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Old 06-18-06, 10:23 AM   #16
JamesT73J
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There's a completely different game in DW, dependant on your platform. Coming from SC, I've tended to stick to the submarines, purely because that's what I know, and as long as I think I've got things to learn on them, I'll keep with them. I've dabbled with the FFG, and I had to completely change the way I thought about the game - it's too easy to try and play like a sub that can't dive; i.e. head in the sonar shack and TMA board all the time.

Subb's comments interested me. Multiplay is a hoot in DW, but I only played stock, and found that often one had to play very defensively as subsurface platforms: Often it was not a matter of if you'd be detected, but when. People still haven't quite got distances down either. I can tell when an MP map is authored by someone unfamiliar with subs - opposing units might start 40nm apart, consequently the subs will never get into the fight within the usual 2 hr timespan of a game.
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Old 06-18-06, 10:41 AM   #17
suBB
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Quote:
Originally Posted by Kurushio
suBB: aha...that's the missing piece in the puzzle, then. Voice commands. I forgot about that... No, reason I don't use it is because I don't have a mic....and I just bought new headphones and I could've got one with a mic. I somehow sensed I needed a mic when I was in the store, but forgot why....I'll go with my instincts next time.
HAHAHA.. man.. i MUST recommend this one:
http://www.amazon.com/gp/product/B00...lance&n=172282

It's a work of art

It also has ventilation on the sides so your ears stay cool, plus its very comfortable.

It's so light that you won't even notice its there, seriously.

Because of it, I don't even use pc speakers anymore!

Plus i can turn the volume up as loud as i want to w/o hearing it from the ole lady :rotfl:

Yes voice commands is a must!!!

I'd rather take a small amont of time to launch CMs, fire off a snap, give order for evasion course and change depth.. then spend about a minute doing the same thing. last minute evasive maneuvers call for it someimes, where a matter of seconds makes a world of difference.

But hey, return that mic you purchased, and buy the one i showed you, it's a package deal(headset/mic)

Last edited by suBB; 06-18-06 at 10:49 AM.
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Old 06-18-06, 11:03 AM   #18
Nexus7
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Quote:
Originally Posted by Sea Demon
I would just like to know what everybody's favorite aspect of DW is. Lots of possibilities. So what's the major thing that appeals to you in this game?
Played rarely that way but, multiplay where all subs are "multimanned".
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Old 06-18-06, 12:18 PM   #19
OneShot
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My favourite aspect of DW is certainly the addition of the air plattforms, especially the P-3C Orion. They have been quite easy to learn, but are hard to master and the big bonus in my eyes ... no TMA I have to care about! Some might say Airplattforms are no challenge ... and thats right depending on your way of playing. If you try to aquire your opponent by pure passive means first and only revert to active in the final moments of an attack to get a good position fix then its tough ... on the other hand if you load up with DICASS to the hilt and drop active all around then its quite simple to find a sub, but then who plays like that?

But there are some things I don't like ... at all! For starters the non-detectable masts ... I can live with those pesky SAMs on the sub, no prob - IF the masts would be detectable, because then some tactics would simply be stupid (on behalf of the sub drivers) and using MAD in a MP game would actually not be a suicide maneuver as it is now (depending on your opponent). There are some other things, but no show stoppers - well to me.

Still, I truly like this game and will continue to play it (which reminds me I have to install it on the Laptop again).
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Old 06-18-06, 12:59 PM   #20
goldorak
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Quote:
Originally Posted by OneShot
But there are some things I don't like ... at all! For starters the non-detectable masts ... I can live with those pesky SAMs on the sub, no prob - IF the masts would be detectable, because then some tactics would simply be stupid (on behalf of the sub drivers) and using MAD in a MP game would actually not be a suicide maneuver as it is now (depending on your opponent).
Agree 100% with you.
It seems that Luftwolf in the next iteration of the mod has reduced a lot the effectiveness of the sam's.
Short of not having detecteble masts this is the biggest change which makes shhoting down air platforms much more of a suicide attack for the subs.
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Old 06-18-06, 01:48 PM   #21
swimsalot
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Playing a mp map, with different platforms, with everyone using Ventrillo, is a great experience.
The teamwork involved between surface/sub/air to protect a convoy from a team of sneaky Akulas and Kilos is awesome!
I think this type of play is the closest to "realism" in a sim we can find out there right now.
And I think it's pretty damn fun.
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Old 06-18-06, 08:22 PM   #22
SeaQueen
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Quote:
Originally Posted by Kurushio
Another criticism: Playing "advanced" without Autocrew is overwhelming and unrealistic. How is one person expected to do everything on a ship/sub considering you have a whole team of people to do it in real life? So playing "advanced" is ludicrous, in my opinion.
If you want to whine about that, then you'd also have to point out that everything in DW is vastly simplified. You don't NEED as many people to do a lot of stuff.

If you want it assumed that your little people handle the details, play Harpoon. If you want to fuss with towed array lengths, and wind speeds play DW. It's a sailor's game, arrrrr!
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Old 06-19-06, 04:07 AM   #23
LuftWolf
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Quote:
Originally Posted by goldorak
Agree 100% with you.
It seems that Luftwolf in the next iteration of the mod has reduced a lot the effectiveness of the sam's.
Short of not having detecteble masts this is the biggest change which makes shhoting down air platforms much more of a suicide attack for the subs.
I've given the AI lookout's on the P-3 and MH60 the ability to see submarines near the surface and automatically call them out as visual tracks and mark them, the same as they do for surface ships. AI aircraft will also be given a similar fix. This, combined with the increased effectiveness of the flares, should give submarine players a lot of pause before trying to engage with the SAM, there is a really good chance you will be seen before you can even get to the surface, depending on the conditions.

In regards to the autocrew issue, I find I have just enough to do playing with only the Active Intercept, ESM, and Radar autocrews. When I am playing this way, I feel I have the most control and situational awareness. Working for the solutions yourself and walking through the steps of the process gives you a lot more options when it actually comes to making a tactical decision, as opposed to being fed the specific info out of context.

I think the problem is that a lot of missions are "action packed" or simply not good missions... even in the vast majority of the multiplayer games I player, I find I have more than enough time to work the sonar and do my weapon presets and make a bearing change or pop to PD depth or something... in other words, there is generally more than enough time to do all the things I need to do before the shooting starts and all the hard work pays off. In the heat of the battle, the last thing I want to be worrying about is the TPK of that neutral at 20nm and is it a freighter or cargo ship?... submarine warfare is about working steadily when you can move slowly so when you have to move as fast as you simply can act with the best knowledge available and not have to reason out your situation in media res.
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Last edited by LuftWolf; 06-19-06 at 04:25 AM.
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Old 06-19-06, 05:41 AM   #24
jasonbirder
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Quote:
My favourite aspect of DW is certainly the addition of the air plattforms, especially the P-3C Orion. They have been quite easy to learn, but are hard to master and the big bonus in my eyes ... no TMA I have to care about! Some might say Airplattforms are no challenge ... and thats right depending on your way of playing
I'm finding the Air platforms a great intro into the game...not having played Sub Command before I got Dangerous Waters I was quite literally overwhemed when I first started the game...
Having said that the sense of satisfaction I got the first time I tracked down a sub, got a Mad run in then dropped on it and sank it without the Autocrew doing it all for me was unbvelievable! Eveen if it was only a noisy old Han class!!!
So my favorite part so far are the air platforms and i'd say they were an excellent addition - both as an option in their own right and also to help ease new players into the game - if i'd had to take on a submarine and do my own TMA from the off I might have got frustrated and given up on it...as it is I can learn in bite sized chunks...getting more addicted as I go!
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