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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
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So here's little something I'm currently working on, a test import of aircraft model in GR2 format. The original model was created by manilov.ap (you can find his amazing aircraft models collection on Sketchfab HERE), it's Coastal Command's
Armstrong Whitworth Whitley bomber: ![]() ![]() Textures are still unfinished and there's no campaign integration yet, I left this for when I am sure plane works 100% correctly. Which it currently does not, because I got stuck on a few bugs: 1. I have no idea which file stores ammunition types for machine guns used on aircraft. Because of this, I can't select any ammo type for wpn_Cannon controllers other than "NONE", meaning guns don't shoot. 2. For reasons unknown, "Basic" loadout of the plane does not show up in test single mission (it does in Museum), and since I seem to remember that in campaigns planes use this loadout by default, I'm worried it would show in campaign without crew and bombs. 3. This one is not "fatal" but also annoying - plane parts can break off (wings, tail etc) but it is for some reason very rare - when Sunderland gets destroyed it almost always breaks apart, while Whitley falls down in one piece in 9 out of 10 cases. I'll keep trying to fix problems mentioned above, but I also made this thread hoping that someone might be able to point me in the right direction ![]() The test package (containing new plane and test mission in which you can see it in action) here (requires TWoS 2.2.20 to run) can be downloaded from here: TEST PACKAGE DOWNLOAD |
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#2 |
Admiral
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Seem to recall watching dog fight/plane-ship attacks... that not always did planes fall apart mid-crash or prior to crashing....
So, the fact that the plane isn't coming apart at the seams 100% of the time.. is not really a problem. At least in My own opinion... any way... that's just My own personal observation. Others, may or may not agree with that assessment.. & that's ok... Other than that looks nice.. Hopefully you can get some help on sorting out the other issues you are facing with working on this aircraft... ![]() Looking forward to seeing this being added to the roster... ![]() M. M. ![]()
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#3 | ||
Navy Seal
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Looking great Kapuhy!
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![]() EDIT: Disregard this, other airplanes don't have dates in their eqp files as well...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-13-20 at 05:42 AM. |
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#4 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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They have it set to "Unknown" - usually it means you cannot edit value unless you merge file containing these values into project in Goblin. It's similar with funnel smoke, effect type is displayed as "unknown" unless you merge particles_funnelsmoke.dat with opened unit in Goblin, then you can choose smoke types.
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#5 |
Loader
![]() Join Date: Nov 2012
Location: Russia
Posts: 83
Downloads: 72
Uploads: 1
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Welcome, kapuhy
try this: Open your plane.GR2 + plane.sim, next MERGE with (…\data\Library\) shells.dat AND +shells.sim (This should reveal the mysterious “Unknown” in the source files) Last edited by Rosomaha; 10-13-20 at 07:56 AM. |
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#6 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Thank you so much ![]() EDIT: Allright - weapons free: ![]() By the way, smallest guns in shells.dat file are 20mm, is this what all aircraft in game are armed with? This would make planes armed (historically) with 7.7 and 12.7 mm guns tad overpowered. Last edited by kapuhy; 10-13-20 at 02:18 PM. |
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#7 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I somehow debugged basic loadout, though I don't really understand what was the cause. I changed ordnance carried from Bomb_Cluster to DC_Cluster and suddenly crew and bombs were visible, and plane started to drop DC's.
So, I thought Bomb_Cluster is bugged and to test it, changed back to Bomb_Cluster... to my surprise it still works. I suspect now the problem lied with txt file, I had situations before with ships where adding one more empty line (aka hitting enter) at end of file magically debugged it. Must have been something of that sort ![]() |
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#8 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Likewise, eqp and sns files need an empty line at their end, else they will be ignored. |
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#9 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
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Nice A.S.V. antenna detail!
If memory serves, the Whitley used an experimental pseudo-monocoque fuselage. It was corrugated aluminum and tubing that didn't work out too well. Any torsion along fuselage would tear the aircraft apart. Not a quality you want in an aircraft. Can't wait to see the end product! MacGregor
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#10 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Torsion is something that we can't simulate in game, but fuselage fragility and it breaking apart under enemy gunfire, should be relatively easy to be achieved. |
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#11 | |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
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Credit goes to manilov.ap, I just reduced polycount a bit and modified uv maps.
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Meanwhile, it's getting awful crowded in my sky with 5 new and 2 remodeled/repainted aircraft already in the pipeline, in various stages of completion. |
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#12 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Besides the planes that you have mentioned to me in one of your last emails, there is a bunch of other aircraft, missing from SH5, which had some importance in the ASW / anti-shipping / coastal patrol role both as embarked and land-based planes. Most of them are very popular and have been modelled many times, but a few of them - mostly interwar and early-war ones - despite their extensive usage early in the war, had a limited operational success and they are almost unknown to the videogaminig / 3D modelling world. P.S: have you read my last e-amils to you? |
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#13 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#14 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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The US patrol bomber?
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#15 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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