![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Grey Wolf
![]() |
![]()
I think it would be great to make the boat a little more unstable at periscope depth, and well nigh impossible to hold over wind speed 9. The more I play with the wind speeds the more I am starting to think they approximate Beaufort scale winds based on the resulting waves I am seeing. And periscope depth was out of the question over about sea state 7 (where winds are often 9).
Many people complain that the dive officer does not have enough to do and that the role is too easy to learn/perform, and this would be a welcome challenge, the very same challenge that the chief engineer in reality faced when trying to hold periscope depth during an attack. I have read many accounts of skippers screaming down at the chief engineer for letting their scope pop up too high or dunk at a critical time. The current ability to simply just dive and get a speed estimate even in very rough seas is a massive exploit and needs to change in my opinion.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Jul 2002
Posts: 19
Downloads: 4
Uploads: 0
|
![]()
I agree. It would seem a fairly common theme through memoirs of the guys that were there that holding exact depths was not an easy task and required constant attention. I too would like to see some slight changes to buoyancy (nothing crazy) that require some planes and/or trim tank work. Not easy for solo players, but hopefully the bots can make up for that (dive officer bot is not particularly necessary in the current state, I can set it and take care of it solo). Just my opinion.
__________________
U-157 |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
|
![]()
Realistically, no sub Captain would ever even attempt a periscope attack with seas that high. It is just a game though.
Personally I don't even bother joining servers with high seas. Seems like a waste of time. |
![]() |
![]() |
![]() |
#4 |
Captain
![]() |
![]()
Trim-tanks to affect longitudinal balance, especially after torpedoes are fired, or with changes of depth, are I think the missing component here. From the little I've read - and I'm no expert - one of the chief causes of boats being forced to the surface, or deeper than they intended to go, was the boat becoming out of trim. This could occur from depth charges exploding beneath the boat, causing the front or aft end to decend rapidly into the aerated water beneath. The crude pitch changes required to regain control necessitating major trim changes. If this process got away from the dive officer, they could find themselves unable to cease a rise or descent of the boat.
A need to operate such trimming would make attaining and maintaining periscope depth harder and more time-consuming, and to potentially make vertical operation of the boat more demanding. |
![]() |
![]() |
![]() |
#5 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
|
![]()
Does trim change that much with attitude? If you simply point the boat up/down using the planes and forward speed, then I can only see trim changing due to temperature differentials or even minor variation of pressure due to the different depth of each end of the boat?
If the tanks are not totally flooded, then I can also see the shift in mass making a small change, but surely not that much? Once the boat levels it will be back in trim again? I do agree that near/on the surface the boat needs to rock a lot more with the waves. It's almost completely immune to the sea state. |
![]() |
![]() |
![]() |
#6 | |
Grey Wolf
![]() |
![]() Quote:
I agree in terms of buoyancy being a function of many different factors including temperature, salinity, plankton content, own weight etc. That’s what the regulating tanks (what Wolfpack calls trim tank) were used for. However no significant changes were made here typically since weight changes were maintained in the dive logbook and the control room mate added the necessary water to compensate already on the surface. Different concept than trim though. So the bulk of trimming (“einsteuern”) was shifting the water between trim tanks and also possibly adding/subtracting water from regulating tanks to make up for any miscalculations in weight, such that, at Kleine Fahrt and periscope depth, depth could be maintained with minimum hydroplane input on an even keel. But in rough seas this whole process was made exponentially more difficult because the sea churns on the surface and just below it, wreaking havoc on a submarine trying to maintain depth. I advocate for true trim tanks in Wolfpack because the dive officer role becomes easy to master quickly. So some more complexity here I think would be welcome. Now, that being said, there is an argument to be made for leaving that element out, because the assumption would already be possibly that the boat has undergone its daily trim dive by the time you spawn in, but regardless, it would be a nice touch to have to do a quick trim dive before you go about your engagement.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
|
![]() |
![]() |
![]() |
#7 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
|
![]()
Yes - I would certainly like to see more technical depth to the tanks.
