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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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Don't care for this myself; if I had an engineer/engine room crew that allowed diesels to be so poorly tuned and smoke as much as the mod does they'd be thrown overboard.
![]() I've tried deleting the files involved but every time upon game reload, they're back !?! Ideas anyone ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 | |
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
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![]() Quote:
You can change the colors of the Diesel-smoke as you like. I have not registered any frame-change in Binocular-view. My crystal-ball has shown you deleting tex/TGAs. Then the exhaust smoke is comming out of the *val-files. Greetings. |
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#3 | |
Ocean Warrior
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![]() Quote:
"Don't care" = don't care for the exhaust graphics. ![]() Thanks for the .val file tip !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Ocean Warrior
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Thanks Hebe; that .val file tip did the trick !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
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![]() Join Date: Oct 2021
Posts: 26
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I copied the sub exhaust module from my friend's ARB module, why did the bow and stern waves become blurred
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#6 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
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Difficult Id water spray in .val file and materials.dat or particles.dat
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![]() ![]() Last edited by Anvar1061; 11-23-21 at 02:33 AM. |
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#7 |
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![]() Join Date: Oct 2021
Posts: 26
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