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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GLOBAL MODDING TERRORIST
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This Tool is said to even export Animations!
What I do know from testing is it does export a complete 3D model. https://forum.xentax.com/viewtopic.php?f=16&t=22277 I'd suggest reading the complete thread as there are some issues I'll not get into since they are addressed there. |
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#2 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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no editor/importer at this time? I realize the importance of of studying the GR2 format, and I understand that being able to export anything from it, is an important step in the knowldedge-gathering process which may lead to new tools. That said, a new editor, bug-free and more powerful than the one created by TDW, would be the real breakthrough ![]() |
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#3 |
GLOBAL MODDING TERRORIST
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I look at it this way.
Animations in dat format work in SH5. Just look at the Seagulls. You could transpose the animations to SH3/SH4 or given imagination? New stuff for SH5. |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() All the old animation controllers seem to work in SH5. There are some limits though. An example: DC racks keyframe animations, which in SHIII and SHIV are triggered by the release of a depth charge, in SH5 play in an endless loop. I am trying to imagine a practical implementation of that, but probably I have not enough imagination or I am missing the knowledge required to see it. Could you be more explicit on this point, please? |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
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