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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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There's a completely different game in DW, dependant on your platform. Coming from SC, I've tended to stick to the submarines, purely because that's what I know, and as long as I think I've got things to learn on them, I'll keep with them. I've dabbled with the FFG, and I had to completely change the way I thought about the game - it's too easy to try and play like a sub that can't dive; i.e. head in the sonar shack and TMA board all the time.
Subb's comments interested me. Multiplay is a hoot in DW, but I only played stock, and found that often one had to play very defensively as subsurface platforms: Often it was not a matter of if you'd be detected, but when. People still haven't quite got distances down either. I can tell when an MP map is authored by someone unfamiliar with subs - opposing units might start 40nm apart, consequently the subs will never get into the fight within the usual 2 hr timespan of a game. |
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#17 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
Uploads: 0
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http://www.amazon.com/gp/product/B00...lance&n=172282 It's a work of art ![]() It also has ventilation on the sides so your ears stay cool, plus its very comfortable. It's so light that you won't even notice its there, seriously. Because of it, I don't even use pc speakers anymore! Plus i can turn the volume up as loud as i want to w/o hearing it from the ole lady :rotfl: Yes voice commands is a must!!! I'd rather take a small amont of time to launch CMs, fire off a snap, give order for evasion course and change depth.. then spend about a minute doing the same thing. last minute evasive maneuvers call for it someimes, where a matter of seconds makes a world of difference. But hey, return that mic you purchased, and buy the one i showed you, it's a package deal(headset/mic) Last edited by suBB; 06-18-06 at 10:49 AM. |
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#18 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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If you are going through hell... keep going (Winston Churchill) |
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#19 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
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My favourite aspect of DW is certainly the addition of the air plattforms, especially the P-3C Orion. They have been quite easy to learn, but are hard to master and the big bonus in my eyes ... no TMA I have to care about! Some might say Airplattforms are no challenge ... and thats right depending on your way of playing. If you try to aquire your opponent by pure passive means first and only revert to active in the final moments of an attack to get a good position fix then its tough ... on the other hand if you load up with DICASS to the hilt and drop active all around then its quite simple to find a sub, but then who plays like that?
But there are some things I don't like ... at all! For starters the non-detectable masts ... I can live with those pesky SAMs on the sub, no prob - IF the masts would be detectable, because then some tactics would simply be stupid (on behalf of the sub drivers) and using MAD in a MP game would actually not be a suicide maneuver as it is now (depending on your opponent). There are some other things, but no show stoppers - well to me. Still, I truly like this game and will continue to play it (which reminds me I have to install it on the Laptop again). |
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#20 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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It seems that Luftwolf in the next iteration of the mod has reduced a lot the effectiveness of the sam's. Short of not having detecteble masts this is the biggest change which makes shhoting down air platforms much more of a suicide attack for the subs. ![]() |
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#21 |
Helmsman
![]() Join Date: Oct 2005
Location: Seattle, wa usa
Posts: 102
Downloads: 0
Uploads: 0
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Playing a mp map, with different platforms, with everyone using Ventrillo, is a great experience.
The teamwork involved between surface/sub/air to protect a convoy from a team of sneaky Akulas and Kilos is awesome! I think this type of play is the closest to "realism" in a sim we can find out there right now. And I think it's pretty damn fun. |
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#22 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
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If you want it assumed that your little people handle the details, play Harpoon. If you want to fuss with towed array lengths, and wind speeds play DW. It's a sailor's game, arrrrr! ![]() |
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#23 | |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
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In regards to the autocrew issue, I find I have just enough to do playing with only the Active Intercept, ESM, and Radar autocrews. When I am playing this way, I feel I have the most control and situational awareness. Working for the solutions yourself and walking through the steps of the process gives you a lot more options when it actually comes to making a tactical decision, as opposed to being fed the specific info out of context. I think the problem is that a lot of missions are "action packed" or simply not good missions... even in the vast majority of the multiplayer games I player, I find I have more than enough time to work the sonar and do my weapon presets and make a bearing change or pop to PD depth or something... in other words, there is generally more than enough time to do all the things I need to do before the shooting starts and all the hard work pays off. In the heat of the battle, the last thing I want to be worrying about is the TPK of that neutral at 20nm and is it a freighter or cargo ship?... submarine warfare is about working steadily when you can move slowly so when you have to move as fast as you simply can act with the best knowledge available and not have to reason out your situation in media res.
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LW ![]() ![]() Last edited by LuftWolf; 06-19-06 at 04:25 AM. |
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#24 | |
Swabbie
![]() Join Date: Jun 2006
Posts: 10
Downloads: 10
Uploads: 0
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Having said that the sense of satisfaction I got the first time I tracked down a sub, got a Mad run in then dropped on it and sank it without the Autocrew doing it all for me was unbvelievable! Eveen if it was only a noisy old Han class!!! So my favorite part so far are the air platforms and i'd say they were an excellent addition - both as an option in their own right and also to help ease new players into the game - if i'd had to take on a submarine and do my own TMA from the off I might have got frustrated and given up on it...as it is I can learn in bite sized chunks...getting more addicted as I go! |
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