
 
So how does the random equipment failure work with the lates SHII Comander installed, is it automatic, do I have to enable it as an option ( I didnt see it listed) and after sailing for 3 patrols last night, nothing broke. Is this normal??

Scott

irish1958 07-27-06 01:08 PM

Damage
 
"Just you wait (Henry Higgins); Just you wait"
You won't know; but when you try to do something it won't work. Example: You finally get a convoy contact and you have maneuvered into position; you raise the attack periscope and the damn thing won't work because the lens is broken.
Bummer

simsurfer 07-27-06 01:39 PM

You serious?? if so that would be kinda cool :-)

Myxale 07-27-06 02:24 PM

Watch your balls mate!

On time i crash-dived form a DD and the Boot kept diving and diving and i realized "oh ****, it'S already past 100m and the boot kept sinking". I neded to blow balast and a few other things in order to prevent my boot from being crushed. I managed toget a gript on it in almost 170 meters.
An all the noise made me a tasty target for the DD!

Talk about ruder problems!:hmm:

Safe-Keeper 07-27-06 03:55 PM

Quote:

Originally Posted by Das Boot
"-Bow planes jammed on dive!
-Donnerwetter, blow efferyting we haff!
-She's still sinking!
-Full reserve, chief, fully reverse!
-Damnit, rise:o!
(fifteen seconds pass)
-We can't hold her:cry:.
The Captain: Damnnit, if we survive this, I'm uninstalling SH3 Commander first thing when we get home! Not to mention the "Wounded crewman screaming like Holy H*** in the captain's bed"-ambient mini-mod!

So systems just suddenly stop working as if they'd taken damage? Can you repair them, or do they go straight to "Destroyed"? Really nice anyhow!

irish1958 07-27-06 08:51 PM

damage
 
It depends on what goes wrong. You as a kaleun have to decide do I continue the mission? dock at a milk cow if I can get there to fix it? surface and have an air plane spot me? go back to base and have the XO chew my *** off? let that jucey merchant go because I can't get my torpedoe doors open?
etc. etc. etc.
It is a great mod and Hemisent is still working on it. I don't think he has the type II boats done, so there will be less early in the war.

zzsteven 07-27-06 10:14 PM

Quote:

Originally Posted by Safe-Keeper
So systems just suddenly stop working as if they'd taken damage?

Uhmm no, they just don't work from the get go or they're not working at 100%.

Quote:

Can you repair them, or do they go straight to "Destroyed"? Really nice anyhow!
The only way to "repair" is to save/exit and reload SH3 but then you take the chance of a new and worse malfunction popping up. They don't show up on the Damage screen.

zz

Safe-Keeper 07-27-06 11:14 PM

[Has a sudden revelation]
 
Wait, wait, wait-
I just fired up the Bismarck mission with an XXI boat, determined to kick some butt (I keep trying to save the Bismarck:p).

Well, when I entered the mission, the engines of the sub just would not respond. I could go to full flank speed or full reverse, nothing happened. The speed setting dial would indicate flank speed, but the sub would not move and I'd get a "cannot comply" message (the electric engine compartment was full of crewmen, too). Needless to say I was rammed and had to abort the mission.

Was that caused by the random damage thingie? I thought it was a Grey Wolves bug.

And why didn't I make the connection until now?

WilhelmSchulz. 07-28-06 01:09 AM

my 2nd patrol with it(6 in carier) my port engin woildnt work so I could only make 13 kts. the whole partol.

HEMISENT 07-28-06 07:30 AM

Quote:

Originally Posted by Safe-Keeper
Wait, wait, wait-
I just fired up the Bismarck mission with an XXI boat, determined to kick some butt (I keep trying to save the Bismarck:p).

Well, when I entered the mission, the engines of the sub just would not respond. I could go to full flank speed or full reverse, nothing happened. The speed setting dial would indicate flank speed, but the sub would not move and I'd get a "cannot comply" message (the electric engine compartment was full of crewmen, too). Needless to say I was rammed and had to abort the mission.

Was that caused by the random damage thingie? I thought it was a Grey Wolves bug.



And why didn't I make the connection until now?

That was definately not Sabotage/Malfunctions related. Any engine malfunction on the mod will allow the engines to do something. There is no file for complete engine shutdown as you're describing-only reductions in performance.


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