I know some time ago there was discussion about adding the saddle tanks rather than the simplified trim tank we have now. I'd like to see that whole area improved (even make it an option for easy vs. realistic tank configuration). How do you trim the sim? I flood both fore and aft ballast tanks then use the trim tank to obtain neutral buoyancy at 20-30 m below the surface in a level condition. I'm guessing the boat is "magically" trimmed given the tanks we have? |
![]() |
![]() |
![]() |
#8 | |
Grey Wolf
![]() |
![]() Quote:
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
|
![]() |
![]() |
![]() |
#9 | |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
|
![]() Quote:
That raises another question: when blowing the tanks, do you wait until near the surface? Do you blow them quickly or slowly? I did some testing and the external water pressure seems to be factored into how much compressed air is required to empty the tanks. If you blow the tanks when deep it requires far more compressed air than if you blow them near the surface (great!!!). The only thing I couldn't quite determine is if blowing them slowly is more efficient than blowing them quickly? My guess is there is a maximum rate the water will leave the tanks, and it might be possible to compress the tanks with air, thereby losing air when the tanks finally empty and the pressure equalizes with the atmosphere?? A low-pressure blow, cutting the compressed air before the tanks are completely empty, would therefore reduce the compression in the tanks, and save compressed air as well by not using more air than necessary? I need to do some more testing! |
|
![]() |
![]() |
![]() |
#10 | |
Grey Wolf
![]() |
![]() Quote:
1. Steer dynamically to periscope depth using hydroplanes. All depth changes are made dynamically. 2. After checking all clear with the scope, great speed ahead, forward planes hard up, aft up 5, and start the blowing (full turns of wheel all the way). 3. As soon as the tower comes up, stop blowing. While still on electrics, head up to the bridge and make sure all clear. 4. If all clear, finish blowing and switch to diesels. Historically, they finished blowing using diesel exhaust from one engine, thereby saving on compressed air. But in the game your compressed air refills quickly so no need to worry as long as you initiate blowing from periscope depth.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
|
![]() |
![]() |
![]() |
#11 |
Born to Run Silent
|
![]()
I completely agree, holding the boat at PD should take a fair amount of effort. I want to tackle this tweak when the game is closer to complete, the devs like to fix stuff that stays fixed after updates, so for now I'm being patient. But yes, you have the right idea.
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#12 | |||
Gefallen Engel U-666
|
![]() ![]() Quote:
Quote:
Quote:
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
|||
![]() |
![]() |
![]() |
#13 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
A periscope vibrating is basic physics at work, think of a flagpole in a high wind. An extended scope is a long metal tube, metal, but still flexible. As the sub moves forward, water pressure pushes the tube aft, but you can only bend the tube so far before it snaps back to its original position at which point the process restarts. Of course in RL, the effect is more dynamic, but the result is that the faster the sub goes, the higher the vibration effect.
__________________
![]() |
![]() |
![]() |
![]() |
#14 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
|
![]()
What the wake looks like at 6 kts...
https://www.marineinsight.com/case-s...h-a-submarine/ @Onkle Neal: sounds great! Look forward to it! When I'm attacking or maneuvering to get closer I lower the periscope until it is constantly under water then keep lowering for another 2-3 seconds or so. This allows for the motion of the boat and the wave action to clear the periscope while still being able to see under the water. I always stop the boat before using the periscope when close to enemy ships unless I'm already looking at them in which case I'll raise, get a sight-picture, then lower it again. It's never above the surface more than a few seconds in that instance. I find it helps if the seas are not flat calm. I'll raise the scope so it keeps going awash for minimum visibility from the surface (again, while stationary). |
![]() |
![]() |
![]() |
#15 |
Captain
![]() |
![]()
I think it's very reasonable for the boat to be in-trim when players first spawn in. Adding this little complexity for when the boat changes in pitch angle and/or there are significant weight changes, would be a welcome addition. What I'm more interested in, is seeing more difficulty in maintaining periscope depth, and in particular much more interplay between nearish depth-charge explosions, and changes to the boats pitch attitude due aerated water after an explosion, especially beneath the u-boat. As there are a fair few incidences of such depth charge attacks causing a u-boat to lose control of depth-keeping, to the point that it breached the surface, it would seem well worth modelling said difficulty in depth keeping when under DC attack?
|
![]() |
![]() |
![]() |
|
|